FoL Feedback Thread

Also sellsword was converted old Merc

I know that, I just donā€™t remember when they were officially split up. Was it the neut rework, or before?

Anyways I gotta go

Have a nice day everyone

Mine is about to get really, really hot up north :frowning:

I think 8p games might still have some sort of altered spawn, anecdotally 8p games seem to nearly always roll GK + Sellsword.

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I think removing NK is absolutely nonsensical for CFoL. Rather have any appararent ā€œswingā€ that comes with it, although I donā€™t think it causes that.

2for1 serves an important function that BD killers arenā€™t instantly proven the moment multiple bodies drop. You knowā€¦ the classtype that should definitely stay unconfirmable.

Curbing Kingā€™s power even further is horrible to the point that you wouldnā€™t even want to elect anyone as itā€™s just a straight up worse class.

Just straight up lengthening the game arbitrarely with nothing happening is also stupid imo. Games need flips to happen to stay exciting. Day 1 is already perceived as boring. Now imagine day 2/3 with no lynching.

I think there are minor tweaks that could be done, but major shifts could be handled by altering spawn list. 2 extra BD for instance, although I donā€™t think it is so town/scum sided atm.

And yea weā€™re not going to create a perfect balance rolemadness with all PRs, conversion, neutrals and a unknown King. Obviously duh. Itā€™s about getting close enough.

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So I went and looked through earliest-possible-day lynches and this actually isnā€™t true; on average, when we lynch the earliest day possible, we lynch non-BD more than 50 percent of the time, and obviously we never have a >50 percent chance of doing so randomly on D2. Obviously the sample size here is really small, but to say weā€™re doing worse than random chance just isnā€™t true.

For the purposes of this analysis I included only matches that occurred since the removal of trials, since that seemed like an obviously important variable. I looked at CFoLs, NFoLs, and the EFoL that occurred since that point; I didnā€™t count any SFoLs. I assumed for the purposes of this data collection that the King is never going to randomly be executed D2. For the EFoL, I looked instead at the D1 lynch, since that was one of the things being tested.

Specific matches

19.5 - Assassin (N1 convert) lynched D2. 15p alive, 2 Unseen/2 neuts/1 EK/1 NK. 14 non-king players alive -> 5/14 chance to lynch non-BD at random.

20 - Assassin lynched D2. 15p/14 non-king p alive, 1 outed merc contracted to Prince/1 scumneut/1 NK/3 Unseen. 5/13 or 6/14 chance to lynch non-BD at random.

21 - Assassin lynched D2. 14p/13 non-king p alive, 2 neuts/1 NK/2 Unseen/1 EK. 5/13 chance to lynch non-BD at random.

22 - Chrono lynched D2. 14p/13 non-king p alive, 2 neuts/1 NK/3 Cult. 6/13 chance to lynch non-BD at random.

23 - Maid lynched D2. 14p/13 non-king p alive, 1 neut/2 Unseen/1 NK/1 EK. 4/13 chance to lynch non-BD at random. this is the one where we didnā€™t kill the outed Assassin

EFoL 3 - Phys lynched D1. 17p/16 non-king p alive, 1 neut/3 Cult/1 NK/1 EK. 5/16 chance to lynch non-BD at random.

NFoL 3 - No-lynch D2. Intended lynched target was in fact BD.

NFoL 4 - CL lynched D2. 12 players/11 non-king p alive, 1 neut/1 neut king/1 NK/1 Cult. 3/12 chance to lynch non-BD at random.

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In FoL22 we quicklynched Andrej as Geyde disguised and claimed to have bountied him while he didnā€™t bother posting at all.

In FoL23 we mislynched Lymph because he wasnā€™t even playing the game and instead of doing shit he just kept complaining about BD being dumb or w/e.

Basically, most d2 lynches here have been very accurate unless the lynchee played spectacularly terrible.

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By that I mean not even playing at all.

Vig guilt is bad and swingy Prince guilt on classes like knight is a great idea disabling all actions but not having two bd deaths is good

Good job

Clicking buttons without knowing what will do?

orā€¦ clicking on letters.

I like this idea tbh. Would make the game more forum mafia then. (Remove NK also)

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Hasnā€™t that change been tested? If I recall, there was an EFoL with exactly this change and the scumteam steamrolled it.

It was day 1 lynch

They also didnā€™t remove the NK, this appears to partially be a suggestion for balancing that idea.

I honestly think KP needs to be nerfed across the board tbh

as talked about, if games are swingy due to it, it needs to take a hit.

Stillā€¦ why is FoL a lot more swingier than its predecessor?

The state of protectives needs addressed. There are too many and they donā€™t add much to the game.
Hello new socials, goodbye protectives

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I mean

we did just Add a new BD Killer

plus knight kill himself and his BD target if CS them