Lord of the Rings Forum Mafia
Hosted by @Luxy
Co-Hosted by @Geyde
“There is only one Lord of the Ring, only one who can bend it to his will. And he does not share power.”
Gameplay:
“That there’s some good in this world, Mr. Frodo… and it’s worth fighting for.”
This is a closed setup, i.e. there is no rolelist or classcard list. You will each receive a class card in dms with unique abilities and flavour.
The mafia will communicate in a private message on the forums.
Some classes may have abilities that perform the same effect at night as this is a high-power setup.
Days night cycles are 72/24, with the first 24 hours for the day dedicated to voting for the location of the day/night cycle and the remaining 48 hours dedicated to lynching.
There is a day one lynch.
The lynch is majority and EoD plurality unless specified by the location.
Day abilities may be performed regardless of what phase the day is in.
Every class has a hammering passive, this activates if the player hammers a player for a majority lynch, or if they are the last player to vote on a player for a plurality lynch.
There may or may not be conversion in the game.
There may or may not be claim vigilantes in the game.
There may or may not be tailoring and/or framing effects in this game.
There may or may not be neutrals in this game.
There may or may not be dead interaction in this game.
There are hidden mechanics in this game, however, your class card, the OP, host announcements and player flips will not lie to you.
Example Class Card:
This is the general format of all class cards:
Class Card
Luxy
Town ???
The host of the game.
Setup Creator (Passive) - If you are the hammerer of a mafia aligned player, you may create another class card for the game.
Modkill (Day) - If target player claims their flavour, you will modkill them, bypassing everything. [Infinite Uses]
Log Night Actions (Night) - Target a player, you will add their night action to the spreadsheet. [Infinite Uses]
Goal: Defeat the Mafia
(Note: This class will NOT appear in the game).
Win Conditions:
“Victory! We have Victory!”
The town win condition is:
Goal: Defeat the Mafia
The Mafia win condition is:
Goal: Eliminate the Town
Locations:
“We must take a hard road, a road unforeseen. There lies our hope, if hope it be. To walk into peril – to Mordor. We must send the Ring to the Fire.”
Locations
The Shire
Effects:
Green Fields: All healing abilities may target two people tonight.
Hobbit Holes: Players need +1 votes to be lynched. EoD Plurality is disabled today.
Rohan
Effects:
Public Trials: Two players may be lynched today. If a majority is reached, that player will be lynched and the day will continue with another lynch. If no majority is reached, the top two wagons will be both lynched.
Roving Uruk-Hai Pillagers: All members of the mafia will be immune to occupation tonight.
Helm’s Deep
Effects:
Bastion: Any occupations and redirections will fail tonight.
Siegecraft: Both the hammerer, and the second-last voter on a player will activate their hammering passive during today’s lynch.
Rivendell
Effects:
Elvish Magic: Any night immunity bypassing, or healing bypassing effects will be disabled tonight.
Elvish Compassion: The hammerer of today’s lynch will be healed tonight.
Minas Tirith
Effects:
Citadel: The players with the second and third largest wagons will be roleblocked tonight.
Capital of Gondor: Use of day abilities will not expend a use today.
Mirkwood
Effects:
Elvish Archers: Dayvigs cannot be healed or prevented today.
Giant Spiders: Players who swap their vote more than two times will be poisoned.
Mordor
Effects:
Black Gate of Mordor: All Mafia attacks tonight will bypass healing and night immunity.
Ash Clouds: The hammerer of the lynchee today will receive a single use dayvig for use directly after the lynch.
Isengard
Effects:
Tower of Orthanc: Using a night ability will not cost a use tonight.
Orcforges: All members of the mafia will be night immune tonight.
Lothlorien
Effects:
Galadriel’s Foresight: Everyone may vote in the first 24 hours of the lynch phase for a target. The target will have who they visited the previous night revealed to the court.
Sanctuary: No one will be able to perform actions tonight. This does not include the factional kill.
Mines of Moria
Effects:
Ancient Ones: Empowerment, and night immunity or heal bypassing abilities will not work tonight.
Balrog: The mafia may perform two factional kills tonight.
Paths of the Dead
Effects:
Spirits of the Dead: The dead may vote on a person to occupy tonight. This will not be revealed to the court.
Undead Army: All players with at least one person on their wagon at EoD, or if majority is reached, can only use their non-infinite use ability tonight, and it will expend double charge.
Bree
Effects:
Village: Night-Kills on the opposing faction will fail tonight.
Ringwraiths: All mafia investigative abilities will succeed tonight, regardless of occupying or redirection.
Mount Doom
Effects:
Seismic Activity: Majority lynch is disabled today, the player with the least number of votes on their wagon will be lynched at EoD. This does not count players who have 0 votes on them.
Volcanic Turmoil: All killing abilities are compulsive tonight.
Rules:
“A day may come when the courage of men fails… but it is not THIS day.”
Flavour Claiming is banned and is a modkillable offence. There will be no warnings.
This includes claiming your class name, posting pictures of your character, the names of your abilities, quotes from your character and anything else that will give players hints of your identity.
Follow the global forum rules.
Don’t discuss this game outside of host-sanctioned threads/private messages.
Please be respectful to all players.
Don’t weaponise the host.
Please do not use big text, it is reserved for the host.
Do not edit or delete posts.
Do not quote host private messages.
Do not gamethrow. This includes anything that goes against your stated win condition.
If you do not post for 36 hours, you will be prodded for inactivity. If you do not respond within a further 12 hours, you will be forced to replace out.
Lynches:
“Your time will come. You will face the same Evil, and you will defeat it.”
To accuse a player, bold your message and type /vote [player] or /accuse [player].
Should majority be reached on a player, they will be executed and the day finishes early.
Should no majority be reached, plurality will take effect and the player with the most votes at the end of the day will be lynched, ending the day.
Logs:
There are no logs in this game.
Feedback List:
Feedback is kept to a minimum, EFoL style.
Definitions:
“May it be your light in the darkness; when all other lights go out.”
Empower - Someone who is ‘empowered’ cannot be roleblocked, or have their target changed. Can only be overruled by someone ‘preventing visits.’
Prevent Visits - Prevents all visits regardless of empowerment or immunity to role blocking etc.
Night Immune - Will survive any attacks at night that do not bypass night immunity.
Occupy - Prevent someone’s night actions, otherwise known as roleblocking.
Positive Effects - Includes healing, occupation/redirection immunity gained from another player, night immunity gained from another player, empowerment.
Negative Effects - Includes occupation, redirection, Framing, and Mind Warp.
Player List:
“Even the smallest person can change the course of the future.”
- SirDerpsALot
- Magnus
- Marshal
- Hippolytus
- Firekitten
- Alice
- DatBird
- Teleology
- chiangsmokers
- SetToBlow
- astand
- Arete
- H_Hja
- MaximusPrime
- Vulgard
- Solic
- SogMan
- Andrej
- Evil_Ginger
- PokemonKidRyan
- Simon
- Universal
- Boss110
- Icibalus
- PoisonedSquid
Backups:
- Kai_5
- Nerbins