It’s just 1 additional KP. Like not a double kill on top of an Assassin kill.
But then every Enforcer would be +1 scum KPN.
2f1 is always balanced upon having only one use, imagine converting multiple knights and having an additional kill each time.
Technically 1kp not KPN because it’s not every knight it’s one knight
but semantics
Relies on multilple Knights rolling and open-claiming, tbh. If they all claimed without CSing anyone then it’s kind of their fault.
Can’t afford to read whole thread
But
Hot take
Neutral Support is a bad archetype and we shouldn’t do it
I made an unintentional pun
Hot take - personal opinions don’t matter much. Find a mechanical reasoning.
make a different setup
I now believe that wacky unbalanced rolemadness is FoL’s identity
Best solution is to up playercount slightly because that reduces the gamebreaking part of the swing
I have nothing against trying to up the player count by 2. That shouldn’t break too much.
Technically the main issue with Alch is the survivor/BD-siding goal. A tailor/healing neutral who focuses on preventing evils from getting killed/checked and has an anti-BD goal could work.
Just remove alch
It doesn’t add anything unique to the game
I tried reworking it but it ended up still being a kingmaker
Just make neuts neut again. Most neuts right now aren’t really neutral, but pretty hard siding by mechanics.
I could try reworking it to a support that helps evils, though.
WELL technically.
But in how many games do you see this in fact happening?
The problem is that nobody likes playing survivors.
Oh god, that was a nice, 100% neutral class. I loved it.