FoL Feedback Thread

0/10 not renamed to Little Birb yet

2 Likes

Renamed? I just assumed he made a typo in the classcard

1 Like

Completely legit change

Whenever Marcus rolls observer his rolecard will say little birb instead.

3 Likes

Mine should be Dat Little Bird

4 Likes

I will obvious use this

https://upload.wikimedia.org/wikipedia/commons/thumb/5/59/MH-6_little-bird_arch._1994.jpg/300px-MH-6_little-bird_arch._1994.jpg

The Chronomancer

Time Warp (Night) - Delays a player’s death for 2 days. This will delay ongoing bleeding in addition to attacks. You can prevent a death multiple times. Cannot delay unhealable attacks or suicide. - Infinite uses

It can now work on ongoing bleeding (is the change)

The Prince

Mercy (Night) - Heal the player you have jailed. If you have executed a member of Blue Dragon, this ability is disabled. - 2 uses

The Hunter

Reworked and is no longer unique!

The Hunter

Blue Dragon Killer
Wolf Companion (Day) - Summon a wolf companion to attack a player. They will bleed and die in two nights if not healed. You may not use your Wolf Companion after using your Bear Companion the previous night. - 1 use
Bear Companion (Night) - Summon a bear to protect you, granting you death and conversion immunity for the night. You will kill any attackers (Bypasses night immunity). You may not use your Bear Companion after using your Wolf Companion the previous day. - 2 uses
Hunter’s Mark (Night) - Target two other players. If the first visits the second, you will attack the first. You will only be seen visiting the first. - 2 Uses

Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Poacher or The Acolyte
Cult points: 2 - Each ability costs: 1
Cult Alts:
(Wolf Companion): Uncontrollable Bleeding (Day) - Invoke Mithras’ will to cause a target to start bleeding uncontrollably. They will bleed and die in two nights if not healed. - 1 use
(Bear Companion): Blood Wall (Night) - Create a wall of blood to protect yourself from attacks. You will be death immune. - 2 uses

The Poacher

Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing.
Rabid Wolves (Day) - Lure rabid wolves to attack a player. They will bleed and die in two nights if not healed. - 1 use
Spike Traps (Night) - Place a spike trap outside a player’s room. No one will be able to visit the player, and they will be occupied. - 3 uses
Snare Trap (Night) - Occupies the target player for 2 nights (this night, and the next night) if they leave their room. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

The Mastermind

Foresight (Night) - Determine a player’s converted class type, or if they cannot be converted. Additionally, you will know who they visit and who visits them. - 4 uses

The Devil

Soulread (Passive) - If a lynched player’s flip is tampered with, you learn their true faction at the start of the night. This passive is retained through class changes.

The Warlock

Loses

Bend Reality (Passive) - As long as you remain alive, Blue Dragon classes that are passively immune to occupation are not.

Which is given to

The Sellsword

Contracted (Passive) - Immune to occupation and target changing. As long as you remain alive, Blue Dragon classes that are passively immune to occupation are not.

1 Like

WHAT? Wtf?

1 Like

Oh one of the more spicy changes. What do you have against it? It brings back “guaranteed” healing in some shape. We had some debate about 1 or 2 uses and it can’t heal Prince itself or work after he misexecutes.

Yeah like we need to give the Prince even MORE power.

you do know people in jail can’t be attacked right

Bleed

Yes, it’s so Prince has the option to heal a bleeding player.

I like everything except this change. It makes Prince more OP.

eh
only thing it actually affects is scum ability to claim bleeding if they are suspected as the assassin. Now they can heal the assassin and jail them just Incase they are telling the truth. Not really much to complain about here because it’s not changing anything too drastically

Prince is supposed to be the powerful Blue Dragon role.

Bleeding is a very strong mechanic when no healers spawn. Making healers guaranteed makes healers a lot more confirmable unnecessarily. Prince is always guaranteed, so moving it to him and still making it very weak migitates the swing that healers/no healers spawning brings.

We do have chronomancers and phys tbh, but I can see why prince would get an ability like that.

my only complaint is reee prince buff

but in reality it does more good to balance then bad

3 Likes

Literally what the fuck

4 Likes

Give me a good alternative to reducing swing between no healers/healers spawning and we’ll take it. ^^

This is a relative non invasive measure.

Guarantee a healer :thinking: