1151
Unlike you snowflakes I’m not so easily triggered
Named Warlock
Named Warlock
1152
The most Vanilla Citizen you love spreading joy and not having a care in the world. however, the chocolate monster has come to this castle and is spreading its flavor you can’t have this
The Chocolate Monster (Passive) The chocolate monster has hidden in a random target. when someone else visits the target with the chocolate monster it swaps to the visitor if more than 1 person targets it the chocolate monster changes randomly. you always know who the chocolate monster is in
Vanilla Goodness (Night) you offer some nice Vanilla food to your target preventing the chocolate monster from swapping targets with disgust from your vanilla. the monster will still swap if the target were to die - 1-night cooldown
Your objective is to Get The Chocolate Monster Executed
1153
You may become any thread in this class to be as but must post this picture at least once every day
1154
The Renegade Neutral Special.
Passive(1): Spiteful, Immune to occupation and Redirection.
Passive(2): To Close, You cannot target your target with night Abilities
Day Ability(1): Dreadful Armour, Make yourself Immune and attack any attackers, Doesn’t bypass immunity or healing (2 Uses)
Day Ability(2): Taunt, Make your target unable to do day and night actions for one day (2 Uses)
Night Ability(1): Slander, Frame someone other then your target while making Protective abilities. (Infinite)
Night Ability(2): Bounty, Protect someone other then your target, attacking attackers, doesn’t go through Immunity. (Infinite)
Goal: Secure your target loses by any means.
Convert: Only convertible if target is not a member of the Blue Dragon. Converts into the Vessel (1157)
You may become any thread in the class to be as but must post this picture at least once every day
1156
stop reposting things merc…
named blame merc’s giant fucking shitpost when im on mobile (1144)
1157
The Vessel Unseen Special
Day Ability(1): Chaos, Make someone appear as Unseen tonight (2 Uses)
Day Ability(2): Insult, Make that player, unable to do day and night actions for one day (2 Uses)
Night Ability(1): Slander, Frame Someone and make Protective abilities fail, [This won’t work if a Assassin also targets that player unless the visit was forced.] (3 Uses)
Night Ability(2): Barricade, Protect a Unseen member also making them Appear as Blue Dragon tonight. (3 Uses)
Classes that cannot be your target: Starting King, Prince, Hunter, Neutral Killers, Inquisitor, Fool, Scorned, Pretender, Mastermind.
[X] - Is your target, you must make sure they lose by any means.
1158
Converts to The Crusader (1160) or the Acolyte (80). Wins when all scum factions are eliminated.The Warrior Blue Dragon Killing
Passive(1): Zealous, If there are more then two visitors you’ll decide not to attack but still protect your target.
Passive(2): Guilt, If you kill a Blue Dragon player You’ll be unable to take action the next night.
Day Ability(1): Padded Armour, make yourself Immune to death at night (2 Uses)
Day Ability(2): Back-stab, Make a Player Unknowingly bleed, they will die at the end of the night (1 Use)
Night Ability(1): Rebound, Kill a player’s visitor (4 Uses)
Night Ability(2): Demand, Make a player target you if they decide to kill. (3 Uses)
2 Fast 2 Furious
Neutral Killer (Not actual NK)
Furious Endurance (Passive) - You will survive the first attack on you.
You talk too quickly! (Day) - Silently kill a player who has posted 20 times in less than 10 minutes today. [Infinite Uses]
Kill 3 people for fast talking, or survive to see the Blue Dragon lose.
1160
The Crusader Unseen Killer
Day Ability(1): Padded Armour, make yourself Immune to death at night (2 Uses)
Day Ability(2): Cloud Mind, Make the Assassins bleed be unknown, still takes two days. (2 Use)
Night Ability(1): Backup, If the Assassins kill fails you’ll bleed the attacker they will be unaware, they will die the next night. (3 Uses)
Night Ability(2): Second chance, Kill someone, if the assassin fails the attack. Anything that will prevent the kill, occupation, Jail, Protection, immunity )(Infinite)
1161
How does this work? Say you use your **Joust** ability on someone during the day. As soon as the next trial begins, they will receive a whisper from you warning them that they are being challenged to a joust.The Jouster
Blue Dragon Killer
Joust (Day Ability) - Use the next trial to play a game of rock–paper–scissors (execute–pardon–abstain) with a player of your choice. They receive an automated whisper from you like this, “I CHALLENGE YOU!”
- Draw: Be immune to their attack tonight.
- Victory: Attack them, bypassing immunity.
- Defeat: They are forced to attack you. This is in addition to their normal night ability, and they are not notified.
Strike (Night Ability) - If your target attacks you, attack them back. (2 uses)
Parry (Night Ability) - Be immune to your target’s attack. (2 uses)
You will lose all charges of Joust if you kill a Blue Dragon player.
Converts to 1262
1162
“Flipless reigns Supreme”
All flips get delayed two nights for all “good” factions and one night for “evil factions”. They will first show up cleaned. Reroll this slot.
1163
“You are a Priest, You are a Priest, Everyone is a Priest!”
Each daystart a random dead player will be resurrected. This is active until day 6. A player cannot be revived more than once by this mechanic. Flips are hidden until day 6 for the living, but will be posted in dead chat. Reroll this slot.
1164
Plot Twist
Neutral SpecialI’m on your side! (Passive) - Immune to death from any ability of “evil” or “neutral” players.
Surprise (Passive) - As long as you are alive, gaining the most votes for getting lynched, gives the player the power to lynch someone instead.
Got’cha! (Night ability) - Toggle your Surprise Passive on or off. It starts on.
Ensure the “good” faction loses.
Took some inspiration from you.
1165,
“You thought you were sitting pretty”
On even days, after a lynch happens, the person being lynched will instead be a person that has the least votes with RNG breaking ties. This occurs 3 times. Reroll this slot.
I’ll stop with horribly annoying chaos mechanics now.
1166
“Illuminati Paranoia”
Announce day 1, that Illuminati Paranoia is in the air.
30% percent chance an Illuminati style team from “Enemy Within” is actually rolled. The Illuminati versions will be exact replica’s of original classes and have access to scumchat if they belong to that scumfaction, but their real win condition is to make the Illuminati faction win. They also have a private Illuminati chat. They will flip Illuminati upon dead. The number of Illuminati is equal to a regular scum faction’s total without conversion. Reroll this slot.
Just one more
1167,
“Non-neutral host is best host”
The host picks a slot in this thread that does not contain a class, but rerolls the slot.
1168
I was testing another classlist for the next turbo-y and then I got two bastard good kings.
Named good king whose DF executes themselvs, who instantly DF - execute everytime someone enters on trial, that is forced to OE Firekitten and that allies secretly kill their target
1169
“Non bastard”
If this slot rolls,it disables any bastard mechanic
Reroll this slot
Neutral Social
Fourth Wall, Breaketh! (Day) - Gain a passive from the host. What it is? Up to the host. 1 use.
Ether’s Hand (Day) - Steal a day ability from another player. This will remove their ability to use the day ability ,and you will have it instead. You will have the uses that they did at the start of the game. 1 use.
Slash of Lilac (Night) - Remove two words from a players win condition. They now have to follow this win condition. You will always know which words are currently stolen. Infinite Uses
[null.]