FoL Feedback Thread

what’s especially not good with the strongman example in particular is that if the NK is considered lock BD (in other words, they’ve played spectacularly) that actually increases the chances of cultseen screwing themselves over

I’ve been saying this for a while now
But cool idea time

this is a fundamental problem with multiball but with the extreme power offerred to NKs in FoL it’s particularly bad

:thinking:
I thought they are too weak to win?

i’m not quite sure, because i am still a bit rusty on some of the more recent changes, so I’m rereading the class cards, but i’m sure if we collectively put our heads together we can think of something

they’re both. we’ve been giving them power to try and get them to win, which is reasonable, but they are still being quashed by pure numbers. simultaneously weak yet strong, essentially

1 Like

I do see a reason to buff cult, but why unseen? Unseen is in a good shape I think
There are just too many confirmable BD right now in game imo.

I mean same p sure but having Ici/Emilia on board is new

Then we can eliminate those problems. I was thinking in a more theoretical sense, and we’d need to think more specifically to formulate an EFoL.

i’m like 90% sure i’ve made this suggestion before months ago

Is an extra starting scum roughly equivalent to NK?

Dumb idea, don’t take me too serious here:
add another NK
:joy:

no, because a starting wolf doesn’t carry the KP of an NK.

4 Likes

^

Dumb idea:
Replace all players with nks
Last man standing wincon

2 Likes

EINKFoL

3 Likes

removing NKs naturally debuffs both antagonist factions since statistically less BD will be dying on average. i’d suggest that we debuff BD instead of buffing cultseen?

like, extra starting wolf, but we also nerf some of the more powerful elements of the BD

Time to re-do this

One of the ideas was just to add another neutral. 2-3 neuts in 18p seems not too wrong.
But I’m not sure if it is enough to shift the meta