So it doesnt hardconfirm healers/knights
Sure there is a maximum kills per night from scum. But there is no minimum.
well i mean
we’re adding more neutrals to replace the NKs
i’m sure at least one can have KP on it still, just nowhere near as much as an NK
lol in SFoL18
oh yeah i remember when orange did that
Let them choose one or the other?
it soft confirms them at best due to limited feedback. And at worst is completely meaningless because the prince is a continuous alternative explaination.
general Kenobi
guys stop we don’t need 20 more
General kenobi
Bad Marshal
Ok so how about this. We make a NE/NK spawn each game. Like 66% NE and 33% NK or 75 25. That way NKs are way less present but can still fuck things up when they do spawn. Meaning Scum have to be way more worries about wether they can trust that slot. I agree on removing Warlock, SS, and Fool from main neut spawn and adding more neuts to compensate both new roles. I also like Geydes 2 for 1 idea on making it strongmanned if they double target up on one target. This way we can buff and nerf both sides way more efficently while also keeping TOL things like a NK
That’s definitely worse
That’s like objectively way swingier than what we have right now
And the idea is we are trying to reduce swing to focus on tweaking balance
Yeah but theres two trains of thought keeping it and removing it. I was just trying to do middle ground
The middle ground of two bad ideas is still a bad idea
A consistently problematic element is often better than SOMETIMES having a problematic element.
Being able to rely on the assumption that something exists is extremely useful to balancing it.
Rework the existing NKs into regular neuts
Imagine us registering a player for MU’s Championship after we rename ourselves.
Home community: Forum of Fortnite
Our representative would get policy lynched or nightkilled early.
I do like the idea of removing NK in favor of a lost wolf or something though. I’m thinking it might benefit Cult though? Cult wins with numbers and having even 7 people on their side at some point, potentially (4 Cult, DK, NE + NE/other neut), especially in a 16p, would be a bit broken. I guess you rerand a game like that, but still.
The thing with NK is that it’s not automatically going to side with evils. Removing NK and adding a guaranteed NE might be too wolfsided FMPoV.