FoL Feedback Thread

also just let sellsword know the alignment of the person they occupy or something

cult games

Cult games go to d5/d6

Unless you have one of those games

That ended Day 3 or 4

the weird thing is how they basically tacked on the every bd is now not occupy immune into warlock for no reason

it doesn’t interact with any of his abilities

just swap with sellsword

It was originally prince can be occupied oh god oh fuck

that swap actually makes sellsword in a much better position

It still is lmao

We should merge fool And Good king

actually yeah just swapping warlock passive with sellsword buffs it A LOT

That would fix the sellsword problem

rough outline something like this

@NuclearBurrito

stop pinging me

you are like the go to person regarding classes though

Yes but you already pinged me

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O sorry

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Actually cool thing to do here would be redirect all Investigatives that visit his target to himself secretly for his infinite use ability

Actually better idea

The Fool :shield:

Neutral Social

Kono Dio Da (Passive) - Immune to death from scum once. You are also occupy and redirection immune.

Trickery (Day) - If you are lynched today you will flip as a class of your choice (2 uses)
Harmless eavesdropper (Day) - Check the alignment of the player. You will receive the result at the start of the night (1 use)

Deceive (Night) - Investigators visiting target player will receive incorrect results from their ability tonight. Can self target (3 uses)
Bait and Switch (Night) - Redirect anyone targeting the first target to your second. Investigatives redirected this way will not be informed (3 uses)

Make sure no more than 3 other non-BD are lynched during the course of the game.

How I would do it

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