[FM] Day one mafia - Town and The Exiled win!

:clock10: Introduction
Hate dying first on every game you play? Do you enjoy lynching people? Ever wondered what would happen if you combine Forum Mafia and the film “Groundhog Day”?
If your answer to any of those question is yes, then welcome to Day one mafia!

Lore:
Town got tired of their own members throwing and letting mafia win, so they hired 3 guys called the Time Keepers. These guys created a loop that rewinds time to the beginning of D1 at the end of the night, reviving anyone that was lynched or killed. The Mafia’s job is to kill these time keepers and get rid of the loop!

Host: Psychoneirik
Co-host: Twil1ight

:clock10: Rules

:clock10: Gameplay
General:

  • Days will be 3 IRL days long, or shorter if someone dies
  • Nights will be 1 IRL days long
  • Actions are done by messaging me
  • When you receive a card you will have 24 hours to reply, confirming you have received it
  • Mafia will have a day and night chat.

Main Mechanics:

  • The game mostly works like a normal mafia game, but the game will “rewind” at the end of the night. Anyone that is lynched or killed will revive the following cycle.
  • If a player is banished or if a Time Keeper/Exiled dies then they will be dead permanently.
  • There are no Town investigative roles, the main way for town to find out a player’s class is through lynches.
  • Not all flips will be real however, the Disguiser is able to change some of them.
  • If the assassin kills someone their class will flip and everyone will be able to see it.
  • Night flips will be made public before the day resets.
  • When the day resets, every dead player will revive. Banished players will not revive, and the uses of any limited use abilities will not be recovered.
  • Town wins by successfully banishing all the Mafia members.
  • Mafia wins by killing all three Time Keepers.
  • Most classes have limited uses on their abilities, to balance the fact that they revive when lynched/killed.
  • Except for Mafia members and Time Keepers, no other class is unique. There is also no hard limit as to the number of players that can get the same class.

Lynches:

  • You can lynch people on the first cycle.
  • To lynch a player, write /lynch or /vote and the name of the player.
  • Once the majority is reached, the player will be lynched.
  • Lynching a player ends the day immediately.
  • The class of a lynched player will flip, but the lynched player will revive the next cycle, unless they are a Time Keeper, The Exiled or affected by Timelock.
  • Town is not directly punished for mislynching, unless they lynch a Timekeeper.

Quirks and interactions:

  • If the target of a disguise is banished, their banished class will also appear disguised.
  • The Disguiser is able to use “disguise” on his mafia members or even on themselves.
  • “Emergency Disguise” is not a targeted ability, it will work on whoever is lynched the day its used.
  • Timelock is applied at the beggining of the next cycle, which means it will not cancel any night abilities used by the target.
  • A player that is attacked or executed while under the effects of timelock will be banished.
  • Since timelock takes effect the following cycle, if a player is attacked on the same night “Timelock” was used they will NOT be banished.
  • If a Time Keeper dies due to their “Paradox” passive they will die instantly. This death cannot be healed or prevented by any means.
  • Vortex has a higher priority than most abilities in the game, which means it will kill other players before they even visit. This can be used to prevent attacks and even banishes from an “Exiled”.
  • Time Warden cannot target themselves with vortex. They can however be redirected to themselves with a Wizard’s Teleport.
    *The Assassin cannot attack his own mafia members. Disguiser can attack himself or his mafia members with “Setup”.
  • The Doctor can only heal attacks. The Exiled however can heal a player that is attacked, banished or timelocked.
  • If a player is occupied while trying to use a limited use ability, one use of the ability will be spent.
  • Players cannot be redirected when using non-targeted abilities such as “Emergency Room”,
  • Mystic night abilities are instant, so the mystic cannot be occupied or redirected.
  • If the forgotten turns into a mafia class, they will not join their night chat.
  • If the forgotten turns into a town class and is banished by a Time Keeper, the Paradox passive will not trigger.
  • If the forgotten turned into a mafia class, town doesn’t need to banish them in order to win the game.

Draws and auto-solve

  • If the last Time Keeper dies on the same night the last member of the mafia is banished the game will end in a draw.
  • If the Time Warden is the only Time Keeper alive, has a single use of “vortex” and uses it to banish the last member of the mafia, the game will end before the “Paradox” passive takes place and Town will win.

Logbook and Deathnotes

  • Message me your entire logbook, the last draft I receive before you die shall be the one displayed
  • You may submit a message or image when attacking or banishing someone. It will be shown when they flip as a deathnote.

To Join

  • To join, simply express interest in joining by saying something like “I want to join” or “/join” or “/in” or “sign me up, coach” or whatever you want

Notifications:
You slept peacefully.
You were attacked last night.
You were attacked and healed last night.
You were occupied last night.
You were prevented from visiting [player].
Someone used rewind on you, so you didn’t spend any uses of [ability].
You lost 1 use of all your limited use abilities.
Something made you target [player] instead.
The day has been reset so you are now alive again!
You have been banished from time and won’t be able to be revived by any means.
Someone tried to banish or timelock, but you were healed by a mysterious force!
You have been locked in time! You are unable to vote or use day and night abilities.
You banished [player].
You timelocked [player].
Your timelock target, [player], died under the effects of timelock so they were banished.
[Player] was a member of the town. If another member of the town dies under the effects of timelock you will die.
You exchanged your “Vortex” ability for “Banish”. It has X uses left.
You made a vortex appear at [player]'s room.
Someone was banished by the vortex in [player]'s room.
You healed [player].
[Player] did not require healing.
You healed one of the Time Keepers!
The Time Keepers did not require healing.
You attacked [player] last night.
You occupied [player].
You forced [player] to target [player].
You couldn’t force [player] to target [player]. They were either occupied, didn’t use an ability or used a non-targeted ability.
You swapped [player] and [player].
You saw someone attacking [player] so you killed them.
You cast a ward on [player]'s room, preventing visitors.
You made [player] lose 1 use of all their starting abilities.
You used rewind on [player].
Your message was delivered to [player].
Your message was delivered to the Time Keepers.
You will be immune to death tonight.
Someone tried to banish or timelock [player] so you healed them.

:clock10: Class cards

Class cards

The Time Mage
Town, Time Keeper
Time Keeper (Passive) - If you die you won’t revive the next cycle. If all three “Time Keepers” die Town will lose the game.
Paradox (Passive) - If you banish a Town member you will cause a paradox and die.
Banish (Night) - Banish a player from time, removing them from the game. Unlimited uses.
Goal: Defeat the Mafia by banishing all their members.

The Time Jailor
Town, Time Keeper
Time Keeper (Passive) - If you die you won’t revive the next cycle. If all three “Time Keepers” die the Town will lose the game.
Paradox (Passive) - If 2 town members are banished because of Timelock you will cause a paradox and die.
Timelock (Night) - Lock a player in time, making them unable to vote or use abilities for the next cycle. If a player dies while under the effects of timelock they will be banished. Unlimited uses.
Goal: Defeat the Mafia by banishing all their members.

The Time Warden
Town, Time Keeper
Time Keeper (Passive) - If you die you won’t revive the next cycle. If all three “Time Keepers” die the Town will lose the game.
Paradox (Passive) - If you run out of Vortex uses you will cause a paradox and die.
Promotion (Day) - If you are the only Time Keeper alive, you can use this ability to change your class into a Time Mage.
Vortex (Night) - Cause a time vortex at a player’s room. Anyone that visits them will be banished. 3 uses.
Goal: Defeat the Mafia by banishing all their members.

The Doctor
Town
Heal (Night) - Heal a player from attacks. 3 uses.
Emergency Room (Night) - Heal all living “Time Keepers” from attacks. 1 use.
Goal: Help the Time Keepers achieve their objective.

The Wizard
Town
Teleport (Night) - Select two players. Anyone targeting one of them will instead target the other (can target yourself). 3 uses.
Ward (Night) - Prevent everyone from visiting a player. 1 use.
Goal: Help the Time Keepers achieve their objective

The Vigilante
Town
Revenge (Night) - Select a player. If they are attacked, you will kill their attacker. (Does not prevent their death). 3 uses.
One in the chamber (Night) - Kill a player. 1 use.
Goal: Help the Time Keepers achieve their objective

The Apprentice
Town
Rewind (Night) - Select a player. If they use a limited use ability it will not spend any uses (Doesn’t work on “Vortex” or “Transform”). 3 uses.
Fast-Forward (Night) - Select a player. They will lose 1 use of their limited use abilities (Doesn’t work on “Vortex” or “Transform”). 1 use.
Goal: Help the Time Keepers achieve their objective

The Butler
Town
Serve wine (Night) - Occupy a player. 3 uses.
Lead (Night) - Force a player to target another. Cannot force them to target you or themselves. 1 use.
Goal: Help the Time Keepers achieve their objective

The Mystic
Town
Whisper (Night) - Send an anonymous message to a player. 3 uses.
Telepathy (Night) - Send an anonymous message to all living Time Keepers. 1 use.
Goal: Help the Time Keepers achieve their objective

The Assassin
Mafia
Pass the torch (Passive) - If you are banished a member of the Mafia of your choice will become the Assassin.
Plan B (Passive) - If you are dead at the beginning of the night, one member of the Mafia may use the “Assassinate” ability in your place.
Investigate (Night) - Select a player. You will be alerted if they are a “Time Keeper”. 2 uses.
Assassinate (Night) - Kill a player. If you kill a “Time Keeper” (including the Exiled) you will refresh all uses of “Investigate”. Unlimited uses.
Goal: Break the time loop by defeating the three Time Keepers.

The Disguiser
Mafia
Emergency Disguise (Day) - Whoever is lynched today will appear as a class of your choice. 1 use.
Disguise (Night) - Select a player. If they are killed tonight or lynched tomorrow they will appear as a class of your choice. 3 uses.
Setup (Night) - Kill yourself or a member of the Mafia. The body will appear as a class of your choice. 1 use.
Goal: Break the time loop by defeating the three Time Keepers.

The Copycat
Mafia
Copy (Day) - Select any Town class except the Time Keepers. You will get all the abilities of said class until you use this ability again. You cannot select the same class multiple times. 2 uses.
Goal: Break the time loop by defeating the three Time Keepers.

The Exiled
Neutral
Exiled Keeper (Passive) - If you die you won’t revive the next cycle. You will appear as a Time Keeper to the Assassin.
Time shield (Day) - If you are attacked tonight you will rewind time, healing yourself. 3 uses.
Time heal (Night) - Heal a player from being attacked, banished and timelocked. 3 uses.
Banish (Night) - Banish a player from time, removing them from the game. 1 use.
Goal: Survive until either faction wins.

The Forgotten
Neutral
Forgotten (Passive) - If you die you will always flip as The Forgotten, whether you’ve transformed or not.
Transform (Night) - Transform into a banished player, you will have their same goal and abilities. (You cannot transform into a Time Keeper or the Assassin). 1 use, you cannot be prevented from using this ability.
Goal: Achieve the goal of your transformed class.

:clock10: Rolelist
Time Mage
Time Jailor
Time Warden
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town
Assassin
Disguiser
Copycat
Random Neutral
Random Neutral/Random Town

Players:

  1. Firekitten
  2. Celeste_ludenberg The Doctor Banished N1, Cycle 4
  3. Sam17z The Assassin Banished N1, Cycle 1
  4. MtheJoker
  5. CaptainNerbins
  6. Orangeandblack5
  7. htm
  8. MaximusPrime
  9. Hippolytus
  10. Marluxion
  11. Memesky The Copycat Banished D1, Cycle 2
  12. Pug
  13. PoisonedSquid
  14. Whammerist The Time Warden Attacked N1, Cycle 2.
  15. Shurian

Spectators:

  1. Livicus

:clock10: Notable events
Start of Cycle 1
Shurian is lynched!
Sam is banished!, Start of Cycle 2
Memesky is lynched and banished!
Start of Cycle 3, the Time warden was killed!
PoisonedSquid is lynched!, Start of Cycle 4
MaximusPrime is lynched!
Celeste was found dead and banished!
PoisonedSquid is lynched… again…
PoisonedSquid is lynched for the third and last time!

8 Likes

I DID NOT MEAN TO POST THIS YET pls dont reaaad!!!

Want me to unlist it for now?

Yes pls

Just ask a mod to relist this whenever you want it back up

You want to join without knowing what its about?

What if its a highly experimental game that might not be balanced at all?

1 Like

I can care less

Thanks for giving me a portal to this thread btw

Ok, its done. @Marluxion can you unhide this whenever you have time please?

I got it :wink:

Are you looking for anyone who would keep VC or sending the actions?

If that’s the case, i would like to take a place as co-host. Of course if you need one.

1 Like

Idk what this is but /join or /presign up

Lmao read through this and it seems pretty fun

Yeah I’ll /join

/join

1 Like

/join

/Join

Incase you didn’t accept mine

/Join

/Jajujimjonjoin

???