I will. I need a bit of time still, I don’t wanna rush it, and wanna let some other people looking over it too first. I’m gonna try to be as transparent as possible. And I am interested in getting feedback for it by you guys, but only if it tries to be constructive feedback. A simple “no”, doesn’t help much, a “lmao don’t change that or I quit” is kinda… yeah… not helpful.
I’m looking forward not to simply opinions like “no”, I’m looking for answers like “no, because”.
win rate is zero for nk orange, you must be very salty
Again
When I’m not a zombie on tortoise data I promise I’ll be more helpful
Look I spent the last few minutes trying to find relevant stuff and came kinda close I guess
https://forum.imperium42.com/t/i-blame-alchemist/71649?u=orangeandblack5
Just thought to say thank you there Priestess. What you are doing is good and I do hope that things haven’t stressed you out here with the simpler answers in this first event.
Hopefully we will have longer answers on laptop by then. I’m in Uni doing this atm because serving the community is great imo.
Also can someone tell me what’s the problem with confirming a certain neutral killer is in the game if the neutral killer has a powerful ability but it confirms them.
Let’s say reaper could use souls to reap someone’s soul so everyone is notified that player is reaped, won’t go to dead chat, and can’t vote but counts for majority
If it’s an option the player can choose to make, why not?
I think what FK is getting at (And correct me if I’m wrong FK), we can experiment here with power levels. To see what works and what doesn’t.
This does indirectly connect in with Priestess’ things which are based on win-percentages.
Welp
time to make a juggernaut based NK :^)
Maybe a little late, but though I don’t play Mafia that much, from experience in forum games before for a solo player to have 20% win rate is ridiculous. The social nature of mafia game is more prominent in forum version due to the long time for interactions. For a NK to have 20% win rate means they have ability so powerful that they could still win despite being found out late game or that having their role revealed doesn’t involve their chance of winning.
Refer to my Revenant game muahahaha
And mine too.
Thing is I’m a neutral so bad I was locktown Fool
For me to survive to last four is unimagineable
yea, to have ~15 players lose every five games is fucking ridiculous.
I’m all for a 1/6 winrate.
I think 1/5 is the tiniest bit high
1/16 would be perfect balance but would still be to low in the fun department(even though neuts are the best to play/kill). Maybe 1/8 prob would be the best levels of fun/balance. I think anything above is way overpowered but extremely fun.
You have to give some leniency as neutrals have a huge impact on the Neutral Killer’s chances at winning. That is one of the reasons NK is very hard to balance.
I think the best way to balance NK would be by giving it a very high power to skill cap (Trash if you’re trash, but an excellent play will reward you greatly) unlike assassin who is a medium power low skillcap who’s best plays come easily however with low advantage.
If winning as NK is “impossible”, why not change the win con?
To what exactly though
cause, i dont see how you can change it without breaking the balance of NK.
because the game was balanced with the idea of a neutral killer existing
we would have to rework a lot of stuff to remove it, possible, but eh
Honestly, if were to remove NK, we would need to buff scum, add more neuts, and potentially add another starting scum member.
so yeah, there would have to be alot of work done if NK were removed.