FoL Feedback Thread

I would assume you die

But no, thatā€™s impossible.

As you have to stay alive anyway because you canā€™t be executed if your targets are dead and you just die.

According to the Pass The Torch ability, it relies on it.

Well the wincon needs one target to be alive still

so if both ur targets die, you leave game and hen there wont be any more kings if ur exed

This is specified once again.

:wink:

or to survive

1 Like

ahhhhhh

Yeah, that was stupid in the last game with Plutocratic King, they just tried to exe their own targets so they can win with the NK

I did not notice that.

But I disagree with it in general.

This is literally how Merc is NOT intended
ā€¦ I think.
I mean, winning together with the NK makes sense.
But killing off intentionally your own targetsā€¦ not really.

1 Like

Make it so if he votes his own targets he loses?

or at least votes them and they are exed

That would make the problem worse, not better :eyes:

The Plutocratic King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If your targets have died, you will commit suicide.
Fortitude (Passive) - Your vote counts as two if there are more than 5 players alive except during a Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 2 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].

A simple change. She commits suicide upon her targets deaths.

2 Likes

(I hate neuts suiciding, but here it does make sense)

Either that or another simple change.

The Plutocratic King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If both your targets die, you will dethrone yourself from King and leave the court as a failure.
Fortitude (Passive) - Your vote counts as two if there are more than 5 players alive except during a Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 2 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].

Literally instead of commiting suicide they will dethrone themself and leave the court.

Make them take the crown with them to deter them from being Kingmakers

On the topic of Kingmakersā€¦

Queen

The Queen :shield:

Neutral Support
Queen Consort (Passive) - During elections for a new King, votes count for you twice. If a King election fails or you become King, you will become the Reagant Queen. You are considered royalty.
Shared Quarters (Passive) - You are death immune whenever the King is.
Royal Influence (Day Ability) - If the King uses Grand Trial today, all royalā€™s votes for guilty or innocent will be doubled. - 2 uses
Donation (Night Ability) - Refund a limited use ability to another player. - 2 uses
Enact Policy (Night Ability) - If there is to be a King election tomorrow, only royals may be elected to the throne. The court is not aware of this. - 1 use

Survive to see the Kingā€™s faction win.

The Reagent Queen :crown: :shield:

Neutral Special
Line of Succession (Passive) - No more Kings can be elected upon your death.
Last Head of State (Passive) - Your vote counts as two, including during the Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guards! (Night Ability) - Become death immune for the night. - 2 uses
Blame Treachery (Night Ability) - Send a guard to execute a player. Only usable on players who voted to execute or attack the previous King. Disables usage of Grand Trial tomorrow. - 2 uses

Survive to see the previous Kingā€™s faction win.

Thoughts on this?