[FM] Poker Mafia - THE MAFIA, LEPRECHAUN AND GAMBLER WIN

Leprechaun has no survivor abilities

And let the neuts get ability :frowning:

How about now?

:+1:

Btw any idea of the number of tokens leprechaun should get to win? Would 50 be too much?

Too Much

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Cursed gold has the potential to steal a lot of tokens though.

Nvm then

Too much math involved :confused: , maybe just remove lep and leave the other two neuts?

Good

Can I help make classes?

Sure. I’m trying to keep them simple though since I want the ability pool to be the main focus of the game.

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How about a town PR that can give people special tokens as a 3 shot night ability.

Not himself of course.

Nah I like it how all town are equal.

There is an ability like that in the ability pool. I was thinking on making most classes like this:

The Doctor
Town Support
Start the game with a random support ability. Every support ability you get will have 1 extra use.

Making them start with a random ability of a certain type and rewarding them for getting more abilities of the same type from the pool.

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Basically I want all classes to start with an ability so they have something to do even if they don’t get any abilities from the pool.

As an example, in this game there were like 3 people that didnt use abilities on the first 3 nights because they didn’t have any.

You should nerf Support Classes because theres tons of support abilities

Theres also not many offensive abilities soo probs should buff them

Can we see a list of all of the ability’s that could show up in the pool?

Sure, I plan to change some and add more in the future but the ones for this game were the following:

All possible abilities from the pool

Support

  • (Night ability) Select two players. Anyone that visits one of them will instead visit the other. 4 uses.
  • (Night ability) Prevent people from visiting a player. Can be used on yourself. 2 uses.
  • (Night ability) Heal a player from attacks, doesn’t heal poison or bleeding. 4 uses.
  • (Night ability) Heal a player from poison or bleeding. Doesn’t heal attacks. 4 uses.
  • (Night ability) Heal a player from attacks, poison or bleeding. 3 uses.
  • (Night ability) Heal yourself from attacks, poison or bleeding. 2 uses.
  • (Day ability) Make a player immune to poison or bleeding. Can’t target yourself. 1 use.
  • (Day ability) Make a player immune to death once. Can’t target yourself. 1 use.

Passives

  • (Passive) You are immune to poison/bleeding.
  • (Passive) You will be immune to the next negative effect used on you, except death, poison or bleeding.
  • (Passive) You are immune to death once.
  • (Passive) You are immune to occupation and redirection.
  • (Passive) If you are lynched, you will immediately kill the first person to accuse you.
    -(Passive) Whenever you bid at least 1 token on an ability, you will place an extra free token on said ability.
    -(Passive) You will gain 50% more tokens from events.
    -(Passive) Gain 3 more tokens at the beginning of each day.
    -(Passive) Your tokens cannot be decreased by player abilities, such as Loan, Make Deal or Cursed Gold.

Scum
-(Night) Make yourself or another player appear as a townie to investigators tonight. 2 uses.
-(Night) Make a player appear as a Mafioso to investigators tonight. 2 uses.
-(Night) Select a player. They will get false results tonight. 3 uses.
-(Night) Every investigative role will get false results tonight. 1 use.
-(Passive) Your visits will be hidden from investigators.

Offensive

  • (Night ability) Occupy a player. 4 uses.
  • (Night ability) Occupy 2 players. 1 use.
  • (Night ability) Force a player to target you. You will be immune to attacks. 3 uses.
  • (Night ability) Force a player to target you. You will NOT be immune to attacks redirected this way. 4 uses.
  • (Night ability) Force a player to target another. Cannot force them to target you or themselves. 3 uses.
  • (Night ability) Force a player to target themselves. 2 uses.
  • (Day ability) Redirect the next targeted day ability to you. 2 uses.
  • (Day abiity) Select a player. If they use a day ability, they will target themselves.
  • (Night ability) Occupy everyone visiting you tonight. 2 uses.
  • (Night ability) Select a player except yourself. Occupy everyone visiting them tonight. 2 uses.
  • (Night ability) Select a player. Redirect all players visiting them to yourself. You will NOT be immune to attacks redirected this way. 2 uses.
  • (Night ability) Remove a player’s occupation and death immunities and occupy them for the night. 1 use.

Social
-(Day) Select a player except yourself. They cannot be lynched today. 1 use.
-(Day) Send an anonymous message to the court through the host. 2 uses.
-(Day) Send a private message to another player through the host. They will know who sent it. 3 uses.
-(Day) Select a player. They cannot vote to lynch anyone today. They will not count towards majority. 3 uses.
-(Day) Decreases the number of votes required to lynch someone by 1 today. 2 uses.
-(Day) Increases the number of votes required to lynch someone by 1 today. 2 uses.
-(Day) Target player will be unable to talk for the rest of the day. 1 use.
-(Night) Select a player. You will both be able to send each other two 1000 character messages through the host over the course of the night. 2 uses.
-(Night) Select two players. They will be allowed to send each other two 1000 character messages through the host. The conversation will be later given to you. 1 use.
-(Day) Force a player to lynch another. They cannot change or rescind their votes. 2 uses.
-(Day) The next player to lynch anyone will become poisoned and die in 2 days unless healed. Everyone in court will be notified when this ability is used (they won’t know who did it). 2 uses.
-(Night) Select a player. You will get all feedback that player gets tonight. 1 use.

Killer

  • (Night ability) Kill everyone visiting you tonight. You will be immune to attacks. 1 use.
  • (Night ability) Make yourself and a target player start bleeding. You will die in a day unless healed. 2 uses.
  • (Night ability) Bleed everyone visiting you tonight. 2 uses.
  • (Night ability) Kill 2 players. 1 use.
  • (Day ability) Imprison a player tonight. You will both be able to send each other two 1000 character messages through the host over the course of the night. You will be able to execute them. 1 use.
  • (Night ability) Kill a player. Bypasses heals and death immunity. 1 use.
  • (Night ability) Kill a player. 1 use.
  • (Night ability) Protect a player, making them immune to death and killing their attackers. 3 uses.
  • (Night ability) Attempt to kill a player, if they are town you will kill yourself instead. 2 uses.
  • (Night ability) Bleed a player. They will die in 1 day unless healed. 1 use.
  • (Day ability) Poison a player. They will die in 2 days unless healed. 2 uses.
  • (Day ability) Bleed a player. They will die in 2 days unless healed. 2 uses.
  • (Day ability) Kill a player in plain daylight. Everyone will know you did it. 1 use.

Investigative

  • (Night) Check if a player is a member of the mafia. 3 uses.
  • (Night) Select two players. You will be told if at least one of them is a member of the mafia. 1 use.
  • (Night) Check if a player is neutral. 3 uses.
  • (Night) Follow a player to see who they visit. 4 uses.
  • (Night) Follow a player to see who visits them. 4 uses.
  • (Night) Follow a player to see who visits them and who they visit. 3 uses.
  • (Day) You will be told who the mafia visits tonight. 2 uses.
  • (Night) Reveal one of a player’s random non-starting ability. 2 uses.
  • (Night) Reveal all of a player’s non-starting abilities. 1 use.
  • (Night) Check the exact class of a player. 1 use.
  • (Night) Check if a player attacks someone tonight. 2 uses.
  • (Night) Select a player. Both you and your target will be told who visits you tonight. 1 use.
  • (Day) Publicly reveal a player’s alignment to the whole court. 1 use.

Special:
-(Day) Find out how many tokens a player has currently. 2 uses.
-(Day) Swap all your tokens with another player. 1 use.
-(Day) Force the host to start an event. 1 use.
-(Day) Instantly steal a random ability from a chosen player. 1 use.
-(Day) Gain 1 use of all your limited use abilities, except this one. 1 use.
-(Night) Remove all of a player’s non-starting abilities. 1 use.
-(Day) Remove all of your tokens and you will be unable to get tokens for the rest of the game. Gain 3 special tokens. 1 use.
-(Day) Remove all of your non-starting abilities. Gain 2 random abilities. 1 use.
-(Day) Remove an ability from today’s ability pool. 3 uses.
-(Day) Select a player and give them 5 free tokens. Yay! 2 uses.
-(Day) Gain 5 event tokens. These tokens can only be used in today’s event. You will lose them if you don’t use them. 2 uses.
-(Day) Make a player instantly lose 10 tokens. 2 uses.
-(Day) Give a player other than yourself a special token. 1 use.
-(Day) At the end of the day, you will get a copy of the ability with the least total ammount of tokens
-(Day) At the end of the day, you will get a copy of the ability with the most total ammount of tokens
-(Day) Copy one of your abilities and give it to another player. It will have the same remaining uses as the copied ability. 1 use.
-(Day) Everyone that has no abilities will get a random one. 1 use.

And these were the events:

All possible events

Gambling events:
-Raffle: Bet any ammount of tokens. Whoever wins gets all tokens! The more tokens you bet, the higher your chances to win.
-Death Gamble: Secretly bet any ammount of tokens on who you think will be killed tomorrow. If said person dies AT NIGHT, you will double them.
-Animal Race: Bet any ammount of tokens on an animal. If said animal wins, you will get tokens, depending on the animal. Horse: High chance to win. Doubles your wager. Dog: Medium chance to win. Triples your wager. Duck: Low chance to win: 5x wager.
-Coin Flip: Bet any ammount of tokens. You have a 50% chance to double them and a 50% chance to lose them!
-Russian Roulette: Choose a number between 0 and 10. You will get that ammount of tokens. However, there is a chance you might become poisoned and die in one day. The more tokens you ask for, the higher the chance! (You have a 10% chance to be poisoned for every token you ask for)
-The three boxes: There are 3 boxes. The Blue Box has 30 tokens, The Green Box has 20 tokens and The Red Box has 10 tokens. You may choose one of the boxes. The tokens from each box will be split between the players that picked said box.
-Blackjack: Everyone will be able to pay 2 tokens for a “card”. You can get as many cards as you want as long as you have enough tokens. The player that gets closer to 21 without busting will get all tokens.

Non-Gambling events:
-Every player will be able to secretly vote for a player, except themselves. The player with the most votes will get 10 tokens! The second player will get 5 tokens! Everyone else that got at least 1 vote will get 2 tokens!
-Gift Rain: At random times during the day, a “gift” will appear. The first person to write /claim in public will get the gift! That person can choose to open the gift or give it to someone else. Each player can only claim 1 gift. Any abilities you get from gifts will be given to you immediately. If a gambler or Leprechaun claim a gift containing an ability, they will get 5 tokens instead.
-Pawn shop: Any abilities you exchange for tokens today will be worth TRIPLE. Also, everyone is able to gift any ammount of tokens to another player!!!
-Pay to win: You can pay 10 tokens to instantly gain a random ability. You can do this as many times as you want. Leprechaun and gambler CAN get extra abilities this way.
-Lynch Piñata: Whoever is lynched today will have all their tokens split between the players that voted to lynch them.
-Charity: Donate any ammount of tokens. An ammount equal to twice the tokens donated by all players will be given to the player with least tokens. Yay!

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