FoL Feedback Thread

I mean yes it affects balance but not KPN at all???

Extremely confused what you mean by this

Let’s say you are a guiltless knight: you could just CS each night until you make a mistake, then you’re vanilla.
But if you have guilt, you actually won’t CS just ā€œon luckā€, at least in average you will CS a lot less. Aka, BD has less kills per night.

Ergo, if you remove guilt, you’ll have a higher BD kpn.

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oh

lol

Miscommunication here, we’re on the same page, nobody wants an every-night full-guiltless vig

However the idea is that in a perfect world killing a BD is the punishment for killing a BD

So suicide guilt is too extreme, disabling guilt is workable, but ideally we wouldn’t even need that

Hm? I only saw ā€œsuicideā€ as guilt

We have a high power setup, BD kpn is already too high, since all BD killers can kill already n1 :eyes: if you remove guilt, it would make the problem even worse
Archer is already a problem

So you’re arguing for suicide guilt

Yes, guilt is suicide guilt

It’s a psychological thing

That statement is objectively false (guilt is not only suicide guilt), but I understand what your position is regardless.

And frankly I don’t see any upsides to making a Vigilante-type killer that turns one mistake into two that come anywhere close to overcoming the massive downside that is the monumental power shift after a misfire.

I think your problem is that Knight CS and Archer shots are not 1-shot, since 1-shot abilities aren’t really a thing for BD classes (with a few exceptions)
Either you have a 1-shot vig (which we don’t have) or you have a Knight, with a huge killing potential, but also a huge punishment if you kill the wrong person, both are around the same power level

… or maybe we both should just shut up, and let the people do the balancing who actually play the game, sigh

I never mentioned 1-shot abilities and never meant to.

Yes you didn’t. But that’s the alternative. If you want to have a (suicide) guiltless knight, you’ll have to make him one-shot, to not make the BD kpn higher

No?

Guilt only activates if you misfire

Like the KPN is the same

This isn’t a theoretical discussion…
let’s do it another way

let’s say you are a Knight, you could theoretically defend, which is 100% legit, but you trust your reads and think you’re about 70% or 80% sure someone is evil

What would you do as Knight with (suicide) guilt?
What would you do as Knight without guilt?

KPN is theoretical so by definition it is?

I’m talking about the actual kills per night… and I thought kpn should try to simulate this?

I think what she’s arguing orange is that if you are 70% sure someone is evil you won’t CS them if you are a guilt knight, but if you were gutless you were.

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