FoL Feedback Thread

I would actually love to see Druid and Demon folded into the Sorcerer. Maybe like this?:

Sorcerer

Neutral Killer
Passive 1: Mage Armor - Immune to death and bleeding
Passive 2: Perseption - If you would die as a result of your action you will instead do nothing

Day Ability 1: Walking Bomb - Plant a bomb on target player. Cannot target King (Unlimited)
Day Ability 2: Circle of Death - Magic missile will also kill players visiting your target (2 uses)

Night Ability 1: Magic Missile - Kill target player (Unlimited)
Night Ability 2: Detonate - Kill everyone with a Bomb planted on them. Bypasses death immuntiy. Does not count as an attack (Unlimited)

4 Likes

That seems reasonable

Canā€™t they just always walking bomb and kill and just be a better one KPN

They would never be seen as visiting as well

They might as well remove Druid at that point

:man_shrugging:

Explicitly part of the suggestion

Just like in ToL is it more efficient to Bomb and then Missile

I donā€™t think Sorcerer needs circle of death and bomb. I think Bomb is powerful enough

2 Likes

Fun fact, I was playing TOL as reaper and got 4 circle of death kills night 2.

I won

Letā€™s give them a choice between more KPN and disguising themselves.

Option to make them appear as whatever class they want to, and to not be seen as visitng OR a bomb :thinking:

Thatā€™s better

I feel like the current neutrals in TOL (except alch and probably fool) are well suited for FOL - Although Pretender might need a rejig as I feel it is too weak. and Scorned needs a goal change.

Giving them both would make them hands down the strongest nk
so i agree
Demon is fine with like 1-2 small buffs
no reason to move the werewolf kill ONTO the arsonist replacement

Also I think FoL should get the class cap change like ToL does; all non-unique town classes have a cap of 3 as normal

I donā€™t know about thatā€¦ Attacking king seems to be even more of a risk in forum games than regular ones. Pretender should probably be better here.

You say itā€™s more risky, I feel role is too weak :thinking:

How so? They can change the course of a game by eliminating a king

Druid

Neutral Killer

Wall of Nature (Passive) - Immune to death at night.

Mark of the Wild (Day) - If player is not dead by the end of the next cycle, gain a use of Natureā€™s Retribution. - Inifniite uses, 1 day cooldown.

Striking Vines (Night) - Kill a player. - (Infinite uses)

Natureā€™s Retribution (Night) - Kill two players or absoloutely unstoppably kill one. (0 uses).
NK goal

now itā€™s not copying Elecā€™s niche and instead somebody elseā€™s!

whatā€™s it meant to be copying

my guess is reaper since it bypasses protection