FoL Feedback Thread

Then explain why day occupy is more balanced than Silence.

The Assassin :crossed_swords: :shield:

Unseen Killer
Apprentice (Passive) - If the Mastermind dies or is crowned King, you will take their place. This passive will pass on to the next converted player if you are crowned King. (Starting Assassin only)
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared) :crown:
Distract (Day) - Target player is occupied for this day. - 1 Use (shared)
Assassinate (Night) - Kill a player. - Infinite uses :crown:
2-for-1 (Night) - Kill two target players. - 1 use (shared) :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

occupied

1 Like

Because it does the same thing as serve wine so why wouldnt it also be a occupy. It doesnt make logical sense that one is and one isnt when they do the same thing but at a different part of the day

So this would be the old timer in me talking, but occupation is the act of preventing someones night action.

BUT, I can see that you want to make occupation into ā€œprevent someones X actionā€ where X is day/night depending on the cycle, which I guess can work with some wording tweaksā€¦ probably.

1 Like

Yes thatā€™s all I want to be consistent across the board

Thatā€™s not a hypothetical. Those wording tweaks actually happened.

1 Like

The Assassin :star:

Unseen Killer
Apprentice (Passive) - If the Mastermind dies or is crowned King, you will take their place. This passive will pass on to the next converted player if you are crowned King. (Starting Assassin only)
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared) :crown:
Distract (Day) - Target player will be unable to use their day abilities for the rest of the day. - 1 Use (shared)
Assassinate (Night) - Kill a player. - Infinite uses :crown:
2-for-1 (Night) - Kill two target players. - 1 use (shared) :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

From a balance perspective the only change is whether occ immune classes can be prevented from using day abilities in this way, correct?

This might actually be a linguistic issue where day is by some considered the 24h cycle.
Or at least thatā€™s what itā€™s for me.

1 Like

Like keeping it separate does make it more like tol and easier yes for those joining from the server. But from a FM side it doesnt make sense since these are things used across tons of other sites. Like with the current system we can even make new classes that are day occ proof but weak to it at night but with changing silence to be going through you only get night occ immunity

FM side?

I thought we are playing FoL :stuck_out_tongue:

Thatā€™s how it is currently and how it is intended to play even if cases like FOL 21 come up where mod interpretation can change the rules a bit

What does the f in FOL and FM stand for. And what category of games would you call tol

Make your rules more clear and better than the tol rules areā€¦ then we can talk about it. But if itā€™s just for the sake of ā€œmaking the game similiar to FM instead of ToLā€, then itā€™s a clear NO.

They are already

But thatā€™s subjective, to me and a lot of others they are. But to you where your deadset on just making this 48 hour tol I cant help ya

I want the best of both worlds. Clear rules AND the specialties of FoL.

1 Like

So whatā€™s unclear about distract being an occ. Just because it doesnt follow tol exactly does it make sense on why we have it as an occ