[FM] Poker Mafia - THE MAFIA, LEPRECHAUN AND GAMBLER WIN

I’d like some feedback on this game, would you guys like to see another poker mafia game in the future? Also, are there any ways you think this could be improved?
Are there any classes you think need balance/reworking?

you actually don’t get to talk pkr.
like ehhhhh no. lol.

I don’t think that 2 killing ability’s and night immunity counts as utility. I was the one going for utility mostly unless I am forgeting something.

It was cool. I would need a complete list of ability’s and events to work on re-balances

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Same as above

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If I make a second poker mafia game I will make all possible abilities in the pool and events public.
Also, I was thinking of making more unique classes instead of just “Townies” and “Mafiosos”. The classes would be very simple however to keep the ability pool as the main thing of the game.

Also, I was thinking on giving the Cheater’s passive to everyone, letting them use multiple day or night abilities as long as they have tokens.

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Was I a GUD co host?

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no. Screw you.

:frowning:

Nuke was modkilled

:thinking:
:fire: + :cat: ?
:man_shrugging: :running_man: :wave:

Jk
:+1:

2 Likes

Also, any comments on the neutral classes? I think leprechaun needs a nerf

Who the fuck attacks the confirmed neutral survivor

Honestly this would’ve been much better as a vanilla game
none of the non vanilla abilities people started out with really enhanced the experience for me.

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I like how I just put out host chat above the mafia chat lol

And then why did town not fucking lynch Celeste_Ludenberg immediately. I was so so certain marl was scum for stopping that lynch and causing a mislynch instead lol.

Srsly tho why the hell would you attack Nerbins?

I agree.

Why did you transport you self with them.

Karma.

Because it should have been dumb af for them to attack Nerbins. That’s not karma it common sense.

Karma was you dying