The biggest issue I see with ‘scum wins visit prevention’ is that two scum visit preventers could target the same target
mindmelding with Solic
probably BD
because i vastly underestimated how many visit preventers existed
note to self: look at every class card before i make a suggestion assuming only 2-3 classes have visit prevention
This will always happen with multiball I’d think. SvS violence. Possessor killing Cult like recently is a more egregious example of that. More appropriate scenario is a Sellsword blocking an Invoker for instance. I don’t see a neat solution for this.
The way I see it, Sellsword visits first so everything else cancels. Sellsword needs to be rewarded for a quality decision.
Sellsword isn’t going to get off many Stonewalls and the play makes for a greater aspect of “Well who is lying?” if the Stonewall hits, NK hits that target and CW tries to Ice Ward. Is there a Sellsword or is the CW lying?
Why does Sellsword visit first?
And there are other classes from various alignments that can prevent visits, so they muddle that argument a lot.
Here is a fun one that should probably just be changed.
A BD king swear fealties someone BD that’s not Prince. That player dies. Soulcatcher tries to revive them.
Swear Fealty (Night) - Make a player permanently immune to conversion. - 1 use (Starting King Only.)
That should probably become permanently immune to conversion until they die.
Probably because Sellsword has traditionally priority over everything else (except Prince of course). That’s the niche of the Sellsword - to be the ultimate counter.
Fairly sure I made a post about interactions, detailing OoO for offensive abilities
But if that doesn’t apply, ehhh
Its the entire Sellsword gimmick. Why should they be punished for making the right decision?
which post
It’s the entire Court Wizard gimmick to be a support. Why should they be punished for making the right decision?
Making an exception for Sellsword out of all visit preventers seems weird to me. If there would be any priority chain, I’d argue Demon should be on top anyways.
CW wasn’t designed to be the ultimate counter
Ice Ward definitely was designed as ultimate protection.
Same question applies for how to handle Court Wizard vs Ritualist.
Mercenary vs Sellsword.
Demon vs Mercenary.
etc.
Or just one blanket rule for all of them.
Prevention IS a problem indeed, and that’s why we don’t have it anymore in tol. But for some reasons fol never removed it
If you want to have an easy solution for this… remove prevention.
If you want to have the lazy solution… say it cancels each other out
If you want the mechanical solution, make a full priority list. Guidelines for that: evil abilities of the same type are always stronger than the good type. etc. Ask the tol players in case you do that, they kinda can feel which abilities should have priority over the others.
Or you go the good old “players with lower number have priority” route. It’s not elegant but it is mechanically very clear.
When I hosted, I did last one. Not elegant at all, but it helps the host and the players to have an answer to every mechanical possibility.
the lazy solution is the correct one
reasonable action resolution, pretty much the only reliable method for resolving all problems barring time travel, says that they cancel each other out, since the same action cannot appear twice in a dependency chain
so for example:
Does X get investigated?
- Reason for Yes: Sheriff targeted them
-
- Reason for No: CW Ice Warded them, preventing the visit.
-
-
- Reason for Yes: Sellsword Stonewalled them, preventing the CW’s visit.
-
-
-
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- Reason for No: CW Ice Warded them, preventing the visit.
-
-
at least, that’s how I’d resolve it