FoL Feedback Thread

Semi-open with two different scumfacs, unknown amounts of neutrals, random neural killer

yes
neural killer
it literally kills the brain

So nerf NK And remove claimspace

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Clarifying ninja (invests) vs ninja (actual ninja) effects

ā€˜Will not be seenā€™ only applies to investigative abilities that check for visits. It does not bypass visit prevention.
ā€˜Does not count as a visitā€™ applies for both investigative abilities that check for visits and for visit prevention. It bypasses visit prevention.

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Endgaming win conditions

If a neutral that has not achieved their win condition* (but can still win) by the time the game would normally autoresolve in a scum victory (but has not fully achieved wincon of eliminating all non-scum), the game continues until either:

  1. the neutral has lost
  2. the neutral achieves the win condition

*=An effect that resolves at the end of the game (such as fool / mercenary), depending on the factors that would make up that interaction (mercenary has a scum target that canā€™t be killed outside of anti-EV plays), the game will either autoresolve or continue going.

2 Likes

Thatā€™s such an idea

This is my way of saying itā€™s either terrible or brilliant and Iā€™m not sure which

Interactions

Natural Action Resolution conflicts between offensive abilities

  1. Visit Prevention
  2. Occupation
  3. Redirection

For disputes (2+ actions on same target of same level) of the same level, cancel the effect of both if relevant (VP / Red)

Visit Prevention has higher priority than Target Swapping


What goes where?

Disputes for basic action conflicts should consult this list

When it happens:

  1. Visit Prevention
  2. Occupation
  3. Redirection
  4. Target Swapping
  5. Killing
  6. Protection
  7. Miscellaneous Effects (everything else)
  8. Investigation 1 (Faction checks, type checks, etc)
  9. Conversion
  10. Investigation 2 (Scout, Observer, Little Bird, etc)
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If any problems with above list in terms of interactions please note

Removing strongman category from above post since it has odd interactions with conversion

I currently think current Foolā€™s wincon is too easy due to it capably being able to townside without much difficulty
Basically results in it having a very high chance to win for almost no reason

:thinking:

If the scumlynch threshold was lowered by one it would have reason to actively distract people from lynch and use its own life to help scum more

Thatā€™s standard for NAR

Assassin wants to kill John

Assassin is not prevented, occupied, redirected, or swapped
Kill will be successful
John is protected and as such does not die

1 Like

Send me NK / Non-NK Neut / BD Social suggestions

Nks win at final 5

No

Nks win at final 1

Reason:

Sorc

Workaround:

Most NKs have abilities to help them win at F3

Yes

Iā€™m talking additions/removals/classes
Preferably not on main thread here to reduce clutter