FoL Definition Book

General Mafia Definitons

These are commonly used by players and you should know them because it’s like speaking a language.

  • AI : Alignment-Indicative.
  • AtE : Appeal to Emotion. Commonly used to describe logcial fallacy itself or overbearing emotionality.
  • Backpedaling : Going back on a previous statement, typically after being proven wrong. Usually considered a scumtell.
  • BoP : Burden of Proficiency.
  • Bus : Scum tries to get another scum lynched in order to put themselves in a better position.
  • Claimvig : A conditional kill that relies on the target having claimed. Common in closed setups that can be solved by mechanics.
  • Counterwagon : A wagon made in response to a consensus wagon being formed.
  • Flip : Refers to the role (or exclusively alignment) shown after a player dies.
  • Flipless : Setup that doesn’t have flips.
  • FPS : Short for Fancy Play Syndrome. Refers to gambits that typically involve lying as town in a gambit to further wincon.
  • FoS : Finger of Suspicion. Used to indicate that you find someone suspicious but are not going to vote them, for whatever reason (often because you are voting for someone even more suspicious).
  • GTH : Gun To Head. Usually prefaces a statement containing absolute certainty by the speaker. Can also be a helpful or threatening question to prompt a response containing certainty.
  • Hammer : Referring to the last vote on a player that causes a majority lynch.
  • IC : Innocent Child, a Town-aligned role that has the power to prove itself as town.
  • IIoA : Information Instead of Analysis.
  • ISO : Isolation. Usually refers to reading a player’s posts in isolation.
  • LAMIST : Look at me, I’m so town. Refers to a player using their own prior actions in the game to argue their as pro-Town.
  • Lolcat : Posting in a way to deliberately mislead players after being confirmed as scum.
  • L-1 : Lynch minus one. This either refers to the second-to-last vote before a lynch is obtained, or a state where a player only needs one more vote to be lynched.
  • L-# : Lynch - number, The number indicates how many votes a player needs to be lynched. Eg, in a 9 player game, a player with 3 votes on him is at L-2 (5-3).
  • LyLo : Lynch-Or-Lose. This is a stage in the game where the town must lynch scum or they will lose the game.
  • Misrep : Misrepresentation.
  • ML : Mislynch.
  • MyLo : Mislynch and Lose. A stage in the game where the town can no-lynch safely. However, should they mislynch instead, it is likely one of the town will die the next night, resulting in a scum victory.
  • NAI : Non-Alignment-Indicative, or null.
  • NK : Night Kill, specifically the scum’s factional kill. Alternatively refers to a Neutral Killer, a third party role with the goal of defeating all members of the main factions.
  • NKA : Night Kill Analysis.
  • NL : No Lynch, when no majority on a player is reached, or when a majority of players vote to not have anyone lynched.
  • OMGUS : Oh My God You Suck. While occasionally used on its own as an insult, it’s usually used as an inferred reasoning for purely retaliatory actions. For instance, an OMGUS vote on someone is one made purely on the basis that they are voting for you.
  • PL : Policy Lynch.
  • PoE : Process of Elimination.
  • PR : Power Role or Post Restriction, depending on context.
  • RQS : Random Questioning Stage, an alternative to the Random Voting Stage for starting a game of Mafia. This has one player posing either a survey to all players or a separate question to each player.
  • RVS : Random Voting Stage. Most Mafia games start with a phase wherein people vote for silly reasons, until someone slips up or makes a legitimate accusation.
  • Rand : Random. Generally used to refer to the role distribution at the beginning of the game or ties being broken at random.
  • >rand [allignment] : Similar to a lean, it indicates that somebody is more likely to be that allignment than random in your mind.
  • sus(s) : Suspicious.
  • SR : Scum Read.
  • Scum : The general term for any non-town aligned players. May be given different prefixes depending on the mechanics of the game.
  • Scumtell : Actions taken by a given player that would greatly increase their likelihood of being scum. Alignment Indicatives but by another name.
  • Thunderdome : TWO PLAYERS ENTER. 1 PLAYER LEAVES! (where the lynch is locked between a small portion of the playerlist, usually caused by a counterclaim or a Gladiator)
  • Thread Movement : Describing how the game thread has been shifting from topic to topic. Generally if thread movement is very fast, then scum are not playing aggressively or are satisfied with the current situation.
  • Towncred : Town credibility or a fictional currency or value of credit. A Goofballism.
  • TR : Town Read.
  • VCA : Vote Count Analysis.
  • VI : Village Idiot.
  • Wagon : All of the votes on a given player.
  • WIFOM : Wine in Front of Me.
  • WKing : White Knighting. Aggressively defending another player, implied to be town. Similar to Buddying.
  • Majority : Lynch system that instantly lynches a player once they have received votes from a majority of players alive.
  • Plurality : Lynch system that lynches the player who has the most votes at the end of the day.

Forum of Lies Relevant Definitions

Bleed - Negative status effect, almost always inflicted by non-town (barring Hunter). Players inflicted will die in two nights unless healed. This will kill them bypassing death immunity.

Conversion - Alignment change. Caused by Mastermind or Cult Leader. Converted players will gain a new role.

Convert Immune - Immunity to conversion. All neutrals, kings, and the Prince have it. Conversion immunity can be applied by certain effects.

Contract - Name for the Mercenary’s targets. The Mercenary needs to keep at least one alive until the end of the game. Contracts can be Blue Dragon (good faction) [cannot be prince or king] or any type of evil.

Cult Alt - When a Blue Dragon is converted into the cult, they may choose some abilities to keep when being converted. Certain abilities will be entirely new effects to suit the transition.

Frame - Framed players will appear as an Unseen or Cult Killer depending on the game type.

Invest - Short for Invest. All investigative abilities in the setup will receive feedback.

Occupy - Roleblock by another name. Occupied players may not perform night actions. Often shortened to ‘occ’

King - The King is a role that always has a doublevote and cannot be investigated to determine their alignment. If evil, they will not know the identities of their partners. GK/EK/PK

MM - Mastermind. Unseen scum leader converter that is a godfather.
CL - Cult Leader. Cult converter / factional killer.
SS - Sellsword. Anti-BD neutral that can occupy among other things.
WL - Warlock. Anti-BD neutral that can redirect among other things.

6 Likes

Post all the things people could be confused on here

Phylactery

or how ever you say that

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I’m going to add definitions afterward since that’s the boring part

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Scum? If they’re new to FoL that is

Phylactery

Isn’t that a word for milk

This is for both people coming from other sites and people coming from ToL discord

I’ll probably divide it into sections at some point

for people who play ToL a lot

Could you make a list of all terms in the guidebook in ToL that lists many of the common terms and what they mean?
Afterwards posting that here would make my life a lot easier

Wait NK doesn’t equal neutral killer…

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thank god you put this

2 Likes

so many people said this and i never understood until now

What exactly do you need? There is an ingame guide with the definitions.

been here for like 6-7 months and still suck lmao

The ingame guide of definitions is exactly the thing I’m looking for

That’s under general mafia definitions. You can see people saying ‘this player was the nk’

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what does this mean

I’ll post it here in text-form 'til tomorrow if you like.

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Arguing based on one’s own emotions.

“I’m sick and tired of being fucking scumread every fucking game by you fucks”

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isn’t that was alice did the first game i joined

Yes. Yes it was.

1 Like