FoL Feedback Thread

@Geyde

2 Likes

ā€˜Will not be seen visitingā€™
ā€˜Does not count as a visitā€™

Itā€™s an important distinction for effects such as the Priestā€™s primary and Sorc Detonate.

ā€˜Last Rites (Night) - Use target dead Blue Dragon Non-Killerā€™s infinite use ability on an alive player. You will only be seen visiting the alive one. You may not use the same corpse more than once - Infinite Usesā€™
ā€˜Detonate (Night) - All players with a bomb active will explode bypassing death immunity. This does not count as a visit. - 2 usesā€™

Detonate being able to hit jailed/merc-guarded players has relevancy in several situations, and thus the wording on ā€˜not count as visitā€™ being that it bypasses visit prevention alongside not counting as a visit for investigations fits better in the context of the game.

This doesnā€™t hurt to add since it doesnā€™t change many interactions.
A bit more consistency is fine, but it should be noted for relevant passives

ToL has passive keeping explicitly written down.

Prevention is essentially a wall around a playerā€™s room that prevents actions from taking effect, regardless of immunities.

Iā€™d like to point out, that not only is it explicitly written down, itā€™s also not universal in that not all passives transfer.

For example Hunterā€™s arrow passive doesnā€™t transfer, nor do most neutral passives.

1 Like

Detonate does hit the jail not because itā€™s not ā€œnon-visitingā€, but because itā€™s innate to Sorc bomb (NK attacks usually have interesting interactions, and Detonation is not only non-visiting, you donā€™t even have to select the target player. If you want to make it more clear, write it in the description of Detonate that it can bypass prevention/jail).

Iā€™m only asking to write the basic rulings of FoL explicitely down, because itā€™s definitely unintuitive for ToL players, and Iā€™m trying to train new hosts.

Thatā€™s flavor, not an explanation I can show my newbie hosts :eyes:

An excellent point I missed indeed.

Having special case scenarios generally is a nightmare to understand for people coming in from everywhere.
Iā€™d just make it consitent with ToLā€™s ONLY nonvisiting ability by making it bypass visit prevention (since I believe Inq lost the hidden visits), and since Priestā€™s/Sorcā€™s wording would clash in a nonlogical way otherwise.

I wouldnā€™t exactly call it unintuitive (considering the explicit mentioning of transfers still applying here), but Iā€™m working on writing down some more clarification for the explicit interactions.

Thatā€™s an explanation on how it works in interactions.
Occupy immunity in flavor wouldnā€™t work on a literal wall.

Fun fact: Yes, Inq lost his hidden visits, and this removal was a buff, not a downgrade ^^

I made the starting post a wiki. If anyone has time on their hands and would link all changes (I will do the first one to establish a format) in the OP, I will unwiki it and add a link to any new announcements. I just donā€™t see the benefit of knowing what changes were done like a year ago and if you just want to know the recent changes, you can indeed just read the latest posts. Classcards are always up to date, so they can always be referenced. That is whatā€™s important.

I think this was addressed sufficiently in that we and ToL both just explicitly write down if a passive transfers and we just have less cases where it does transfer. Itā€™d be more confusing to write down that a royal blood Princess stays royal blooded upon class change to Duchess, because it wouldnā€™t transfer to Assassin consequently. This is necessary in ToL, because occupy/redirect immunity is discoverable and for instance old royal blood (where you had priority in stepping) also is and you cannot hold your claim if you get changed from Servant to Assassin and found as non occupy immune/redirect immune. In addition cult alts allow passives to be taken, so that automatically means that passives do not just transfer. (although I will note that occupy/redirection immunity from Drunk/Butler might need a cult alt as itā€™s useless to be taken at the moment)

Except it does mean visit prevention as that is how it is used throughout the entire classcards. Jailing is visit prevention and in addition occupying bypassing immunity.

It does however allow you to bypass visit prevention and a more special case Jail. You can be sure now. :slight_smile:

I marked all abilities that can target King now explicitly in classcards denoted with a :crown: symbol, so itā€™s easy to tell for players and hosts alike. More abilities cannot target king as opposed to can, so it is better to have a can target symbol than a cannot target symbol.

This is how it is.

Thatā€™s correct, a delayed death basically functions like a basic Assassin attack.

Reaper is a bit more special and is explicitly denoted to be aware of its number of souls. Using an ability always uses up that ability regardless if you were prevented from successfully applying it or not. Otherwise itā€™d devalue things like Distract. Priest especially cannot be blocked by offensives on his Channel night, so that it wouldnā€™t get screwed over. This ensures that feedback on uses is also not necessary, because at all times you know what your own actions were. If weā€™d refund things, we also have to inform every class of their number of uses, which leads to knowing whether or not you were blocked in certain cases.

Also limited use abilities get refreshed upon conversion if they have exactly the same name.

There should always be at least one experienced host in a FoL anyways.

Furthermore, I would like to stress that you donā€™t need to know the down to the wire super edge mechanical cases in order to play FoL. Itā€™s reads over mechanics and also why players that come from other sites that have never played ToL, should be able to be decent in it. Nevertheless, it is of course better to be completely understandable and intuitive, but I think we should keep this in mind however.

Why can we not Distort Reality to/from King?

Itā€™s Butlerā€™s niche to kill king. No BD killing ability can target king except for that.

Distort reality to or from the king is not for attacking the kingā€¦ since the king is able to guard himself and make himself immune to delayed deaths.
Also Chrono has the niche to exactly be able to kill a king.
But yeah, Distort reality is not an attack. So I donā€™t see the problem in it.

Then what is it for? Also you donā€™t distort reality ā€œfromā€ the king. Distort reality basically gives you a vig shot if you have succesfully protected with Time Warp.

Why not?

I mean you donā€™t target King and then like another player.

Iā€™m really confused. Why not?

Distort Reality has 1 target. If you have successfully delayed a death it will actually have an effect and count like a regular attack like that of the Assassin. If you have not, it will have no effect.

Wait, does that mean you donā€™t have to visit the original player to be able to save him from a delayed death ā€¦ this is basically a heal without needing to visit? O_o

Aaaah, I see now.

1 Like

Okay there is like one thing that is annoying me about Cult.

On the Cult Alts Tab.

Can we please like include the sets a person can pick from:

Example:

The Maid

Blue Dragon Investigative
Change Sheets (Day) - Target two corpses. At the end of the night, learn if they were killed by the same player. - 2 uses :crown:
Rumor (Day) - Target player will be ā€œlast checkedā€ in regards to Matchmake. Cannot be used day 1. - 2 Uses.
Matchmake (Night) - Test if target is compatible with the player you last checked. - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Compatibility:

  • Members of opposing Factions are not compatible
  • Royals are not compatible with each other
  • Members of Neutral Factions are compatible with everyone that they can win with
  • The Neutral Killer is compatible with Blue Dragon and incompatible with Cult/Unseen
  • The Fool is not compatible with anyone
  • The Scorned is incompatible with whoever they mark this night

Converts into The Handmaiden or The Seeker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Change Sheets): Mithrasā€™ Wisdom (Day) - At the end of the night, learn if a flip has been tampered with and by which class. - 2 uses
(Rumor): Corax whispers (Day) - Frame target player this night. - 2 Uses.
(Matchmake): Cult Compatibility (Night) - Test if target has the same faction as the player you last checked. If not, learn their exact classes.

Cult Group Choices:

(Change Sheets): Mithrasā€™ Wisdom (Day) - At the end of the night, learn if a flip has been tampered with and by which class. - 2 uses
(Matchmake): Cult Compatibility (Night) - Test if target has the same faction as the player you last checked. If not, learn their exact classes.

(Rumor): Corax Whispers (Day) - Frame target player this night. - 2 Uses.
(Matchmake): Cult Compatibility (Night) - Test if target has the same faction as the player you last checked. If not, learn their exact classes.

1 Like