FoL Feedback Thread

I’d be fine with the self heal if alch was removed

I’d like to see Alch removed either way tbh.

Probably too many bleeds for that tbh

But alch is just phys buffed

1 Like

But physician is just alch nerfed

2 Likes

Redirect is now just a buffed occupy. I don’t like the redirect changes. CW needs a change but this is bad.

How do you figure lmao

Why should an Investigator still get super accurate results if they’re redirected?

I love it for the sage though

Wrong thread?

Jokes

They don’t know who they are redirected to though. So the results are accurate but for whom? CWredirect or drunk.

Right, and that’s good.

No it’s not good. Drunks are now occupiers. And cw literally hurts town.

CW has risk to its reward

And Alcoholic is now better too

1 Like

Petition to make Sheriff/Paladin convertible and non unique. Mostly to open claim space a bit.

3 Likes

Regarding the Poll from earlier, those of you against having the scum chat be both night and day;
Can I ask why?

Yes. It’s to allow for more coordination for the scum this reducing the number of scum slips.

That’s why I’m for it, i was just curious as to the reasoning of those against.
Orange already gave his (wanting an Encryptor-esque class)
But what about @PokemonKidRyan @Insanity @Unknown @Frostwolf103 @Strangle @Sam17z @Whammerist ?

You don’t have to give your reasonings if you don’t want, i was just curious to hear your thinking.

2 Likes

I think that Scum shouldn’t have day chat.

Because that scum should coordinate well during the night.

if they scumslip, that is their own fault.

It punished bad scum.

1 Like

It relieves them from pressure too much. Daychat has a far too high advantage for evil factions: It allows them to react to unforseen circumstances with a plan the same day; instead of being uncoordinated and more likely to slip up. They are likely to be far less panicking in the light of interesting circumstances(e.g. MM found out Day 4).
It is a gigantic buff for the evil factions and it should not be applied after the recent changes before we know if this buff is actually needed. Else we suddenly land at a high win rate for the evil factions!

2/3 are for it. Plus evils NEVER win without the help of a fool and a decent buff to evils is needed. This is a great way to buff them without mega buffing their mechanism abilities.

Plus, this change will only help decent coordinated scum who can make plans up on the fly. If you are bad at scum it won’t help.

My suggested Sheriff and Paladin Changes

Sheriff:

No longer unique
No longer convert immune.

The Sheriff :crossed_swords:

Blue Dragon Investigative
Scout (Night) - Scout a player. You will know if that player gets converted at any point afterwards… The scout will stay on the player until you command them to watch someone else - Infinite uses
Expert Investigation (Night) - Learn if your target is a member of the Unseen. - Infinite uses
Your objective is to defeat the Unseen, and any neutrals that seek to do you harm.

Converts into The Marshal. Does not appear in Cult games

The Marshal

Unseen Investigative
Expose (Day) - Discover what day abilities were used on target player at the start of the night. Day abilities with no specific target count as targeting self. - 3 uses
Listen In (Day) - You will also receive the messages that the Prince and the Imprisoned player sent to each other - 1 use
Probe (Night) - Determine a player’s class if they are Blue Dragon - Infinite uses
Snoop (Night) - Choose a list of classes, with no size restrictions. You will know whether or not your target is one of those classes. - 4 uses

Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Paladin:

No longer unique
No longer convert immune.
Classtype is now Investigative

The Paladin :crossed_swords:

Blue Dragon Investigative
Smite (Night) - If Cult leader tries to visit your target or convert you. You will kill the Cult Leader. - 2 uses
Test Faith (Night) - Learn if your target is a member of the Cult. - Infinite uses
Your objective is to defeat the Cult, and any neutrals that seek to do you harm.

Converts into The Seeker. Does not appear in Unseen games
Cult points: 1 - Each ability costs: 1
(Smite) Lightning Ears (Day) - You will also receive the messages that the Prince and the Imprisoned player sent to each other - 1 use
(Test Faith) Test of Mithras (Night) - Determine a player’s class if they are Blue Dragon - Infinite uses

The Seeker

Expose will be changed to this.

Expose (Day) - Discover what day abilities were used on target player at the start of the night. Day abilities with no specific target count as targeting self. - 1 use

From a scale of 1-10. Opinions on my suggested Sheriff and Paladin changes?

(1 being that it should NOT be added at all. 10 being THIS, RIGHT NOW.)

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0 voters