FoL Interactions

confused Arete noises

I’ve now had two people give me two different and contradictory answers for how this interaction works both of whom justified it with RAR

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Welcome to why I never was able to understand RAR even after trying it for dozens of hours

:thinking:

I think I’m on board with Ici here. What’s the other explanation then?

The way it was explained to me is that if you look at it from the perspective of ‘would an Obs see them visiting’ it’s:

Step 1: Should observer see a cw visit?
Yes: Cw did target that person
No: Sellsword blocked CW
Yes: Sellsword was blocked by ice ward.

(and reverse that for the other way around)

with ‘are they seen as visiting’ being treated as identical to ‘did they actually visit’ (which makes sense because if you’re prevented you wouldn’t show as visiting)

nah, RAR resolves that. the CW did visit that person, but RAR cancels out the effect

actually wait

Does X get investigated?

  • Reason for Yes: Sheriff targeted them
    • Reason for No: CW Ice Warded them, preventing the visit.
      • Reason for Yes: Sellsword Stonewalled them, preventing the CW’s visit.
        • Reason for No: CW Ice Warded them, preventing the visit.

Result: Both visits cancel each other out.

Does Player A (Observer) see Player B (Court Wizard) visit Player X

  • Yes: That player did visit Player X, and Observer visited Player B
    • No: A Sellsword targeted Player X
      • Yes: Court Wizard (Player B, incidentally) blocks that player.
        • No: The result of the previous action resolution chain canceled the other two effects.

somewhere in the changes thread

you have to consider other dependency chains sometimes with RAR
you can’t just consider the Observer result, because with RAR all actions occur simultaneously