FoL Feedback Thread

Semi-open with two different scumfacs, unknown amounts of neutrals, random neural killer

yes
neural killer
it literally kills the brain

So nerf NK And remove claimspace

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Clarifying ninja (invests) vs ninja (actual ninja) effects

ā€˜Will not be seen’ only applies to investigative abilities that check for visits. It does not bypass visit prevention.
ā€˜Does not count as a visit’ applies for both investigative abilities that check for visits and for visit prevention. It bypasses visit prevention.

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Endgaming win conditions

If a neutral that has not achieved their win condition* (but can still win) by the time the game would normally autoresolve in a scum victory (but has not fully achieved wincon of eliminating all non-scum), the game continues until either:

  1. the neutral has lost
  2. the neutral achieves the win condition

*=An effect that resolves at the end of the game (such as fool / mercenary), depending on the factors that would make up that interaction (mercenary has a scum target that can’t be killed outside of anti-EV plays), the game will either autoresolve or continue going.

2 Likes

That’s such an idea

This is my way of saying it’s either terrible or brilliant and I’m not sure which

Interactions

Natural Action Resolution conflicts between offensive abilities

  1. Visit Prevention
  2. Occupation
  3. Redirection

For disputes (2+ actions on same target of same level) of the same level, cancel the effect of both if relevant (VP / Red)

Visit Prevention has higher priority than Target Swapping


What goes where?

Disputes for basic action conflicts should consult this list

When it happens:

  1. Visit Prevention
  2. Occupation
  3. Redirection
  4. Target Swapping
  5. Killing
  6. Protection
  7. Miscellaneous Effects (everything else)
  8. Investigation 1 (Faction checks, type checks, etc)
  9. Conversion
  10. Investigation 2 (Scout, Observer, Little Bird, etc)
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If any problems with above list in terms of interactions please note

Removing strongman category from above post since it has odd interactions with conversion

I currently think current Fool’s wincon is too easy due to it capably being able to townside without much difficulty
Basically results in it having a very high chance to win for almost no reason

:thinking:

If the scumlynch threshold was lowered by one it would have reason to actively distract people from lynch and use its own life to help scum more

That’s standard for NAR

Assassin wants to kill John

Assassin is not prevented, occupied, redirected, or swapped
Kill will be successful
John is protected and as such does not die

1 Like

Send me NK / Non-NK Neut / BD Social suggestions

Nks win at final 5

No

Nks win at final 1

Reason:

Sorc

Workaround:

Most NKs have abilities to help them win at F3

Yes

I’m talking additions/removals/classes
Preferably not on main thread here to reduce clutter