but You made alchemist first which isn’t a good test of balance if it requires long games to fully understand how balanced it is.
That’s why we are prodding around to see what works
King changes hopefully reduce swing substantially
Alchemist has existed since last year it was already created by myself and its getting added now
Also elected king gets a doublevote
yay or nay
Nay
Nay
I mean king that gets crowned in election so that becoming king as scum isn’t -ev
Actually indifferent
Meta plus mech confirmability
But still better than previous version
I guess it’s better then neut merc-alch whatever it was, I just feel like it’s going to be a poorly balance class just how it woks fundamentally.
It makes late game kings extremely dangerous to scum
Luxy
can you update the class card thread with what I posted in the private thread
It’s been 2 days
I am on mobile and will be for the next 2 months
F
The Blue Dragon
The Alchemist
Blue Dragon Special
Brew Potion (Day) - Brew a potion, each potion must be brewed once before you can brew the others again. [Infinite Uses]
Apply Potion (Night) - Use the potion you have brewed. You may save it if you wish. [Infinite Uses]
Potions:
- Truth Potion: Discover the target player’s class type pairing.
- Tar Potion: Occupy a player, you will be occupy and redirection immune while using this.
- Health Potion: Heal a player, preventing their death tonight and curing bleeding.
- Poison Potion: Attack a player, if they are a member of the Blue Dragon, you will commit suicide instead.
Defeat the Unseen or Cult and any Neutrals who seek to do you harm.
Converts into The Plaguebearer or The Cabalist.
The Archer (Unofficial Class)
Blue Dragon Killer
Multi-shot (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Eagle Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of BD with it. - Infinite uses
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
Converts into The Arbalest or The Acolyte.
The Butler
Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and target changing.
Nightshade Wine (Day) - Poison The King, causing him to die tonight if not healed. The king will not be informed if he is poisoned. If The King is Good, you will commit suicide. - 1 use, available starting Day 2
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight (Bypasses occupy immunity). - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Servant or The Invoker
The Chronomancer
Blue Dragon Support
Pocket Dimension (Day) - If you die tonight, delay it for 2 nights. This will delay bleeding in addition to attacks. - 2 uses
Time Warp (Night) - Delays a player’s death for 2 days. This will delay ongoing bleeding in addition to attacks. You can prevent a death multiple times. Cannot delay unhealable attacks or suicide. - Infinite uses
Distort Reality (Night) - Redirect all deaths that you have delayed to the target player. Can be healed and does not bypass death immunity. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
Converts into The Timesnatcher or The Ritualist
The Court Wizard
Blue Dragon Support
Arcane Empower (Day) - The player that you target with your ability tonight will bypass immunities (discounting conversion immunity) and be guaranteed to succeed with their actions. Their investigative abilities will always receive correct results. - 2 uses.
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Sage or The Ritualist
The Drunk
Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Force a player to target a second of your choice. (you won’t be immune to attacks or conversion if you force them to target you). You will only be seen visiting the first. - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Alcoholic or The Invoker
The Good King
Blue Dragon Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If you are lynched, all members of the Blue Dragon will lose their Royal Blood passive.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Swear Fealty (Night) - Make a player permanently immune to conversion. - 1 use (Starting King Only.)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
The Hunter
Blue Dragon Killer
Wolf Companion (Day) - Summon a wolf companion to attack a player. They will bleed and die in two nights if not healed. You may not use your Wolf Companion after using your Bear Companion the previous night. - 1 use
Bear Companion (Night) - Summon a bear to protect you, granting you death and conversion immunity for the night. You will kill any attackers (Bypasses night immunity). You may not use your Bear Companion after using your Wolf Companion the previous day. - 2 uses
Hunter’s Mark (Night) - Target two other players. If the first visits the second, you will attack and occupy the first. You will only be seen visiting the first. - 2 Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Poacher or The Acolyte
The Knight
Blue Dragon Killer
Armored (Passive) - Your first successful use of Defend will not kill you.
Defend (Night) - You will guard the target player tonight, giving your life to kill their attacker(s). - Infinite uses
Cold Steel (Night) - Choose a player to attack. If they are a member of the Blue Dragon, you will also take your own life. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Enforcer or The Acolyte
The Maid
Blue Dragon Investigative
Change Sheets (Day) - Target two corpses. At the end of the night, learn if they were killed by the same player. - 2 uses
Rumor (Day) - Target player will be “last checked” in regards to Matchmake. Cannot be used day 1. - 2 Uses.
Matchmake (Night) - Test if target is compatible with the player you last checked. - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Compatibility:
- Members of opposing Factions are not compatible
- Royals are not compatible with each other
- Members of Neutral Factions are compatible with everyone that they can win with
- The Scorned is incompatible with whoever they mark this night
Converts into The Handmaiden or The Seeker
Original Post - Credit to Jammy
The Mystic
Blue Dragon Social
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Priest will not spawn.
Warp Reality (Day) - Remove either majority or plurality from the execution system today. - 1 Use
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Telepathy. - Infinite Uses.
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Illusionist or The Apostle
The Noble
Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Court Spies (Day) - Select 2 players. Send a message saying “Noble’s Spies close in on you!” to any targeted members of the Unseen/Cult. Those targeted members will be removed from Unseen/Cult chat for the coming night and day. - 2 uses.
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite UsesThey were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.Bounty (Night) - If target player is executed tomorrow and is Blue Dragon then there will be an additional vote for execution. Only one Bounty may take effect per day. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Aristocrat or The Apostle
The Observer
Blue Dragon Investigative
Little Bird (Day) - Send a bird to track if target player leaves their room that night or not. In addition, you will learn if any players visited target player or not. You will be told at the end of the night. - 2 uses
Follow (Night) - Watch someone to see who visits them. - Infinite uses
Stalk (Night) - Track a player to determine who they visit. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Nightwatch or The Seeker
The Paladin
Blue Dragon Investigative
Cleanse (Day) - The player you target with Test of Faith will also be immune to conversion tonight. - 2 uses
Test of Faith (Night) - Learn if your target is a member of the Cult. - Infinite uses
Smite (Night) - If anyone attacks you tonight, you will kill them. Bypasses night immunity. You will be immune to death and conversion while doing this. - 1 use
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Seeker
The Physician
Blue Dragon Support
Remedy Studies (Passive) - You are immune to bleeding.
Inoculate (Day) - Prevent a player from being poisoned or bled for the rest of the game. - 1 use
Exhume (Day) - At the end of the night, learn what faction killed a player. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Self-Care (Night) - Heal yourself tonight. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Herbalist or The Ritualist
The Priest (Unofficial Class)
Blue Dragon Social
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Mystic will not spawn.
Call of The Dead (Passive) - You can talk to the dead at night.
Last Rites (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. You may not use the same corpse more than once - Infinite Uses
Channel (Night) - The target dead player’s voice will be brought back to life until you die. They may speak and use your vote. Upon being converted, target dead player will also be converted, provided they can be. You are immune to occupation and redirection while using this ability. - 1 use
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Soulcatcher or The Apostle
The Prince
Blue Dragon Killer
Unstoppable (Passive) - You cannot be occupied at night, even by means that bypass occupy immunity. You are also immune to target changing.
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to jail at night occupying the target (Bypasses occupy immunity) and preventing visits to them. You both will be able to send each other a single 1000 character message through the host. - Infinite uses
Execute (Night) - Kill the player you have jailed (Bypasses night immunity and healing). If the executed is a member of the Blue Dragon, you will not be able to execute for the rest of the game. - 3 uses
Mercy (Night) - Heal the player you have jailed. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
The Princess
Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Flirt (Night) - Flirt with a player, you get a pairing of class types. Their class type will be one of the two. The pairings are Killer/Offensive, Support/Social and Special/Investigative. - Infinite uses
Will-o-Wisp (Night) - Release a Will O’ Wisp, lighting your target’s room. You will learn their faction. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Duchess or The Seeker
The Sheriff
Blue Dragon Investigative
Scout (Day) - Scout a player. You will know if the unseen visit that player at any point afterwards. The scout will stay on the player until you command them to watch someone else - Infinite uses
Expert Investigation (Night) - Learn if your target is a member of the Unseen. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Marshal
The Tavernkeeper (Unofficial Class)
Blue Dragon Offensive
Steadfast (Passive) - Immune to occupation and target changing.
Dose (Day) - Target player is occupied for this day. - 1 Use
Mix Rooms (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row. - Infinite uses
Serve Ale (Night) - Redirect a player to themselves. - 1 Use
Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
Converts into The Wench or The Invoker.
The Unseen
The Alcoholic
Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Force a player to target a second of your choice. (you won’t be immune to attacks or conversion if you force them to target you) You will only be seen visiting the first. - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Arbalest (Unofficial Class)
Unseen Killer
Volley (Day) - If you shoot a bolt at one of your marks tonight, also attack any other players with a mark. You are immune to redirection this night. - Shared uses with 2-for-1
Raven Shot (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Assassin attempts to carry out a kill, you will instead shoot their target for them. - Infinite uses
Pin Down (Night) - Place a mark on target player. A marked player is no longer death immune, nor able to be made death immune, nor can they be healed. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.
The Aristocrat
Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Incriminate (Day) - Slip a player forged documents, making them appear evil to investigations tonight. - Infinite uses
Bounty (Day) - If target player is executed this day and is Blue Dragon, then there will be an additional vote for execution. Only one Bounty may take effect per day. - 2 uses
Pull Rank (Night) - In the coming day, your target will require one less vote to be executed. - 2 uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite UsesThey were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Assassin
Unseen Killer
Apprentice (Passive) - If the Mastermind dies or is crowned King, you will take their place. This passive will pass on to the next converted player if you are crowned King. (Starting Assassin only)
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared)
Distract (Day) - Target player is occupied for this day. - 1 Use (shared)
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Duchess
Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Learn a player’s class type. - Infinite uses
Allure (Night) - Learn target player’s exact class if they are Blue Dragon. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Enforcer
Unseen Offensive
Protection (Night) - Prevent visits to a chosen Unseen member. - 3 uses
Frenzy (Night) - Guarantees The Assassin will kill the target. Bypasses everything that may prevent them from attacking. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Evil King
Unseen Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities do not count as visits. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cast Shadow (Night) - Target player will be night immune this night and appear as a selected BD class to investigations for the rest of the game. - 1 use (Starting King only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Handmaiden
Unseen Investigative
Search Room (Day) - At the end of the night, learn if a flip has been tampered with and by which class. - 2 uses.
Matchmake (Night) - Check 2 players to see if they’re the same class type. Learn their exact class if it matches. - Infinite uses
Prying Servants (Night) - Target a dead player. You will learn all the players that visited them on the night they died. Does not count as visiting. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Original Post Credit to Jammy
The Herbalist
Unseen Offensive
Remedy Studies (Passive) - You are immune to bleeding.
Disembalm (Day): At the end of the night, learn what classes killed a player, or if they committed suicide. - 2 uses
Pseudocide (Night) - Target one of your fellow Unseen, healing them this night and causing them to appear as selected BD class to investigations. - 2 uses
Defile (Night) - If targeted player dies tonight, they will appear as a class of your choice. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Illusionist
Unseen Social
Warp Reality (Day) - Remove either majority or plurality from the execution system today. - 1 Use
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Warp Reality. - Infinite Uses.
Construct Reality (Night) - Your target will receive incorrect results from investigations tonight, and will appear to be the Assassin to any investigations on them. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Marshal
Unseen Investigative
Bribe (Day) - Learn if a player is a member of the Blue Dragon. - 2 uses
Interrogate (Night) - Target any number of players and declare a class name. You will learn if any of those players are that class (but not whom) - Infinite uses
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.
The Mastermind
Unseen Special
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. You will know if someone tries to occupy you or change your target. You do not appear as Unseen for the first 3 nights.
Dirty Work (Day) If there are no more Unseen members left, you can become The Assassin at the beginning of the night. - 1 use
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Foresight (Night) - Determine a player’s converted class type, or if they cannot be converted. Additionally, you will know who they visit and who visits them. - 4 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Nightwatch
Unseen Investigative
Little Bird (Day) - Send a bird to track if target player leaves their room that night or not. In addition, you will learn if any players visited target player or not. You will be told at the end of the night. - 2 uses
Stalk (Night) - Watch someone to see who visits them and who they visit. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Plaguebearer
Unseen Special
Brew Potion (Day) - Brew a potion, each potion must be brewed once before you can brew the others again. - Infinite Uses
Apply Potion (Night) - Use the potion you have brewed. You may save it if you wish. - Infinite Uses
Potions:
- Truth Potion: Discover the target player’s class if they are a member of the Blue Dragon.
- Tar Potion: Occupy a player. You will be occupy and redirection immune while using this.
- Health Potion: Heal a player, preventing their death tonight and curing bleeding. If used on a member of the Unseen, this will additionally make them appear as a member of the Blue Dragon to investigative abilities.
- Volatile Potion: Tomorrow, you may choose to cause a player to bleed uncontrollably. They will die in two nights if not healed.
Defeat the Blue Dragon and any neutrals that stand in your way.
The Poacher
Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing.
Rabid Wolves (Day) - Lure rabid wolves to attack a player. They will bleed and die in two nights if not healed. - 1 use
Spike Traps (Night) - Place a spike trap outside a player’s room. No one will be able to visit the player, and they will be occupied. - 3 uses
Snare Trap (Night) - Occupies the target player for 2 nights (this night, and the next night) if they leave their room. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Sage
Unseen Offensive
Dark Rune (Day) - Choose a player. If that player uses an ability today they will target themselves with it. - 2 uses
Shock (Night) - Force target player to target themselves. - Infinite uses
Wall of Fire (Night) - Prevent all visits except that of The Assassin from affecting your target. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Servant
Unseen Offensive
Dutiful (Passive) - Immune to occupation and target changing.
Chaotic Wine (Day) - Poison The King, causing them to die tonight if not healed. The King will not be informed if they are poisoned. If The King was Good, all players will lose their Royal Blood passive permanently (the court will not be notified). - 1 use
Serve Wine (Night) - Occupy a player. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Soulcatcher (Unofficial Class)
Unseen Social
Grave Whispers (Passive) - You can talk to the dead at night.
Curse (Day) - Make target player believe they are bleeding. - 2 uses
Bind Soul (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. - Infinite Uses
Seance (Night) - The target dead player’s voice will be brought back to life until you die. They may speak and use your vote. Target dead player will also be converted, provided they can be. You are immune to occupation and redirect while using this ability. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Timesnatcher
Unseen Support
Rewind (Passive) - If you become an Assassin and have no uses of Two-For-One left, you will regain a charge.
Time Snatch (Night) - Target a bleeding player. Causes the bleeding to speed up and kill them tonight. - 2 uses
Dark Dimension (Night) - Make the Unseen appear not suspicious to investigative abilities. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.
The Wench (Unofficial Class)
Unseen Offensive
Steadfast (Passive) - Immune to occupation and target changing.
Dose (Day) - Target player is occupied for this day. - 2 Uses
Mix Rooms (Night) - Target 2 players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. Can target self. - Infinite uses
Serve Ale (Night) - Redirect a player to themselves. - 2 Uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Cult
The Acolyte
Cult Killer
Hemorrhage (Day) - Invoke Mithras’ will to cause a target to start bleeding uncontrollably. They will bleed and die in two nights if not healed. - 1 use
Blood Barrier (Day) - Create a wall of blood granting target player death immunity this night. Can target self. - 2 uses
Curse of Corax (Night) - If the target is bled tomorrow, they will die in 1 night instead of 2 nights. - 1 use
Sacrilege (Night) - If the Cult Leader’s conversion fails or they use Eradicate, you will shoot their target(s) for them instead. Does not count as a visit. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.
The Apostle
Cult Social
Royal Blood (Passive) - Votes to become king count as two for you.
Transcendence (Passive) - Dead Cult will be able to talk in Cult chat as long as you are alive.
Baleful Hush (Day) - Remove either majority or plurality from the execution system today. - 1 Use
Corrupt Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Baleful Hush. - 2 uses
Mithras’ Influence (Night) - In the coming day, your target will silently require one less vote to be executed. - 1 use
Mithras’ Puppetry (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.
The Cult Leader
Cult Special
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use
Blood of Mithras (Day) - Sacrifice yourself bypassing all protection this night and flip as class of your choice. Other Cult members gain 1 use of all their limited use abilities. This occurs before promotion. This ability only works if you do not die due to any other means. - 1 use
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Eradicate (Night) - Unleash ancient power within Mithras, attacking 2 target players at once. This ability will be seen visiting the first target only. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.
The Cabalist
Cult Special
Shape Flesh (Night) - Choose your night action from one of the following. Each can only be done once.
Voodoo Doll - If the Cult Leader uses Eradicate tonight, they may target an additional player at the cost of bleeding you if they do.
Corrupt Intervention - Occupy a player tonight and tomorrow.
Jinx - Determine a player’s class type.
Blood Moon - Target any player. They will appear to be a member of the Blue Dragon if Cult, or a member of the Cult if anyone else.Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.
The Devout King
Cult Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Dark Gods Crown (Night) - Select a dead Cultist and a living player. Depending on the Cultist’s class a different effect will occur. Each corpse can only be used once.
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.
Dark Gods Crown Effects:
Seeker - You learn of the players class type.
Cabalist - If the targeted player is not cult, they will lose all uses in their limited usage abilities
Ritualist - You will prevent visits to the player.
Invoker - The player will be occupied.
Apostle - The player will be given incorrect feedback for their ability tonight.
Acolyte - The player will be unable to be healed for the night.
Cult Leader - The player will be framed.
Devout King - The player will be bled sometime during the next day.
The Invoker
Cult Offensive
Fanatic (Passive) - Immune to occupation and target changing.
Bewilder (Day) - Target player is occupied for this day. - 1 Use
Chains of Corax (Night) - Redirect a player into a chosen player. If you choose to make them target themselves, occupy them instead. - 3 uses
Teleport (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row. - 1 use
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.
The Ritualist
Cult Support
Brotherhood (Day) - Make a Cult Member appear as selected BD class to investigations this night. Can target self. - 2 uses
Blood Ward (Day) - Prevent visits to target player this night. - 1 use
Strength Of Corax (Night) - The Cult Leader’s Eradicate or Acolyte’s Sacrilege will bypass night immunity and healing tonight. - 1 use
Mithras’ Mercy (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. Can target self. - 3 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.
The Seeker
Cult Investigative
Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Mithras’ Murmurs (Day) - Frame target player this night. - 2 Uses.
Gaze (Night) - Learn a player’s class type. - 2 uses
Identify (Night) - Discover who a player visits, and who visits them. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.
Neutral
The Fool
Neutral Social
Insanity (Passive) - Immune to death from non-BD attacks once. If more than 2 other non-BD are executed during the day, you will suicide the next night. You will see the true nature of any tampered lynches.
Final Prank (Passive) - You may use Deceive 2 times after the day you get lynched.
Mask of Many Faces (Day) If you are lynched today, you will flip as the class of your choice. - 2 uses.
Eavesdrop (Day) - Check the alignment of the target player. You will receive the result at the start of the night. (1 use)
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. Can target self. - Infinite Uses
Make sure no more than 2 other non-BD are lynched during the course of the game.
The Mad King (Unofficial Class)
Neutral Special
Trickery (Passive) - You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Make sure no more than 2 other non-BD are lynched during the course of the game.
The Inquisitor
Neutral Investigative
Zealous Pursuit (Passive) - You hunt three heretics. Their starting classes are [x], [x] and [x]. They are knowing of their own heresy and will each be informed that they are heretics before the start of day 1. You will commit suicide after completing your righteous mission.
Holy Blessing (Passive) - You are death and bleed immune only once.
Interrogate (Night) - Learn whether target player is a heretic. Does not bypass tailoring effects. - Infinite uses
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Blue Dragon Heretic classes from Zealous Pursuit. If incorrect, disable Holy Blessing and Ruthless Efficiency. If correct, provided they are a heretic, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses
Live to see all heretics die.
Heretics cannot be Neutrals, Unique Blue Dragon, or Kings.
The Inquisitive King (Unofficial Class)
Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Archbishop (Passive) - Immune to occupation and redirection. You are immune to death and bleeding once. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard Shakedown! (Night) - Learn if target player is a heretic. If so they cannot be prevented from dying by any means this night. If not, they will be death immune this night. - Infinite uses
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Blue Dragon heretic classes from Zealous Pursuit. If incorrect, disable your one time death/bleeding immunity and Ruthless Efficiency. If correct, provided they are a heathen, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses
Live to see all heretics die.
The Mercenary
Neutral Support
Failure (Passive) - If your targets both die, you will commit suicide.
Saviour (Day) - If one of your targets is voted for execution today, take their place. - 1 use
Stand Guard (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 4 uses [if target is king]
Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].
The Mercenary’s targets will always be convertible Blue Dragon classes, Neutral Killer or starting Cult/Unseen.
The Plutocratic King (Unofficial Class)
Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If your targets have died and you would be executed, then there will be no more Kings this game.
Fortitude (Passive) - Your vote counts as two if there are more than 5 players alive except during a Grand Trial. Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 2 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game or to survive. Your targets are [x] and [y].
The Scorned
Neutral Social
Utter Contempt (Passive) - Immune to occupation, target changing and visit prevention. Additionally, you are immune to death at night once. Targeting a player with a night ability will mark them for the following day. After achieving your win condition, your abilities will be disabled and you will suicide this night. This passive is retained upon class change.
Bait and Switch (Day) - Target player is occupied for this day. - 1 Use
Incriminate (Night) - Frame target player. - Infinite Uses
Disguise (Night) - Target player will appear as the chosen class if they are lynched tomorrow. - 2 Uses
Survive to see 2 marked players lynched.
The Begrudged King (Unofficial Class)
Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Scapegoat (Night) - Send guards to frame two targets. - Infinite uses
Survive to see 2 marked players lynched.
The Sellsword
Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by a Blue Dragon player, however. You will additionally appear as a member of the Unseen or Cult to investigative abilities.
Contracted (Passive) - Immune to occupation and target changing. As long as you remain alive, Blue Dragon classes that are passively immune to occupation are not.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses
Intimidate (Night) - Occupy a player. - Infinite uses
See the blue dragon defeated at any cost.
The Warlock (Unofficial Class)
Neutral Offensive
Dark Magics (Passive) - You appear as a member of the Unseen or Cult (depending on which is present in the game) to investigations. Also, you are immune to death at night, once. This will not apply if attacked by a Blue Dragon player, however.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action’s name to you. - 4 uses
Carnage (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - 1 use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. You will only be seen visiting the first. - 3 uses
Seeming (Night) - Make yourself and one other person that you visit appear as members of the Blue Dragon to investigations. - 2 uses
See the blue dragon defeated at any cost.
Original Post Credit to ThePlex
The Spiteful King
Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
See the Blue Dragon defeated at any cost.