FoL Feedback Thread

It’s just 1 additional KP. Like not a double kill on top of an Assassin kill.

But then every Enforcer would be +1 scum KPN.

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2f1 is always balanced upon having only one use, imagine converting multiple knights and having an additional kill each time.

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Technically 1kp not KPN because it’s not every knight it’s one knight

but semantics

Relies on multilple Knights rolling and open-claiming, tbh. If they all claimed without CSing anyone then it’s kind of their fault.

Can’t afford to read whole thread

But

Hot take

Neutral Support is a bad archetype and we shouldn’t do it

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I made an unintentional pun

Hot take - personal opinions don’t matter much. Find a mechanical reasoning.

:clap: make :clap: a :clap: different :clap: setup :clap:
I now believe that wacky unbalanced rolemadness is FoL’s identity

Best solution is to up playercount slightly because that reduces the gamebreaking part of the swing

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I have nothing against trying to up the player count by 2. That shouldn’t break too much.

Technically the main issue with Alch is the survivor/BD-siding goal. A tailor/healing neutral who focuses on preventing evils from getting killed/checked and has an anti-BD goal could work.

Just remove alch

It doesn’t add anything unique to the game
I tried reworking it but it ended up still being a kingmaker

Just make neuts neut again. Most neuts right now aren’t really neutral, but pretty hard siding by mechanics.

I could try reworking it to a support that helps evils, though.

WELL technically.
But in how many games do you see this in fact happening?

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The problem is that nobody likes playing survivors.

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Oh god, that was a nice, 100% neutral class. I loved it.