FoL Feedback Thread

lmao

how

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eh i was scum

i just treated basically everyone else as town

Like you didnā€™t claim neut and looked normal-ish

so :man_shrugging:

How does an AVERAGE 40% winrate not translate to an AVERAGE 60% lossrate?

It does but that isnā€™t what Marshal said

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Plus I think having the perfectly average player lose 60% of the time as a Neutral is probably a bit generous

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i misinterpereted this as that one specific class soft of the ā€œareteā€ class

How were you not dayvigged

There was 1 town dayvig and they didnā€™t know how to use their ability

Hence me changing that to a cap where higher winrates should probably be tweaked somehow

which is a shame for town, because they tried to heroshoot the deepwolf

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he mis-typed his abil and if it had hit

town wins the game for sure

But he didnā€™t and so town lost

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lmao no way

I mean, would you think having an average 60% lossrate on the town is acceptable? What about on Scum? what about on NK? (NK is itā€™s own ā€œmajor factionā€)

choose 1

  • secret bastard modposting ability that allows Mafia to fake an IC reveal
  • townie misreads a greencheck as a redcheck, gets obvtown lynched, gets self lynched
3 Likes

he shot me with a public strongman dayvig

but forgot to type a phrase that actually was needed to activate the ability

i was really fucking shook

both of my scum-mates were all but outted if i died there

Itā€™s about ideal, yes

NKā€™s average lossrate should be way higher than 60 percent

They should lose more than that