Werf
do you have any actual reasons based on balance? because I donāt want to get rid of NKs that much; i just think it might be our only option.
I donāt think you have a great reason based on balance and they are a pivotal part of ToL, so FoL should take that over. Itās like taking away king. Itās less of a balance headache, but itās not FoL anymore.
Also I very much dislike the ājust discard itā option.
i mean, you have no reason to say that iām wrong
nks have been a massive headache for us and theyāre not as unique to FoL as King or Conversion
How have they been a massive headacheā¦
King is something Iāve not seen in any other setup, and Conversion works in an extremely unique manner in ToL/FoL, simmilarly to how the uniqueness of having two alternative wolf factions. NKs are just a thing that exists in a lot of rolemadness setups, though.
they have a low winrate but high impact, and are extremely EXTREMELY swingy, and have also limited our design space when it comes to buffing cultseen as we have to account for NKās existence
K
Itās time to go
i cant say i know you well
but welcome back
i agree but trying a 16p EFoL with no NK is certainly something that may be worthwhile
because like it or not my opinions arenāt always right
staying true to traditional ToL is important butā¦ i think experimenting for the sake of balance is better than just stubbornly saying āno keep nk in cause tol has nkā
They have a low winrate? Buff them. No duh that going to 18 players without any additional compensation for classes that need it like ones with limited use abilities or wincon dependent on player number/length of games is going to not go completely smoothly.
You wanted to buff cultseen for killing Prince, you can also buff NK to kill Prince. King/1-2 neuts/NK/Prince. Itās all swingy. FoL is swingy.
Yeah, they are not making things more simplistic for balance. That doesnāt mean the only feasible option is to remove them.
That wasnāt the reason
Well we can try both, daughter. Trying to buff NK to make him worthwhile. If we failā¦ trying to remove him
we just need to give every NK 1-2 mindflayer length passives so nobody actually knows what they do
id imagine testing āno nk 16pā is much easier than ābuffed nk 18pā since weād have to agree on NK buffs
No NK 16 p is super BD-sided.
here are a few examples from earlier in the thread obnoxiously reposted
which is why that wouldnāt be the only change we test, obviously. weāre thinking of replacing it with an NE slot, adding more neutrals to the game in general, and nerfing some of the BD.
Itās really not that difficult to balance that out. Give NKs tools above the strongmans that cultseen have.
Which sounds more intensive than buff NKs a bit.
which now means that we have to come up with a dumb power-scaling system a la ToSās attack and defense values, something which is problematic for many reasons