[FM] Poker Mafia - THE MAFIA, LEPRECHAUN AND GAMBLER WIN

I’m not sure you know what karma means.

Karma implies I did something evil to result in me dieing.

That was evil

Right @Nerbins

Not really. If I had baited maf into attacking me by saying I was betting all on cop check and then switched with Nerbins that would have been evil.

Any abilities you think I should change/remove from the NK? Like the ability to see bids at all times?

see the post you replied to, kek

Neutrals want to gamble on coins to!

to clarify, no nk / neuts most likely

Wait did I actually win?! :pogchamp:

What about adding simple classes like this instead of just townies:

The Doctor
Town Support
Start the game with a random support ability. Every support ability you get will have 1 extra use.

2 Likes

Love it

1 Like

@Margaret, do you also think neuts should be removed from the game? Thinking of making it Town vs Mafia only

1 Like

We attacked Nerbins because we wanted coins. Read his passive.

2 Likes

Neutrals have cool abilities but they betrayed town so yeah delet

1 Like

They could steal tokens from me. That’s why I never said my amount of tokens until the end.

No it doesn’t. (Okay maybe it does.)

I have an idea. Prevent it from getting three tokens at the start of a day.

Then it gambles and loses

Im thinking of changing leprechauns win condition so he wins by getting lots of tokens instead of having to survive.

That might work.

How about making simpler neutrals like this, but in exchange all neutrals are able to buy abilities normally from the pool:

The Cheater
Immune to death at night. Starts the game with 3 special tokens.
Kill (Night) - Attack a player. Unlimited uses.
Goal: Defeat both mafia and town.

The Gambler
You win 50% more tokens from events.
(Night) - Become immune to attacks. Unlimited uses, but costs 5 tokens to use.
Goal: Survive

2 Likes