495 -
> # The social lel
> Neutral Social
infinite (Passive) - your vote counts as infinite
you win when H_Hjasik wins if he isnt in game you cant win
495 -
> # The social lel
> Neutral Social
infinite (Passive) - your vote counts as infinite
you win when H_Hjasik wins if he isnt in game you cant win
The Diabolical
Neutral Special
Become the same class of the player who made post 666 on the game when they make the 66th post. You will share a private chat with them. If they have a factional chat, you join it as well.
Your objective is to become another class. If you are killed before it happens, you lose.
How to see hidden text?
Post 400 update (not counting hidden text):
wincon changes: Canner, the guy who steals words and I forgot the name, Laboratory Maniac, Communist Revolutionary, Коммунистический революционер
special cases: slot 151
can convert into literally fucking anyone: Daddy’s Little Girl, 225, Exponent
can convert into smoll factions: The Reversed Good King
that’d require changing the numbers so I’m too lazy rn lol
Might take care of it in a lil bit
Side note, did we all forget that you have to put a class in every post? :^)
498 -
Nuibaba
Blue Dragon Social
Converts to DeltheaMental Link (Passive) - All players hypnotized by you will be added to your private neighborhood. You will be able to talk at night. If converted, your neighborhood will not change.
Dissipation (Passive) - When you die or become King, your neighborhood will be dissolved.
Hypnotize (Day) - Bring a player’s mind under your control at the start of tonight. - oo uses
Mire (Night) - Remove a player from your control at the end of the night. They will lose all protections from Day Attacks tomorrow if they have any. - 3 uses
Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
reee PTSD from being added into a neighbourhood with a jailkept town neighboriser n1 intensifies
Shrek 5 499
500
The Possessor
Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night.
Puppet Strings (Night) - Control a player and force them to kill someone. They will not be notified that they were controlled, unless you caused them to target themself.
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses
you win when H_Hjasik wins if he isnt in game you cant win
Post 501
The Dreamer
Abyss Special
Unearthly (Passive) - You are immune to occupation and target changing. You will be informed if someone attempts to occupy you.
Endless Dream (Passive) - If you die, all living blue dragon will become afraid.
Facestealer (Day) - Choose a class. You will appear as this class to any investigations. This effect lasts until you use this ability again. - Infinite uses
Mind Rend (Night) - Convert a player into their Abyss counterpart. - Infinite Uses, 1 night cooldown.
Terror (Night) - Cause two players to become afraid. This does nothing on it’s own, but certain Abyss classes can benefit from fear. Fear lasts until it is removed. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
A Knight, but delete all classes that have the wincon “You win when H_Hjasik wins. If he isn’t in game, you can’t win.”
Post 503
The Devout
Abyss Killer
Fear Monger (Passive) - Whenever a player who is afraid dies, you generate 2 Terror Fragments. You are informed of how many terror fragments you have. After you die, you lose two terror fragments and all Terror Fragments you posses will be passed along to the next Devout.
Cycle of Madness (Passive) - If you die, the next non-Dreamer Abyss in line will become The Devout. If there exist no other non-Dreamer Abyssians, the next successful convert will instead become The Devout.
He Awakens (Day) - Consume 20 Terror Fragments. Immediately end the game. Only Abyssians and neutrals who have already won will be victorious. - 1 use
Sacrifice (Night) - Kill a player. - Infinite uses
Empower (Night) - Consume 6 Terror Fragments. Kill two players. - Infinite uses.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
504
a knight but delete all classes
post 505
The Dominator
Abyss Offensive
Hivemind (Passive) - You are immune to occupation and target changing.
Eldritch Taint (Passive) - Any targets you visit will become afraid.
Dominate (Night) - Occupy a player. If they are already afraid, this will bypass occupy immunity. - Infinite uses
Psychic Scream (Night) - Occupy all players afflicted with Fear. This ability does not visit and bypasses visit prevention. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Converted from Any Knight and Offensive class.
506 - NK-Friendly Miller NK-Inquisitor (426)
507 - NK-Immune Miller Neutral Killer (426)
508 - Libitina (426)
Post 509
The Stygian
Abyss Support
Uncanny Flesh (Passive) - You are immune to bleeding.
Nightmare (Day) - Tonight, all members of the Abyss will appear as Blue Dragon to investigations. - 1 use
Bind Essence (Night) - Heal a member of the abyss from attacks and bleeding tonight. - Infinite uses.
Waves of Madness (Night) - Prevent all visits to a player. Anyone who attempts to visit them will become afraid. - 3 uses.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Converted from Any support class, Aside from Priest based ones
post 510
The Psychopathic King
Neutral Special
Insanity (Passive) - You are immune to death at night. Additionally, your vote counts as two.
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
you win when H_Hjasik wins if he isnt in game you cant win
Post 511
The Decadent
Abyss Social
Silence of the Sea (Day) - Cause a player’s vote to execute or pardon to not count today. This will not show up on vote counts, nor will the player be aware. - Infinite uses
Maddening Whisper (Day) - Send an anonymous 1000 character message to a player. They will also become afraid. - 2 uses
Social Sacrifice (Night) - Mark a player. If they are executed on trial tomorrow, the Devout will gain 6 Terror Fragments. - 1 use.
Deception (Night) - Target a player. Tonight, they will show up as an Abyss Killer to investigations. - 2 uses.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Converted from Any Social classes.
Post 512
The Lurker
Abyss Investigative
Many Eyes (Day) - The next time a day ability is used, you will know who used it. - 2 uses
Lurk (Night) - Follow a player and learn who they visit. If they are afraid, you will also learn who all visits them. - Infinite uses
Infiltrate Cerebrum (Night) - Learn a player’s class. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Converted from Any Investigative Classes
Post 513
The Nameless
Abyss Special
Terrifying Presence (Passive) - While you are alive, the amount of Terror Fragments that The Devout gains are all doubled.
Sanguine Fear (Day) - Target a player. If they are afraid, they will begin to bleed and die in two nights. - 2 uses.
Probe Emotion (Day) - Learn if a player is afraid. - Infinite uses, can be used twice per day.
Terror (Night) - Cause a player to become afraid. - Infinite uses
Visions of the Deep (Night) - If all living non-abyss players are afraid, you will change the King into an Eldritch King. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Converted from Any Hunter or Priest Based Classes.
Post 514
The Eldritch King
Abyss Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Fear (Night) - Make a player become afraid. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm
Random Litizen suggestion that was submitted in this thread.
Just leaving this here.
https://www.youtube.com/watch?v=fiqCYrNmwkM&t=65s