(sigh We do have a turned based damage system. It works.)
(But we need HP. )
(let us have a tier type system where people like recruits are Tier 1 only learning the ropes) (Tier 2 the normal where everyone can get up to)(and tier 3 for things like boss battles or huge players monsters that a group of people need to fight)
(Agree.)
(normal players can’t become tier 3 unless they get approval from the group they will be roleplaying with)
(We still need to organize the Tiers. And as this is something you seem familiar with. I think you should do it.)
(we need a way to see how people get hit unless we get that we won’t be doing any battle)
(Have any suggestions?)
(really hard to think about anyway)
(Hmm.)
(This is still going. I might just join myself…)
(we need good combat system no keep order)
(Fight fight fight!)
(A combat system would be cool. But from what I have seen, this is mostly going to be story and character development. The fights are just when things get too dull.)
(How about a weakness based system? Every character has a weakness, and hint is given on what the weakness is through character development)
(Maybe you could try that one system hip suggested for TRASH a while back. The mediator system or whatever it was.)
(That… Actually sounds wonderful~
It makes sure that new characters don’t get killed off as well)
(Bump.)
(Alright. How will this weakness system work?)
(Give your character a weakness. Hide it. Give hints through roleplay as the character develop.)