/Grand Trial Mo Lynch
I got this
Frankly, any neutral that doesnāt harm town in the first place is a bad neutral. The point of neutrals is to balance a role madness game as town gets too much power in these sort of setup.
A neutral that is pro-town is inherently bad design as it helps the majority. If theyāre confirmable, which in this setup it may be due to the limit random neutral spots then it makes it even worse. The backstabbing factor just makes it several times as frustrating instead of worse.
This is why in my SFoL none of my neutrals are explicitly pro-Town, the only ones that can be pro-town are the Senex, the Insurgent, and the Missionary. The Senex and Insurgent can go either way and is locked to a faction so he canāt backstab, with the Insurgent working as a counter to the King. Meanwhile optimal Missionary play involves cock-blocking as many lynches as possible, which is bad for town.
This is why I was so iffy on Angel when I first saw it.
Fk made a fairly great argument for why townsiding as Angel wouldnāt help them achieve their wincon, and how instead scumsiding during the day would be better.
Of course we need to see it in action in order to gague its optimal playstyle, as currently we only have theory to go off of.
He already was in pain reading that :^)
This is why I was so iffy on Angel when I first saw it.
Fk made a fairly great argument for why townsiding as Angel wouldnāt help them achieve their wincon, and how instead scumsiding during the day would be better.
Ideally Angel wants to scumside during the day, and townside during the night.
If itās too helpful things like the Prince will deny its chances to stop kills and further its wincon. As a result it needs there to be a decent amount of uncertainty to the alive scum.
Moreover, it wants things like Prince/Butler/Drunk out, which are also prime targets for scum. If it leaves them alive and/or open claims, much of its effectiveness drains
Jeez, last time I was this early the Alchemist was still removed.
At least I know what I want get in next FoL. :^)
Oh yeah, fuck that Insurgent
Unconvertable
tbf unconvertible neutrals is way better than convertible ones
One of the ways scum can deal with threats is conversion, so unconvertability COMBINED with infinite bulletproof accentuates how unfun it is to fight.
Thanks for your feedback, we have since then updated it to simply ārefreshā the original stoneskin by becoming king.
I forgot neutral king variants were a thing and whipped that up in 3 minutes, those were the reasons referred to earlier.
Make fool odd/even day?
Make Fool no day
Because it doesnāt exist
get it?
To clarify, this means that Fool will either (50% one or the other) have to get themselves executed on even or odd days.
No it dosenāt, weāre still contesting that
Make Fool no day
Because it doesnāt exist
Iām trying to convince Solic that this is the smart plan since it forces fool to have an agenda and since most PoE lynches happen d3 I wanted even day only fool
@Geyde I want to show you why this fool is bad but Iāll do this by showing you another class hold on
Geyde what is wrong with this class?
Janus
Neutral Support
Double Sided (Passive) - Every two days switch sides. D1-2 BD. D3-4 Unseen. And so forth.
Doors (Passive) - Immune to death at night.
More Doors (Day) - Make a player immune to death at night. Their action shall succeed tonight and they will always get correct results tonight (Only usuable when BD) - Infinite uses
More Doors (Day) - Mindwarp a player and frame them. If someone tries to attack them tonight the attacker canāt be stopped from killing them no matter what (only usuable when unseen) - Infinite uses
Doors (canāt think of a better name) (Night) - Make a player gain a extra use of all their abilties (only usuable when BD) - Infinite uses
Doors (Night) - Make a player lose a use of all their limitied abilties. If they have no limitied abilties occupy them tonight. - Infinite uses
Win with the faction you are sided with.