Grand Idea FoL - Ashe's Version

1171

Good King but secretly sends killer guards at Firekitten every night with the deathnote below and is secretly permanently death and lynch immune.

deathnote

1 Like

1172
“Perfect chaos”
Use all bastard mechanics in this thread,and secretly turn all clases into vanilla townies(good),survivors(neutral) or mafia goons(evil)

1773
Spiritualist who does not becomes the Revenant but still dies N1
The revenant message will still be show every day until the game ends for giggles

1174

The Crybaby
Neutral Special

Everyone loves babies! (Passive) - Immune to anything except lynching.
Babies Cry all the Time (Passive) - Must ostensibly whine and imitate a 5-year old baby in each post or will get modkilled. Must have 5 posts each day or will get modkilled.

Pacifier (Day Ability) - For the next 30 minutes, you may talk normally ignoring “Babies Cry all the Time”
Grow up (Day Ability) - Grow up and become “The Edgy Teen”. Only usable after 2 days have passed.

Diaper Change Time! (Night ability) - Occupy Target Player bypassing immunities and preventing visits to target player. (unlimited uses)

Die of Old Age after growing up as the Elderly Impolitically Correct.


Can’t you monsters make something balanced. :eyes: Too be continued…

2 Likes

1175
“Only masochist hosts allowed”
If this rolls,reroll every class 50 times,add a ramdom mechanic from this thread and make the game turbo.

1176

5th reroll we got this guys

Neutral Social
image
Fourth Wall, Breaketh! (Day) - Gain a passive from the host. What it is? Up to the host. 1 use.
Ether’s Hand (Day) - Steal a day ability from another player. This will remove their ability to use the day ability ,and you will have it instead. You will have the uses that they did at the start of the game. 1 use.
Slash of Lilac (Night) - Remove two words from a players win condition. They now have to follow this win condition. You will always know which words are currently stolen. Infinite Uses
[null.]

1177

The Edgy Teen
Neutral Special

"Noone understand me" (Passive) - Immune to anything except lynching.
Edgelord (Passive) - Must ostensibly imitate an edgy teen in each post or will get modkilled. Must have 5 posts each day or will get modkilled.

Reality Check (Day Ability) - For the next 30 minutes, you may talk normally ignoring “Edgelord”
Grow the fuck up (Day Ability) - Grow up and become “The Overworked Adult”. Only usable after 2 days have passed.

"I’m so deep" (Night ability) - Occupy up to 2 target players bypassing immunities and preventing visits to target player. (unlimited uses)

Die of Old Age after growing up as the Elderly Impolitically Correct.


This means that the Edgy Teen can roll separately from The Crybaby.

2 Likes

1178
oh god I rolled a hjasik class at least it was also discarded
FUCKOFF RNG I’M ALSO NOT DOING THAT AGAIN
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named ethereal mage. No, you don’t have the spiky doorknob abilities.

This is the line for the new turbo


1179
Mage hunter
Named scorned with all ethereal mages as targets

1180

The Overworked Adult
Neutral Special

"I want to speak to a manager!" (Passive) - Immune to anything except lynching.
Know-it-all (Passive) - Must ostensibly point out how pro town he is playing in each post and each post must contain a criticism of another player or will get modkilled. Must have 5 posts each day or will get modkilled.

Chill Pill (Day Ability) - For the next 30 minutes, you may talk normally ignoring Know-it-all.
Grow up (Day Ability) - Grow up and become “Elderly Impolitically Correct”. Only usable after 2 days have passed.

Existential Crisis (Night ability) - Occupy up to 2 target players bypassing immunities and preventing visits to target player for 2 nights. (unlimited uses)

Die of Old Age after growing up as the Elderly Impolitically Correct.

1 Like

We have a shitton of cards referring to Spiritualist and Revenant, but no classcard of both. I will be deploying those here if anyone seeks a quick reference.

1181

Spiritualist

Passive: Ritual

Dies night 1 and becomes a Revenant

#1182

How to copy and paste class cards from other posts:

Step 1 Highlight text: image
Step 2 right click and open inspecc element image
Step 3: Highlight

when the class you want is highlightedimage
Step 4 Copypasta to where you want it
Step 5 Make post

Named version of:

The Butler

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and target changing.
Nightshade Wine (Day) - Poison The King, causing him to die tonight if not healed. The king will not be informed if he is poisoned. If the King is Good, you will commit suicide. - 1 use, available starting Day 2
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight (Bypasses occupy immunity). - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

If you roll this slot, pick the Spiritualist (1181) first.

1183

Revenant

image
Neutral Killer

Dead (Passive)
The Revenant appears as dead, because they are. The Revenant cannot directly be targeted by any day or night abilities, because they are dead. The Revenant cannot vote. While the Revenant still exists the game will not end

Chilling Aura (Passive)
While you exist, every player shall know that you do by the message of “The haunting presence of a Revenant fills the castle” at every time a new day starts. Abilities that detect visiting players can detect the Revenant visiting their bound player every night.

Wailings (Passive)
You may speak to the living during the day, however you also talk to the dead.

Soul Bind (Day Ability)
Bind your soul to a living player for the following night and the day after. The use of this ability during every day is mandatory. If this is not used, the same target from before is picked; if there was no target before, a random alive player is selected. If the target of “Bind Soul” is killed in any way while your souls are bound, you will cease to be(AKA Die). A Reaper receives 2 souls by reaping a bound player. - Infinite Uses

Haunt (Night Ability)
Haunt a player, giving them a heart attack and killing them, if they are immune a second haunt will kill them - Infinite Uses

Win Condition: Kill everyone who’s objective is not to survive (Reaper + Possessor wincon)

1184

Thank you Blizer you really helped me a lot.

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and target changing.
Nightshade Wine (Day) - Poison The King, causing him to die tonight if not healed. The king will not be informed if he is poisoned. If the King is Good, you will commit suicide. - 1 use, available starting Day 2
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight (Bypasses occupy immunity). - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

1 Like

1185

The Elderly Impolitically Correct
Neutral Special

Uncomfortable (Passive) - Immune to anything except lynching.
Times Sure Change (Passive) - Must ostensibly be impolitically correct in each post or will be modkilled. At any point a player that might be offended can contact the host after which the host will publicly declare that “Times sure have changed” and this post restriction will change to being ostensibly politically correct in each post. (The host will assist in players attempting to fakeclaim The Elderly Impolitically Correct) Must have 5 posts each day or will get modkilled.

Spouse is Watching (Day Ability) - For the next 30 minutes, you may talk normally ignoring Times Sure Change.
It’s Time (Day Ability) - Grow up and die of old age. Only usable after 2 days have passed.

Intolerance (Night ability) - Attack Target Player (1 use)

Use It’s Time to die of old age.


If deemed inappropriate by the host, swap out the political correctness angle with nostalgia for the old days.

Made sure to make this class fakeclaimable.

2 Likes

1186

The Margrave :crown:

image

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason all players will lose their Royal Blood passive permanently.
Head of State (Passive) - Your vote counts as two.
Call of Punishment (Day) - Start a private trial, selecting two players. One of them will be called the Tormentor, and other the Tormented. The Tormented must be flavorfully accused of executing a crime they have actually done, such as killing or falling for a frame. If both players are from the Blue Dragon, the Tormented will gain night immunity for the cycle. If both players are not from the Blue Dragon, you will be killed by the Tormentor. - Infinite uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned - 1 use
Good Old Habits (Night) - Protect a target, giving your life to kill their attacker - Infinite Uses.
We are under SIEGE! (Night) - Make a call of war. It will be announced publicly at the start of the day that the margrave is mandating everyone to enlist for the war. All BD players will become guiltless knights, all players that were previously knights will retain their class. - 1 use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Crowned from Beppe (if Blue Dragon), the Bodyguard, the Paladin, all Blue Dragon lovers, the Knight and the Inquisitor.

1 Like

1187

Solic Lost.

Named Crybaby (#1174)

1188

Wilfrid

https://ksr-ugc.imgix.net/assets/005/616/847/1d3fd88204890bb43efeec9bfe503f7c_original.png?ixlib=rb-1.1.0&w=680&fit=max&v=1459304381&auto=format&gif-q=50&lossless=true&s=099ff9a5d5c7c2b978fe9a88600f2a27

Neutral Offensive
I am what They want me to be (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Driven (Passive) - You are immune to occupation and target changing.
Hide (Day) - You will be death immune tonight. - 2 uses
Underneath Tunnels (Day) - Send a message up to 500 characters to a player. They aren’t informed that they can send one back by the host, but they are able to do so. - Infinite uses
Zealous Purpose (Night) - Block any players from visiting the Clay Foreigner or Beppe tonight. - Infinite uses
Rebound (Night) - If the Clay Foreigner or Beppe has been killed, attack their attacker bypassing immunities. If they have been lynched, attack their hammerer this night. - 1 use
When you become Wilfrid (or at the start of the game), three players will be marked. One of them is a Blue Dragon, other is a member of a scum faction and the third one is randomic who is renamed to “Clay Foreigner”. You must see your first two targets dead, and guarantee that the last one - your protectee - survives. You can choose to replace your protectee for Beepe after their Unvoluntary Cross passive activates.

1189

Hank Hill

Named BD-Aligned Pyromaniac (900)

1190

Why are there so many Ethereal Mages

Named Wizard Destroyer (160)