The Retributionist King
Neutral Special
Woven Clothes (Passive) - Attacks made against you will bypass healing.
Pass the Torch (Passive) - Upon your death a vote will be held to appoint a new king at the start of the next day.
Grand Trial (Day Ability) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Interrogate (Day Ability) - Determine if a player has directly killed. - 3 uses
Enhanced Guards! (Night Ability) - Choose a player. They will be immune to death tonight. If you target a killer class your guards will instead attack them. - 2 uses
Weave Strings (Night Ability) - Redirect attacks made against a player to the attacker(s). Only able to target the same person once. - 2 uses
Survive to see at least three players with an ability to directly kill die.
The Elementalist
Neutral Special
Heart of the Elements (Passive) - During Day 1, you must choose an alignment of Good, Neutral, or Evil. This affects your win condition and abilities. If you fail to do so, it will be randomly chosen for you.
Earthen Armor (Day) - Grant yourself death immunity tonight. 1 use
- Good
Ice Wall (Night) - Prevent all visitors besides yourself to a player. Cannot target the same player twice in a row. 3 uses
Message on the Wind (Night) - Learn a player’s class type grouping. You will receive the same results as a princess. 2 uses
- Neutral
Soul Bind (Passive) - During Night 1, you must choose a player to bind your soul to. If you do not, it will be randomly chosen for you. This will make them the target required for your win condition. If they are unable to win at any point, or have won early, you will commit suicide. Your abilities will be unusable if your target dies.
Ice Wall (Night) - Prevent all non-converting visitors besides yourself and to your target. 3 uses
Flametrail (Night) - You will kill 1 random visitor to your target that is not of the same faction as them tonight. 1 use
- Evil
Accursed Fog (Night) - Frame a player if they are not a member of the Unseen or Cult, or Disguise them as Blue Dragon if they are. 3 uses
Electromagnetic Pull (Night) - Redirect one player to another player tonight. 3 usesGood: Ensure the Unseen and Cult lose
Neutral: Ensure the player you bound your soul to wins
Evil: Ensure the Blue Dragon loses
Good crowns into a Good King
Neutral crowns into The Enchanted King
Evil crowns into a Spiteful King
King will come in a bit, gimme a sec to make it. @DatBird
ooh, a faction choosing neut
The Enchanted King
Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If your target wins early or is unable to win, you will commit suicide.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. Tonight, you will share a private nightchat with them. Infinite uses
Guard! (Night) - Choose a player. They will be immune to death tonight. 3 uses
Frozen Flames (Night) - Prevent all non-conversion visits to your target aside from your own. You will additionally kill 1 random visitor to them that is not of the same faction as them. 2 uses
Ensure your target wins the game
Cripes, need to make one small edit to enchanted king
Done
@DatBird mine would be neutral king because I don’t see how I can actually turn that into a ‘special’ king since no one visits the king.
Actually nevermind Cleric crowns to Good King
Yeah I think neuts that either win with BD or NK should crown to good king
Sounds good, when I update Ill make note of it
The Starstruck King
Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Stellar Designation (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. You may guess a constellation pair once per night.Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite UsesGuard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Refractor (Night) - Choose two players and identify if they are part of a constellation. If they are then you will be told their class. This can target dead players. (inf use)Correctly guess a pair of players for each constellation.
And Astromancer becomes Spiteful King, I guess.
I have like no idea how this King system works, no booli ;-;
Scarecrow
Neutral Investigative
Stumble at Straws (Passive) - If a player with straw is executed, all players with straw will receive different consequences based on their class type. This passive is removed on death/objective completion. This passive cannot trigger 2 days in a row.
Investigative Results (1 Night)
- Sheriff/Pala/Inquisitor: Your Target is a Member of the Unseen/Cult/A Heretic (Framed Results)
- Observer
Little Bird: Works as Normal
Follow: Your Target was visited by no one
Stalk: Your Target visited (whoever was killed)- Maid
Change Sheets: Works as Normal
Matchmake: Targets are incompatible- Princess
Flirt: Your target is either Killer or Offensive
Will O Wisp: Your target is a member of the Unseen/Cult
- Offensive Classes: Day Occed (1 Day)
- Killer Classes: They are Healed I.E Anyone who is a killer is healed (1 Night)
- Support Classes: Night Occed, bypass immunity (1 Night)
Social Classes (1 Night/Day)
If Priest Their Night actions will Succeed despite Occ, If Mystic their actions will succeed despite day occ. Noble and Fool will be occ immune. No effect on scorned.
Special Classes (1 Night)
Alchemist will receive different punishments depending on their potion. Truth = Investigator Punishment, Tar = Offensive Punishment, Health = Support Punishment, Poison = Killer “Punishment”
All others: No effectMan of Straw(Passive) - Immune to bleeding.
Pile of Straw (Day) - You will plant straw on a person, you will be notified if anyone visited target player. Anyone who visited will now have straw. You will not be notified who visited your target. - 2 uses.
Needle in the Hay Stack (Day) - Discover who has straw. - 5 Uses
Flock of Crows (Night) - Dispatch a flock of crows to follow a player, planting straw on them, and everyone that they visit. - Infinite
Brainless (Night) - Fill your room with straw, giving straw to anyone that visits you. You will receive feedback on abilities that were used on you. You will be death immune this night. You will not be notified of who visited you. - 2 Uses
Survive to see everyone alive have straw
When Crowned
Mindless King
Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at the start of the next day.
Stumble at Straws (Passive) - If a player with straw is executed, all players with straw will receive different consequences based on their class type. This passive is removed on death/objective completion. This passive cannot trigger 2 days in a row.
Investigative Results (1 Night)
- Sheriff/Pala/Inquisitor: Your Target is a Member of the Unseen/Cult/A Heretic (Framed Results)
- Observer
Little Bird: Works as Normal
Follow: Your Target was visited by no one
Stalk: Your Target visited (whoever was killed)- Maid
Change Sheets: Works as Normal
Matchmake: Targets are incompatible- Princess
Flirt: Your target is either Killer or Offensive
Will O Wisp: Your target is a member of the Unseen/Cult
- Offensive Classes: Day Occed (1 Day)
- Killer Classes: They are Healed I.E Anyone who is a killer is healed (1 Night)
- Support Classes: Night Occed, bypass immunity (1 Night)
Social Classes (1 Night/Day)
If Priest Their Night actions will Succeed despite Occ, If Mystic their actions will succeed despite day occ. Noble and Fool will be occ immune. No effect on scorned.
Special Classes (1 Night)
Alchemist will receive different punishments depending on their potion. Truth = Investigator Punishment, Tar = Offensive Punishment, Health = Support Punishment, Poison = Killer “Punishment”
All others: No effectWhispers of the Crow (Day) - Choose up to two players. During this night, you will have a private chat with them. Both players will now have straw. - 3 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Infestation of Crows (Night) - Anyone target player visits or is visited by will receive straw. You will be notified if they visited anyone or were visited by anyone. You will not receive feedback as to who exactly they visited/ were visited by. - 3 Uses
Guardian of the Field (Night) - If a player who has straw is attacked, you will prevent their death and 2 random non-straw players will now have straw. You can use this ability on yourself. - 3 uses
Survive to see everyone alive have straw
@DatBird Tried to create a class where you can fake claim observer, while at the same time being interesting to play.
@DatBird sociopath will become spiteful king
(not really a fan of the class anymore but here’s this at least)
Does making people straw affect anything?
no, it does not affect anything
I feel like this is meh because it could claim pretty safely which IMO neutrals should be encouraged to not claim
Wouldn’t mindless king be screwed because he can’t ally anyone
For example the vampire boi from the game N.1 did (I think it was N.1) occupied and messed up invests so claiming was generally -EV for them as they were overall neg utility
Striboi
Yeah that cutie