Give Telepathy to Cult

In a Cult game, there’s no way for evils to fake Telepathy (whereas in an Unseen game, The Illusionist has it, so at least there’s a chance the Psychic could be converted.)

I suggest giving Telepathy to the Cult to make it a bit harder for Psychics to claim and to generally let them play tricks. Yes, a Psychic doesn’t have a hard time proving, but it’d still be nice if a Psychic in a Cult game couldn’t instantly, 100% prove they weren’t converted at the push of a button.

Of course, the obvious first choice would be to give it to The Apostle, which the Psychic converts into. The problem is that the Apostle lacks a free day ability slot - however, one option might be to combine Cult Pressure and Cult Numbers into one ability; which one occurs would depend on when you push its button (push it before a trial, it has the Cult Pressure effect; push it during a trial, it has the Cult Numbers effect.)

Another option would be to wedge it into another Cult member - not as ideal, but it would at least keep the Psychic from 100% confirming that they’re not converted. There’s free Day ability slots on almost every other Cult role, so any of them could work.

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Why not put in Apostle? Already converted from Psychic.

psy gotta change their claim to noble before anyone realises

Why not put in Apostle? Already converted from Psychic.

That would be ideal, but Apostle has two Day abilities already, so there’s no room for another one. That’s why I suggested combining their two existing Day abilities into one context-sensitive one that can have either effect, depending on whether you push the button before or during a trial.

(This could also be done with Noble and Aristocrat if we ever want to give them an additional Day ability.)

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Uh apostle has noble abilites i think that will be hard to have a whols seprate one just for a psychic

Merge Cult Numbers and Cult Pressure to something that works for either one. Or just have one. It would prevent Psychic from proving.

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