FoL Feedback Thread

Nvmd I searched here and I mean what you were saying about Ruby

Can copy a dead players night ability once per corpse

1 Like

If you angleshoot and arenā€™t coming forth about it very little can be done, which is why we are pushing for it Last Post to not exist n shizz

Sorry I donā€™t know Ruby

Think I should learn it?

why you take out when somebody posted

Not even Dylan can edit it
only hope is to ask for it to be toggleable in the Meta

what do mods even do

Actually Dylan may be able to

image
If the entire code is there then it is gucci
if you can only add things as I think then you are screwed

image

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Somebody might want to explain how forum games work if we want to make the devs actually understand why this stuff is an issue- although I fail to see why anybody would count DM times for a public ā€œlast post thingā€.

Also lul just constantly send DMs to yourself in case you rand wolf in a game any time soon wait iā€™ve been doing this unintentionally for months

2 Likes

I wonder what Ici sends himself

And no sorry dont know ruby, know a tiny bit of html and good bit of c# thatā€™s it

https://forum.imperium42.com/t/w-i-p-fol-definition-book/76676

Add all confusing things here

Devil/Scorned merged into Scorned:

Old:

The Devil :shield: :fire:

Neutral Social
Second Chance (Passive) - Immune to death at night, once.
Soulread (Passive) - If a lynched playerā€™s flip is tampered with, you learn their true faction at the start of the night. This passive is retained through class changes.
Informant (Day) - You learn the faction of your target at the end of the day. - 1 use
Frame (Night) - Make a target appear to be a member of the scum faction (Unseen or Cult) to investigations tonight. - Infinite uses
Trickery (Night) - If the target player is executed tomorrow, they will appear to be a chosen class. - 2 uses
See three Blue Dragon players executed, or survive to see the Blue Dragon defeated.

The Scorned :shield: :fire:

Neutral Social
Resolve (Passive) - Immune to occupation and target changing. Additionally, you are immune to death at night until you complete your objective.
Frame (Night) - Frame one of your targets. They will appear as a member of the Unseen or Cult to investigations tonight, depending on which is present in the current game. - 2 uses
Bait and Switch (Night) - Swap a player with one of your targets, redirecting all actions on one to the other. - 3 uses
Your objective is to survive to see one your targets executed, they are [X] and [Y].

The Scornedā€™s targets will always be non-unique members of the Blue Dragon (at the start of the game).

The Begrudged King (Unofficial Class) :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Contraband (Night) - Send a guard to frame your target. They will appear as a member of the Unseen or Cult, depending on which is present in the current game. - Infinite uses
You retain the objective you had before you became King.

Crowned from:

  • Scorned
  • Devil

New:

Scorned

Neutral Social
Resolve (Passive) - Immune to occupation and target changing. Additionally, you are immune to death at night until you complete your objective. Targeting a player with a night ability will mark them for the following day. This passive is retained upon class change.
Bait and Switch (Day) - Target player will be prevented from using day abilities for the rest of the day. This includes abilities that resolve during the night (Imprison, Scout). - 2 Uses
Incriminate (Night) - Frame target player. - Infinite Uses
Disguise (Night) - Target player will appear as the chosen class if they are lynched tomorrow. - 2 Uses
Survive to see 2 marked players lynched.

The Begrudged King (Unofficial Class) :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Scapegoat (Night) - Send guards to frame two targets. - Infinite uses
Survive to see 2 marked players lynched.

Crowned from:

  • Scorned

Fool reworked

Old:

The Fool :fire:

Neutral Social
Mask of Many Faces (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Trickery (Passive) - Immune to being occupied at night. Additionally, the night after your execution, all players who voted to execute you will be silently redirected to visit themselves.
Hide (Day) - You will be immune to death tonight. - 2 uses
Costume Examination (Day) - Learn the faction of the player you Masquerade as at the end of the night, if you use it. This ability is affected by framing, unlike Masquerade. - 2 uses
Masquerade (Night) - Appear as the class, faction and type of your target to investigations tonight. Abilities that change the apparent class of your target will not affect Masquerade. Additionally, if you die tonight you will also appear as the class. You will not know the class of your target. - Infinite uses
Your objective is to be executed for treason.

The Mad King (Unofficial Class) :shield: :fire:

Neutral Special
Trickery (Passive) - Immune to being occupied at night.
Madmanā€™s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone. Your initial accuser will die at the end of the night tonight. You also choose an heir to succeed you as King. The player you choose will immediately become The King. Additionally, your vote counts as two if there are more than 5 players alive.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Hide (Night) - No-one will be able to visit you tonight. - 2 uses
Your objective is to be executed for treason.

Crowned From

  • Fool

New:

The Fool :shield:

Neutral Social

Insanity (Passive) - Immune to death from non-BD attacks once. If more than 2 other non-BD are executed during the day you will kill yourself the next night. You will see the true nature of any tampered lynches.
Poor Fellow (Passive) - If you are lynched, the Unseen or Cult be informed that you were the Fool regardless of what you flipped as. You may also choose the class you flip as when lynched at any time before your execution.
Eavesdrop (Day) - Check the alignment of the target player. You will receive the result at the start of the night. (1 use)
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. Can target self. - Infinite Uses
Make sure no more than 2 other non-BD are lynched during the course of the game.

The Mad King (Unofficial Class) :shield: :fire:

Neutral Special
Trickery (Passive) - You are immune to occupation and redirection.
Madmanā€™s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections. Finally, your vote counts as two if there are more than 5 players alive.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Make sure no more than 2 other non-BD are lynched during the course of the game.

Crowned From

  • Fool

This is literally the best update

Wait never mind Fool still sucks

2 Likes

How did we fuck that one up

2 Likes

https://m.youtube.com/watch?v=P3ALwKeSEYs

In addition,

Weā€™ll take any suggestions for a replacement for Nobleā€™s Pull Rank, keeping in mind its impact on Aristocrat and Cult Noble.