FoL Feedback Thread

Thoughts on adding a new neut. Cause theres like two good ones

NK wins at final 18

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Granted

Revenant is now in FoL

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No stirboi or insurgent

Vague intuitions say that might be too difficult

Letā€™s see if thatā€™s borne out by numbers

Only using completed games EFoL 2+ and not counting games that had a pre-rework Fool, and looking at EFoLs, NFoLs, and CFoLs (note that the ā€œwould Fool have wonā€ criterion isnā€™t taking into account the thing where a Fool could have gotten someone else lynched/been a vote for scum/etc.)

  • EFoL 2 redux (scum win): 2 BD lynches, 2 non-BD lynches. 1 scum lynch occurred with scum majority. A current Fool would have won, a reworked Fool would have lost.
  • FoL 19.5 (BD win): 0 BD lynches, 4 non-BD lynches. A current or reworked Fool would have lost.
  • FoL 20 (scum win): 0 BD lynches, 3 non-BD lynches. A current or reworked Fool would have lost.
  • FoL 21 (BD win): 1 BD lynch, 4 non-BD lynches. A current or reworked Fool would have lost.
  • NFoL 3 (BD win): 0 BD lynches, 3 non-BD lynches. A current or reworked Fool would have lost. Note that there was a no-lynch on D1.
  • FoL 22 (BD win): 1 BD lynch, 3 non-BD lynches. A current or reworked Fool would have lost.
  • FoL 23 (scum win): 2 BD lynches, 0 non-BD lynches. The current Fool won and a reworked Fool would also have won.
  • EFoL 3 (scum win): 2 BD lynches, 1 non-BD lynches. Note that there was a D1 lynch. A current or reworked Fool would have won.
  • NFoL 4 (BD win): 1 BD lynch, 2 non-BD lynches. A current Fool would have won, a reworked Fool would have lost.
  • FoL 24 (scum win): 2 BD lynches, 0 non-BD lynches. A current or reworked Fool would have won.

Probably bad idea: change the Fool wincon to ā€œEnsure that at least as many Blue Dragon as non-Blue Dragon are executed, not including yourself.ā€

spice

but then itā€™s just a social sellsword/warlock IMO

Also

not very hot take

itā€™s dumb that 2 mislynches is usually enough for a scum win when there are usually 3 groupscum on D2

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Scum having 2kpn and NK having ~1 kpn create this problem

Wait scum donā€™t have 2KPN

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itā€™s possible to reach for a bit assuming insanely poor healer actions and unseen
D1-Scum bleed someone
n1-2-4-1
d2-bleed someone else
n2-assassinate, d1 bleed dies
d3-bleed someone else
n3-assassinate, d2 bleed dies.
d4 no more bleeds
n4-assassinate d3 bleed dies

thatā€™s 8-11 bd dead in 4 days and 4 nights

You donā€™t necessarily need insanely poor healer actions, you can also just rand 0 healers (as in FoL 20) or (for example) a solo Alch

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well yea that too

also this isnā€™t taking into account nk
with nk killing one bd every night it means bd can be essentially exterminated by d5

Muhahaha :joy:

Scum has in its peak 1.5 kpn. 1 kill per night + 1 conversion every two nights
Bleed deaths shouldnt occur in the first days at all, as long as there are healers

There arenā€™t consistently healers, and conversion is in effect -2 BD because it removes a BD and adds a scum

Well bleed was designed for consistent healers

But we donā€™t have consistent healers, which means we canā€™t balance around that assumption (although personally I think it would be a beneficial change to up the odds of healers spawning until one has spawned)

Which means you probably should change bleed
Or the healers
Because bleed was not meant as consistent kpn in the early game

Or you accept that scum has a higher kpn than even in tol