Game mechanics discussion thread

we did that

there were two modkills on day 1

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Sounded like a fun game

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If we are talking about that Joy Thing game that I replaced into sometime after those modkills, then yes, actually it was a fun game. :slight_smile: Actually one of my favorites. :slight_smile:

The mods/hosts handled things pretty well considering the circumstances.

You mean that game where town won?

Yeah town ended up winning

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Oh and looking back at the game, there are tons of warnings in the OP. Haha :slight_smile:

those games sure do mechanics

It’s an extremely fun concept and I think it could work well

but I think those games have a few issues, even past integrity

If you want any chance of it filling, you have to advertize via DM, and people who are sold into playing are just less likely to be super committed to the game.

So games could theoretically die to inactivity (which almost happened)

And then there’s still integrity

I wish it would work at some point but it doesn’t look it is gonna lolsz

12/12 18’er with ITAs with light host interference in certain game mechanics to make it not rng-based swingy

Ah yes the anon game where a player named Alice won as NK.
Am I right?
Kyoko_Kirigiri_Danganronpa_1_Sidebar

Actually it was the golden neutral trio.
Alice_Alard, Thomas the 2nd and Isabel_Savage.

:eyes:

it was chloe

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Folks, what are your opinions about “farewell abilities” of which the details are unknown until they are activated post-mortem?

vengeful townie

That is an example of abilities that activate post-mortem. There are also town farewell abilities that buff scum’s NK upon death, and a scum farewell ability that gives town double executions.
The main point is: Nobody knows what their farewell ability is until they die. (With possibly an exception of a “farewell ability cop”.)

What is a thing game?

14v3 mountanious but the Mafia also have access to factional posessor jump
and NKs are flipless

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Provided that there aren’t any bastard elements like how town gets penalized for hanging a wolf or it’s just way too influential in the game it shouldn’t be that much of an issue.

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:eyes:
What about a rolemadness where everyone has a Farewell Ability?

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