also just let sellsword know the alignment of the person they occupy or something
cult games
Cult games go to d5/d6
Unless you have one of those games
That ended Day 3 or 4
the weird thing is how they basically tacked on the every bd is now not occupy immune into warlock for no reason
it doesn’t interact with any of his abilities
just swap with sellsword
It was originally prince can be occupied oh god oh fuck
that swap actually makes sellsword in a much better position
It still is lmao
We should merge fool And Good king
actually yeah just swapping warlock passive with sellsword buffs it A LOT
That would fix the sellsword problem
rough outline something like this
stop pinging me
you are like the go to person regarding classes though
Yes but you already pinged me
O sorry
Actually cool thing to do here would be redirect all Investigatives that visit his target to himself secretly for his infinite use ability
Actually better idea
The Fool
Neutral Social
Kono Dio Da (Passive) - Immune to death from scum once. You are also occupy and redirection immune.
Trickery (Day) - If you are lynched today you will flip as a class of your choice (2 uses)
Harmless eavesdropper (Day) - Check the alignment of the player. You will receive the result at the start of the night (1 use)Deceive (Night) - Investigators visiting target player will receive incorrect results from their ability tonight. Can self target (3 uses)
Bait and Switch (Night) - Redirect anyone targeting the first target to your second. Investigatives redirected this way will not be informed (3 uses)Make sure no more than 3 other non-BD are lynched during the course of the game.
How I would do it