FoL Feedback Thread

Well I disagree with that.

is ToL the game with the NKs? no. it’s the game with conversion and the King.

and the complexity of each individual role. those are ToL’s things. Serial Killers are just a thing that get added to a lot of mafia setups, and can be removed withotu damaging the soul of the game.

Still think they’re iconic.

Actually tol with less than 10 players never has a NK

It’s like saying to remove all the neutrals and keep NK. Multiball is a flagship feature of ToL.

it is not.

it’s not on the advertisement, it’s not a big thing in the tutotiral. it’s just a thing that exists. and that thing is unbalanced, and should be removed.

I’m going to eat dinner now. I think we’re not going to reach anything out of if you think it’s core to ToL or not, so let’s just agree to disagree there.

but your sole argument is that it’s core to ToL, and we have to have that semantic discussion, because otherwise this setup will never be balanced. removing NK is extreme, I grant you, but that does not make it bad. it’s about the furthest from ToL i could see the setup deviating and still be FoL

Guys guys guys

NK is very important for the balance in Tol, especially since they are a real threat there.
Itll be not easy to adjust for the missing of 1-2 KPN… but possible I guess

i mean the meta of lynching every day has already increased the KP by a simmilar level
perhaps removing NK is just putting it back at the level it should be at

1 Like

NK isnt trying to kill evils tho
NK tries to kill whoever has majority or almost majority

true, but it’s still equivilant KP, even if it’s in the hands of different players.

like the level of KP in FoL was so bad that we made it 18p instead of 16p
that should indicate there’s probably too much of it

We’ll need more killer neuts then, since KP has to be as unreliable as possible

1 Like

Why would we want KP to be unreliable!?

she means making the number of people dying every night uncertain

1 Like

Don’t protectives accomplish that?