it’s a neutral killer disguised as a neutral social
Actual answer: If it’s removed, I’ll do my best to design an interesting neutral that might not be completely terrible.
It doesn’t kill, it just “forces” modkills
random thought, how about adding a class that directly counters fool?
Or we could add strigoi
Absolutely no
Psy for the amount of games you host I’m absolutely shocked that came out of your mouth
it came from my fingers
The Fool Counter
Day ability - Instantly lynch the fool.
All cards on the table.
What would be the design
youre pervert
607
Janus
Neutral Support
Double Sided (Passive) - Every two days switch sides. D1-2 BD. D3-4 Unseen. And so forth.
Doors (Passive) - Immune to death at night.
More Doors (Day) - Make a player immune to death at night. Their action shall succeed tonight and they will always get correct results tonight (Only usuable when BD) - Infinite uses
More Doors (Day) - Mindwarp a player and frame them. If someone tries to attack them tonight the attacker can’t be stopped from killing them no matter what (only usuable when unseen) - Infinite uses
Doors (can’t think of a better name) (Night) - Make a player gain a extra use of all their abilties (only usuable when BD) - Infinite uses
Doors (Night) - Make a player lose a use of all their limitied abilties. If they have no limitied abilties occupy them tonight. - Infinite uses
Win with the faction you are sided with.
/s
we should make a fm game based off different types of Roman gladiators
My immediate response was “some kind of mechanics oracle” so i probably shouldn’t design a concept right now.
how about replacing fool with two neutral classes that always span together and their goal is to survive longer than the other one. Although that would be more like scorned than fool.
specifically we can make villagers the ones wearing the blind folds