FoL Feedback Thread

Why does that have to be the case?

Cuz paranoia

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Suggesting a return for this class, maybe change it a bit.

The Alchemist

Neutral Support
Coagulate (Passive) - You are immune to bleeding.
Extract Essence (Day) - Cause a player to bleed. They will die in two nights unless healed. If you successfully bleed a member of the Blue Dragon, you will gain an extra use of Crimson Potion. You find out if you gain a charge at the start of the night.- 2 uses.
Crimson Potion (Night) - Heal a player, preventing their death and curing any poison or bleeding. Can target yourself. - 2 uses
Emerald Potion (Night) - Kill a player. - 1 use
Your objective is to survive.

Convert Immune

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The class is boring as this way

it’s just too weak for it to be fun to play

Remove all classes
Add Alch
Change alch wincon to be the last player standing

brb starting up and alch battle royale turbo

what about GI?

GI turbo but only the alchemists on there will be used.

time to make tons of BD class rip offs with alch wincon

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Remove all classes
Add Citizens and Mafia goons

Make the game 12v3 mountainous

Forum of Salem when

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ToS implies that it is townsided

That’s why ours is Forum of Salem

How about we just test things out again, with a third EFOL

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maxwell
evil social
unreadable (passive): you are lynch immune as long as you make 30 or less posts per day
ignorant (passive): negative effects are delayed by one night
order (night): negate a player’s vote today. they will not count toward majority

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I’d honestly be up for a mess of a mass change in a lumped up SFoL

See which ones work out well in practice and try out EFoL with them

The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will secretly count as two today. - 2 uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses

They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.

Bounty (Night) - If target player is executed tomorrow and is Blue Dragon then there will be an additional execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Aristocrat or The Apostle
Cult points: 2 - Each Ability Costs: 1

New Aristocrat Class Card

The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will secretly count as two today. - 2 uses
Incriminate (Day) - Slip a player forged documents, making them appear evil to investigations tonight. - Infinite uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses

They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.

Bounty (Night) - If target player is executed tomorrow and is Blue Dragon then there will be an additional execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

New Apostle Class Card

The Apostle :crossed_swords:

Cult Social
Dark Words (Passive) - While you live, living and dead Cult members can communicate at night.
Eminence of Mithras (Day) - At the end of the day, you will learn who voted for whom during today’s king election. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

The King

Unknown Special

Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If you are lynched, all members of the Blue Dragon will lose their Royal Blood passive.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Starting King ability

Rolelist Changes:

King (65% Good, 35% Evil / Devout)
Mastermind/Cult Leader
Assassin/Random Cult
Prince
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon / Random Neutral Non-Killer
Random Neutral Non-Killer
Neutral Killer

Solic note: Basically removal of potential random neutral non-killer slot and guaranteed paladin/sheriff slot.