FoL Feedback Thread

Normal scum player: ok I need to get BD mislynched
FoL20 MM: ok how can I get myself lynched or csed or shot so they cant kill my valuable Assa and Aristo in the same day, and solve the game by having votes

which should be nerfed by making knight
shocker shocker
guiltless!

Why is Visit Prevention first?
Why should a Drunk be unable to deb me just because I targeted the jail or some other prevent.
Shouldn’t the Drunk force me to another player before I manage to hit the prevent?

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hes referring to abilities that prevent visits

So if you hit a visit prevent, then you should be unable to be debauched by a Drunk because of the ordering that he’s suggesting.

So for example, I’m a Phys.
I decide to heal someone who happens to be in jail.
I get prevented because of that.
A Drunk decides to deb me to someone else instead.
He will fail because I’m already prevented which already made my ability fail.

the visit prevent is the effect of actually applying it

its basic Order of Operations

I think this means more things along the lines of “Arete the Court Wizard uses Ice Ward on Kape, Kai the Drunk tries to redirect Kape, the redirect is supposed to fail because Kai is prevented from visiting Kape”

Slight problem with this list, actually

it means that CW’s using Ice Ward (and any other visit-prevention abilities) can’t be occupied or redirected

Mystic is suppose to be social.

I’m talking about abilities targeting the same person

ie a sellsword and drunk targets John
The sellsword blocks visits
The drunk is unable to redirect John as a result

They can still be roleblocked and such
The system only comes into play in regards to conflicts in interaction

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We are talking about natural action resolution here
They dont work like tol, and I never understood them tbh, they are still too complicated for me
Tbh I never cared either, I just used tol action resolution when hosting cause that was way easier and way more logical

This is for all intents and purposes ToL action resolution with an asterisk that fixes the multiple people targeting issue

ToL used to have HH
It has Merc (which used to have visit prevention)

Despite the players Merc guarding not being able to be occupied (VP), they could be bypass occupied then the player they guarded could be occupied, despite being on different rungs

The system is NAR

NAR is like quantum mechanic right?
If you dont look at an ability (thx to limited feedback) everything is normal
But if you start to look at an ability because you have to give feedback, its getting very weird

https://wiki.mafiascum.net/index.php?title=Natural_Action_Resolution/Normal_Game

It’s just a system of handling actions and their interactions

ToL is just like:
Go from 1 to 16
Resolve attack abilities
Go from 1 to 16
Resolve heal abilities.
Go from 1 to 16
Resolve conversion abilities

See you say this and yet we both know that CW exists

Even CW works like that