FoL23 - Unseen Chat

I agree. I just dont like the dying by bleeding thing.

prince is NOT attacking during the day.
He is choosing to ambush, kidnap, and tie up someone at the end of the day.
This is not a physically hurtful effect, which is why it is possible.
Based on the mechanics of the prince, he must be capable of doing this to any other person uncontested. It does not invalidate my reasoning because just ambushing, kidnapping, and tying someone up does not harm someone in a way that progresses towards death like bleed does.

Yeah it made less sense as I was writing it out. He clearly has a night ability to execute. I more care about the bleeding part

Canonically, my reasoning is fully valid. Everyoneā€™s death immunity is suspended during the day. What causes a bleed death happens during the day, not night. During the night, you just bleed out, but it was the day cut that started everything. Even though death immunity prevents you from being hurt further at night, this does not and should not heal existing, bleeding-out wounds which were caused by the bleed-inducing day action.

We used to be able to bleed someone at night.
Itā€™s justā€¦ there are attacks which are unhealable but will be stopped by deathimmunity,
and there are attacks which are healable, but are bypassing deathimmunity.
Bleedings are from the last category.

But thatā€™s when you die. And it states

Like if that doesnt click theres no point fighting with you. Like Iā€™m fine with not getting my way this game. But Iā€™m gonna fight to get a permanent rule put in to make it clear how it works and wether death immunity stops bleeds

Death immunity is not auto healing and doesnā€™t imbue magic which heals existing wounds. That would take healing, even on a death immune person. Plain and simple.

This exact same passive applies to both scorned and inquisitor in ToL.
Guess what? Itā€™s entirely useless against bleeding in both cases.

Bleeding is not death at night. It is death during the day. It ends at night, but it did not occur at night; you just bled out. It was always the initial attack or bite, that killed you, and no one is immune to anything during the day.

And how is it useless? ur not dying, in a situation where you would be. Thatā€™s my whole argument. Thatā€™s how death immunity should work. If itā€™s not how the host or the rules state I want to try and change them. I will fight as hard as Orange does for the removal of fool, but Iā€™m hoping to make more progress

Itā€™s a bleeding thing: you will die if not healed.
Doesnā€™t care for deathimmunity.
From some of the NKs:

You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.

Itā€™s not how it works, and to me, it would be canonically nonsensical if it ever did work this way.
Itā€™s obvious that you will never convince me, and I will never convince you, so letā€™s just agree to disagree.

Iā€™m fine with that. Like no hard feelings from me

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You can see it this way: Bleedings are an effect which is bypassing deathimmunity.

Can I ask is this coming from TOL or FOL real quick

This quote was from FoL.

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But in fact I will ask, if I am really correct or not.

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Maybe from a mechanical perspective it would make more sense for standardization purposes, but from a lore perspective, it would be utterly baffling.
To me, from the lore angle, the only way someone could be immune to dying from bleed is if either 1) they can heal themself easily via either medicine or magic (like phys or something), or 2) they are incapable of ever having been bled in the first place, e.g. they are entirely invulnerable during the day, e.g. they could never die during the day even to a lynch.

Death immunity isnā€™t magic. On its own, it can neither heal existing wounds nor mystically prevent you from bleeding out.

Scorned has some Magic iirc, Warlock is a magician, and you could say SS has cut proof armor lore wise. Like idk