King
One player will be assigned the King role.
They will be announced as the King at the start of the first day.
The King cannot be targeted by most abilities. Such abilities that can do so will be denoted in each instance.
The King can be either aligned with the Blue Dragon (The Good King), or aligned with the scumfaction present in the game (The Evil King/The Devout King).
King can’t be targeted by abilities unless they explicitly state that they can target king
If the King is somehow targeted by an investigative effect, the result will always yield King instead of other information.
When the King dies, an election lasting 18 hours will be held the next day phase, provided more than 4 players are alive at that point, in order to determine the next king.
All players will privately vote in their rolecards on who they want to be the next king.
The winner of the election (has most votes) will have their role replaced with one of a king in accordance with their alignment. Neutral roles will become specific kings based on their win conditions.
If there is a tie, then nobody will be king and an election will be held the following phase.
Frames, Tailors, and their interactions
Many abilities and passives in the game can cause certain investigative results to give false positives or false negatives.
If these negative effects conflict, abilities are taken as priority over passives.
If a player is both framed and tailored, the frame will take priority.
A framed player will peek as a member of the scumfaction currently present in game, with the Killer role typing. They will appear to visit a random player that died that night (if possible).
Investigative abilities that do not check for any of these effects will not be impacted.
A tailored player will peek as a member of the Blue Dragon with the respective role typing of their true role.
Investigative abilities that do not check for any of these effects will not be impacted.