FoL Feedback Thread

Judgement doesn’t furfill it’s purpose and Rampage is redundant

aw

Luckily Curse works just fine and the way cult works means we only need one night ability on top of that

I think we can adapt for other needs in FoL

it’s not exactly like ToL y’know

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“Hey he’s sick you cant check him now get out”

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aka Quarantine

Yeah, but would that really stop the sheriff? He’s a deranged madman trying to hunt down shadows.

3 Likes

Also the flavor for pseudocide is cooler :wink:

Make scout tell you your target was visited by unseen

No one likes a undeniable ability check

2 Likes

aka more in line with ToL

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Was thinking about it and EK shouldn’t be able to win against a 2v1 against 2 BD if he has his decide fate vice versa with good king,

No because he can’t use both day ability’s at the same time

Finger was reworked into a passive

Oh. In that case yes

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do what orange did, disable his double vote if he uses decide fate

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It is pretty stupid how ek can win against 2 bd’s and vice versa

hunter :thinking:

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What?

The Devout King :shield: :shield:

Cult Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Dark Gods Crown (Night) - Select a dead Cultist and a living player. Depending on the Cultist’s class a different effect will occur. Each corpse can only be used once.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

The Evil King :shield: :shield:

Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Scheme (Night) - Make the target player look not suspicious to The Sheriff this night when investigated. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

The Good King :shield: :shield:

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason all players will lose their Royal Blood passive permanently.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Debt (Night) - The target player receives a guard that will protect them from the first conversion attempt against them. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

All win in a 1v2 situation. That shouldn’t happen tbh