FoL Feedback Thread

So it doesnt hardconfirm healers/knights

Sure there is a maximum kills per night from scum. But there is no minimum.

well i mean
we’re adding more neutrals to replace the NKs
i’m sure at least one can have KP on it still, just nowhere near as much as an NK

lol in SFoL18

oh yeah i remember when orange did that

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Let them choose one or the other?

it soft confirms them at best due to limited feedback. And at worst is completely meaningless because the prince is a continuous alternative explaination.

general Kenobi

guys stop we don’t need 20 more

General kenobi

Bad Marshal

Ok so how about this. We make a NE/NK spawn each game. Like 66% NE and 33% NK or 75 25. That way NKs are way less present but can still fuck things up when they do spawn. Meaning Scum have to be way more worries about wether they can trust that slot. I agree on removing Warlock, SS, and Fool from main neut spawn and adding more neuts to compensate both new roles. I also like Geydes 2 for 1 idea on making it strongmanned if they double target up on one target. This way we can buff and nerf both sides way more efficently while also keeping TOL things like a NK

That’s definitely worse

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That’s like objectively way swingier than what we have right now

And the idea is we are trying to reduce swing to focus on tweaking balance

Yeah but theres two trains of thought keeping it and removing it. I was just trying to do middle ground

The middle ground of two bad ideas is still a bad idea :wink:

A consistently problematic element is often better than SOMETIMES having a problematic element.

Being able to rely on the assumption that something exists is extremely useful to balancing it.

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Rework the existing NKs into regular neuts :joy:

Also @Alice HELLO!!!
!!!
three exclamation points

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Imagine us registering a player for MU’s Championship after we rename ourselves.
Home community: Forum of Fortnite
Our representative would get policy lynched or nightkilled early.

I do like the idea of removing NK in favor of a lost wolf or something though. I’m thinking it might benefit Cult though? Cult wins with numbers and having even 7 people on their side at some point, potentially (4 Cult, DK, NE + NE/other neut), especially in a 16p, would be a bit broken. I guess you rerand a game like that, but still.

The thing with NK is that it’s not automatically going to side with evils. Removing NK and adding a guaranteed NE might be too wolfsided FMPoV.

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