Welcome to Forum of Salem: Coven Edition, hosted by @Jane!
Rules:
Follow the Global Forum Rules, given in this post:
Additionally, for this game, a minimum requirement of 10 substantive, on-topic, game-related posts per in-game day is required. Posts that are explicitly or obviously made solely to meet this requirement do not count towards the minimum, nor do posts containing solely a vote. Players who fail to meet this requirement may be replaced out.
Roles in play
Roles in Play
Town
Citizen
Citizen
Town Citizen
You are a Citizen. Your only weapons are your voice and your vote.
You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Power
Jailor
Town Power
Jail (Day) - Choose a player to jail at night, preventing visits to them. A jailed target cannot use actions by any means. The prisoner will be allowed a 1000 character limit to share a defense with you. Jailed Coven will lose the ability to communicate with other Coven , and they will be unable to see the Coven Chat . - infinite uses
Execute (Night) - Kill the player you have jailed (Bypasses night immunity and healing). If the executed player is a member of the Town , you will not be able to execute for the rest of the game. - 3 uses, available starting N2
You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Mayor
Town Power
Reveal (Day) - Reveal yourself as the Mayor . You will no longer be able to be healed by Doctors but your vote will count for three. - 1 use
You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Investigative
Investigator
Town Investigative
Investigate (Night) - Investigate target player, narrowing their Class down to a few Classes. See Investigator Results. - infinite uses
You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Lookout
Town Investigative
Stakeout (Night) - Watch someone to see who visits them. - Infinite uses
You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Sheriff
Town Investigative
Interrogate (Night) - Interrogate a Player, if they are member of the Coven , a Serial Killer , a Stalker or a Juggernaut , you will know. Otherwise they will be Not Suspicious . - infinite uses
You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Tracker
Town Investigative
Expert Tracking (Night) - Track a player to determine who they visit. - Infinite uses
You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Protective
Bodyguard
Town Protective
Guard (Night) - Protect a Player from direct attackers, taking their place and killing the attacker. If you successfully protect someone, you can’t be saved from death. Your counterattack ignores night immunity. - infinite uses
Bulletproof Vest (Night) - You are Night Immune tonight. - 1 useYou win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Doctor
Town Protective
Heal (Night) - Heal a player, preventing them from dying tonight, and curing any poison they were suffering from. - infinite uses
Self-Heal (Night) - Heal yourself, preventing yourself from dying tonight. - 1 useYou win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Marshal
Town Protective
Scare Away (Night) - Prevent one person with malicious intent from visiting your target tonight. Should your target be visited by multiple people with malicious intent, only one will flee unless they have been scared by you in a prior night. ( Coven Deception --> Escort / Coven Support / Hex Master --> Killing Roles) Roles that use charges will still consume them upon being frightened off. - infinite uses
You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Trapper
Town Protective
Build Trap (Night) - Build a trap. You can only have one trap built at a time. Any placed traps you have will be removed. - infinite uses
Place Trap (Night) - Place a trap at target player’s house. Once someone visits them, you will receive a list of roles the target was visited by that night. The trap will prevent them from dying and kill one person attacking them directly. - infinite uses, only usable if you have an unused trap.You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Killing
Firebrand
Town Killing
Douse (Night) - Douse a Player in gasoline. - infinite uses
Ignite (Night) - Ignite all of your doused targets. Igniting bypasses Night Immunity. The Arsonist cannot ignite your targets, nor can you ignite theirs. - 1 useYou win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Veteran
Town Killing
Vigilance (Passive) - You are immune to being occupied.
Alert (Night) - Attack everyone visiting you tonight, bypassing Night Immunity. You are immune to all harmful night actions while on alert. - 3 uses
You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Vigilante
Town Killing
Guilt (Passive) - If you shot a member of the Town , you will commit suicide the next night.
Shoot (Night) - Attack target Player tonight. - 3 uses, disabled if you kill a member of the Town .
You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Support
Escort
Town Support
Charm (Passive) - You are immune to being occupied.
Distract (Night) - Occupy target player. - infinite uses
You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Transporter
Town Support
Comitted (Passive) - You are immune to being controlled by the Coven Leader .
Transport (Night) - Transport two players, anyone targeting one will instead target the other. You may not transport yourself. - infinite uses
You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Coven
Head
Coven Leader
Coven Head
Occult Shield (Passive) - You are Night Immune.
Bewitch (Night) - Redirect target Player to a target of your choice. You will also learn their role. - infinite uses
You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Your allies are [x] the [role], [x] the [role], and [x] the [role].
Fanatic
Coven Head
Leadership (Passive) - You will receive the feedback of all the members of the Coven .
Guidance (Night) - Aid a member of the Coven , ensuring their action succeeds and making them appear to be Not Suspicious . - infinite uses
You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Your allies are [x] the [role], [x] the [role], and [x] the [role].
The Soulbender
Coven Head
Cleansed Soul (Passive) - You will appear as Not Suspicious to the Sheriff .
Soulgaze (Night) - Gaze in to a Player’s soul, learning their Class. - infinite uses
Link Souls (Night) - Link the souls of a Player in the Coven and a Player not in the Coven . Whatever happens to one will happen to the other. - 3 usesYou can communicate with your allies for as long as they are alive.
You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Your allies are [x] the [role], [x] the [role], and [x] the [role].
Power
Hex Master
Coven Power
Astral (Passive) - Your actions do not count as visits.
Hex (Night) - Hex a Player. All hexed Players will be framed until this status is removed. You may only have 3 Players hexed at a time. - infinite uses
Black Magic (Night) - Kill 2 of your hexed players. - 1 useYou win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Your allies are [x] the [role], and [x] the [role].
Medusa
Coven Power
Stonegaze (Night) - Stonegaze all players visiting you, killing them and bypassing Death Immunity. Players who were Stonegazed will not have their Class and Logs revealed. - 2 uses
You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Your allies are [x] the [role], and [x] the [role].
Tactical
Necromancer
Coven Tactical
Expert Sorcerer (Passive) - You are immune to being occupied.
Summon Ghoul (Night) - Target a dead Player and use their ability on a target of your choice. You may only do this once per player, except if they are revived and die again and you cannot reanimate a Player whose Class was not revealed. You will only visit the dead Player, and the Ghoul will only visit your second target. The Ghoul is subjective to anything a normal Player would be.
You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Your allies are [x] the [role], and [x] the [role].
Voodooist
Coven Tactical
Sisterhood (Passive) - You may give a Voodoo Doll to another Player at any time.
Create Doll (Night) - Create a Voodoo Doll of target Player. Whatever happens to the owner of a Voodoo Doll, will instead happen to its target. Once the Voodoo Doll transfers an effect, it disappears. - infinite uses
Your allies are [x] the [role], and [x] the [role].
You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You may spare anyone else
Your allies are [x] the [role], and [x] the [role].
Support
Fearmonger
Coven Support
Scare (Night) - Scare a Player of your choice, occupying them. - infinite uses
Ominous Aura (Night) - Scare away all non- Coven visitors to your target. - 2 uses, 1-night cooldownYou win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Your allies are [x] the [role], and [x] the [role].
Poisoner
Coven Support
Sly (Passive) - You are immune to being occupied.
Poison (Night) - Poison target Player. Poisoned Players will lose their passives except for occupation immunity and will be occupied until they are healed. - infinite uses
You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You may spare anyone else
Your allies are [x] the [role], and [x] the [role].
Tormentor
Coven Support
Curse (Night) - Afflict a Player with one of the following Curses:
Curse of Sloth: The target will be Occupied.
Curse of Doom: The target cannot be protected in any way.
Curse of Amnesia: The target will think they slept peacefully.You cannot curse the same player twice in a row, nor can you use the same curse more than once. - 3 uses
You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Your allies are [x] the [role], and [x] the [role].
Siren
Coven Support
Lure (Night) - Target a Player and redirect all Players visiting that Player to you. - infinite uses
You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Your allies are [x] the [role], and [x] the [role].
Investigative
Potion Master
Coven Investigative
Give Potion (Night) - Give a Player one of the following potions:
Potion of Healing: The target will be healed.
Potion of Truth: You will learn the target’s role.
Potion of Pursuit: You will learn who the target visits.Each potion has a 2-night cooldown. - infinite uses
You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Your allies are [x] the [role], and [x] the [role].
Stormbrewer
Coven Investigative
Summon Storm (Night) - Summon one of the following storms at your target’s house:
Snowstorm: You will learn how many Players visited your target.
Downpour: You will learn who your target visits.
Gale: You will learn if your target communicated with another Player tonight.Summoning a storm does not count as a visit. - infinite uses
You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Your allies are [x] the [role], and [x] the [role].
Deception
Shapeshifter
Coven Deception
Shapeshift (Night) - You will appear to be your first target, and will visit the second. The Sheriff will still see you as Coven . - infinite uses
You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else
Your allies are [x] the [role], and [x] the [role].
Neutral Non-Killing
Benign
Cupid
Neutral Benign
Friendly Spirit (Passive) - You are immune to being occupied.
Arrows of Love (Night) - Shoot two Players with your arrows, loverising them. You cannot shoot a Player who already has a lover again. - 3 uses
You win if at least one of your pairs survives.
Double
Neutral Benign
No Purpose (Passive) - If you lose your one use of your attack, you will leave the game.
Borrow (Night) - Kill someone, bypassing Night Immunity. Their Class and Logs will not be revealed. You will copy the player’s Class who you kill exactly, including all effects on them. - 1 use
You win by becoming a Class and achieving its win condition.
Guardian Angel
Neutral Benign
Angelic (Passive) - You can use your abilities while being dead.
Purge (Night) - Protect your charge, healing them and removing any negative status effects from them. If they are lynched tomorrow, you will take their place. - 2 uses
You win if your charge survives.
Your charge is randomly determined, but cannot be Neutral Evil.
Shade
Neutral Benign
Haunting (Passive) - After you have chosen to serve a master, you may both communicate via 5 200-character limit whispers every Night Phase. If you have used up all your uses of Channel without dying, you will leave the Town.
Channel (Day/Night) - Channel spiritual energy. If you die this during this phase, your Class and Logs will not be revealed and you must choose to serve someone the following night for the rest of the game. - 5 uses
Haunt (Night|Ritualed) - Haunt target Player’s house, revealing everyone who visits that person to you and your master that night. You cannot haunt your master’s house. - infinite uses
You win if your efforts lead to your killer losing.
Evil
Executioner
Neutral Evil
Utter Contempt (Passive) - You are Night Immune. If your target dies N1, you will get a new target. If you get your target lynched or your second target dies to a means other than the lynch, you will leave the game.
You win by getting your target lynched
Your target can be any non-Unique Town Class.
Phantom
Neutral Evil
Haunting (Passive) - After you have chosen to serve a master, you may both communicate via 5 200-character limit whispers every Night Phase. If you have used up all your uses of Channel without dying, you will leave the Game.
Channel (Day/Night) - Channel spiritual energy. If you die this during this phase, your Class and Logs will not be revealed and you must choose to serve someone the following night for the rest of the game. You cannot serve people who vote to lynch you. You may also choose to automatically serve your killer. - 5 uses
Haunt (Night|Ritualed) - Haunt target Player’s house, revealing everyone who visits that person to you and your master that night. You cannot haunt your master’s house. - infinite uses
You win if your efforts help your Master win the game.
Neutral Killing
Neutral Killing
Arsonist
Neutral Killing
Wall of Flames (Passive) - You are Night Immune.
Douse (Night) - Douse target Player. - infinite uses
Ignite (Night) - Ignite all of your doused targets. Igniting bypasses Night Immunity. The Firebrand cannot ignite your targets, nor can you ignite theirs. - infinite usesIf you do not perform an action, you will clean any gasoline off of yourself.
You win if it is just you and the Coven Head remaining.
You must kill the Coven
You must kill the Town
You may spare anyone else
Juggernaut
Neutral Killing
Assault (Night) - Attack target Player. - infinite uses
With each kill, you grow stronger:1+ Kills: You are now Night Immune.
2+ Kills: You will now rampage at your target’s house.
3+ Kills: You are now unkillable, except by being lynched.You win if it is just you and the Coven Head remaining.
You must kill the Coven
You must kill the Town
You may spare anyone else
Serial Killer
Neutral Killing
Hardened (Passive) - You are Night Immune.
Stab (Night) - Attack target Player. If someone tries to Occupy you, you will attack them instead of your chosen target. - infinite uses
You win if it is just you and the Coven Head remaining.
You must kill the Coven
You must kill the Town
You may spare anyone else
Stalker
Neutral Killing
Lurking (Passive) - You are Night Immune. You are also immune to Stalking.
Stalk (Day/Night) - Target a Player and begin Stalking them. Each of your stalked targets will commit suicide four phases after you begin stalking them. Your targets will not know they are being stalked until they commit suicide. Your method of killing ignores night immunity, and any Town Protectives trying to stop this attack will fail to do so. If someone tries to occupy you (including the Jailor ), you will stalk your occupier and your original target. - infinite uses
You win if every other living Player is Stalked.
Role List
Rolelist
Town Power
Town Investigative
Town Killing
Random Town
Random Town
Random Town
Citizen x6
Coven Head
Coven Power
Random Coven
Random Coven
Neutral Benign
Neutral Evil
Neutral Killer
Citizen can roll once in Random Town and has double weight.
Unique Roles
All Town Power Roles, Trapper , Veteran , Firebrand , Transporter and all Coven roles
Sheriff Results
Sheriff Results
Your target is a member of the Coven! - All Coven minus Soulbender. All hexed players.
Your target is a Serial Killer! - Serial Killers.
Your target is a Stalker! - Stalkers.
Your target is a Juggernaut! - Juggernauts.
Your target is not suspicious! - Anyone else.
Investigator Results
Investigator Results
Citizen / Jailor / Fanatic / Double
Investigator / Escort / Potion Master / Stormbrewer / Executioner
Vigilante / Veteran / Trapper / Poisoner / Medusa
Mayor / Marshal / Tracker / Siren / Coven Leader
Sheriff / Necromancer / Cupid / Guardian Angel / Juggernaut
Lookout / Transporter / Voodooist / Illusionist / Soulbender
Bodyguard / Shade / Phantom / Serial Killer
Doctor / Firebrand / Fearmonger / Tormentor / Arsonist
Hex Master / Shapeshifter / Stalker
Gameplay
-
There is a Day 1 Lynch.
-
Days are 72 hours unless majority is reached early and nights are 24 hours.
-
Lynches are majority and plurality. In case of a tie, the lynch will be determined randomly among the players receiving the most votes.
-
All votes must be in the form /vote [name of player] to be considered valid, and all unvotes must be in the form /unvote. This is to enable the smooth processing of votes.
-
The Coven has an optional factional kill each night.
-
The Coven will communicate through a private Discord server or forum topic.
-
Kills are announced. This means when somebody dies, the role(s) that killed them will be announced. Coven factional kills will be “Massacred by the Coven”, regardless of which member performed it.
-
Feedback will be kept to a minimum this time.
Playerlist
- Wazza
-
N.1--> Zone_Q11 - Alice
- ModeShifter
- Italy
- oB_L1ght
- Twil1ight
- an_gorta_pratai
- Marshal
- CRichard564
-
katze--> Geyde - clonedcheese
- TheBlueElixir
- EVO
-
SogMan--> Possessed -
Fossil--> SirDerpsAlot - PokemonKidRyan
- Universal
- Magnus
Backups:
Graveyard:
Alice - Lynched D1 - Tracker
Marshal - Got their target lynched - Executioner
Italy - Massacred by the Coven N1 - Citizen
EVO - Lynched D2 - Soulbender
Wazza - Shot by a Vigilante N2 - ???
Twil1ight - Massacred by the Coven N2 - Sheriff
Universal - Lynched D3 - Stormbrewer
TheBlueElixir - Stalked by the Stalker - Vigilante
CRichard564 - Massacred by the Coven N3 - Mayor
clonedcheese - Lynched D4 + Stalked by the Stalker - Poisoner
Geyde - Stalked by the Stalker - Lookout
Zone_Q11 - Massacred by the Coven N3 - Citizen
Alive:
- ModeShifter
- oB_L1ght
- an_gorta_pratai
-
SogMan--> Possessed -
Fossil--> SirDerpsAlot - PokemonKidRyan
- Magnus
Milestones:
End of Day 1 - EoD1
End of Day 2 - EoD2
End of Day 3 - EoD3
End of Day 4 - EoD4