Grand Idea FoL - Ashe's Version

423

Chillizen :snowflake:

Neutral Social
Chill (Day) - Chill. - Unlimited uses.
Chill (Night) - Chill. - Unlimited uses.
You win no matter what. So just lay back and chill.


Next Grand Idea will probably be Court Wizards vs Litizens

1 Like

424

Savagezen :facepunch:

Neutral Zen
PUNCH (Day) - Punch someone. If they are not a Zen, they will be bled. If they are Pest Control, they die. (Infinite)
Smort and shit (Passive) - You have a list of names of all chill/litizens, along with Pest Control. You do not know their exact roles.
Protecc (Night) - Protect someone from death. (Infinite)
Goal: See that the majority of the Zens survive (excluding boring citizens), and that Pest Control is killed if they are in the game.

425

Pest Control

Neutral Social
Passive - Pest Control - You will know how much Litizen are in game, along with their class name.
Day ability - Interrogation - Interrogate a person, causing them to bleed and die in two night, you will know if they are Litizen if you were to interrogate one. - Infinite uses
Night ability - Balance the ZEN - Visit two people, you will attack both people if they were Litizen, if there is only one or there is no Litizen, then this ability won’t works. - Infinite uses
Night ability - No u - Prevent all visit to yourself tonight. - 3 uses
Eliminate at least 3 Litizen and see them lose.

2 Likes

426

NK-Immune Miller Vigilante

Blue Dragon Killer
Denying the Psychos (Passive) - You are immune to Neutral Killer’s attacks.
Psycho Up! (Passive) - You will show up as the Neutral Killer to any checks made on you.
Psycho Spirit (Day) - Attack any player - Infinite uses.
Psycho… Ghost? (Night) - Attack any player - Infinite uses.
Your goal is to defeat the Unseen/Cult and any neutrals who seek to do you harm.
Converts into the NK-Friendly Miller NK-Inquisitor, the NK-Immune Miller Neutral Killer, Libitina or the Acolyte. Is able to be converted into the Fool, Celeste_Ludenburg, the Exponent, Romeu, Juliet, a Furry, the Moot or the Litizen if necessary.

NK-Friendly Miller NK-Inquisitor

Unseen Support
Bringing in the Psychos (Passive) - Neutral Killer’s attacks on you will be always guaranteed.
Psycho Up! (Passive) - You will show up as the Neutral Killer to any checks made on you.
Psynot (Day) - Unseen members will be immune to bleeding tonight. 2 uses.
Psycho’s Bane (Night) - If the Assassin is attacking a Killer tonight, they will flip with blank logs.
Your goal is to defeat the Blue Dragon and any neutrals who seek to do you harm.
Converts into the NK-Immune Miller Vigilante , the NK-Immune Miller Neutral Killer, Libitina or the Acolyte. Is able to be converted into the Fool, Celeste_Ludenburg, the Exponent, Romeu, Juliet, a Furry, the Moot or the Litizen if necessary.

NK-Immune Miller Neutral Killer

Neutral Killer
Denying the Psychos (Passive) - You are immune other Neutral Killer’s attacks.
Psycho Up! (Passive) - You will show up as the Neutral Killer to any checks made on you, bypassing detection immunity.
Psycho Spirit (Day) - Attack any player - Infinite uses.
Psycho… Ghost? (Night) - Attack any player - Infinite uses.
Your goal is to defeat all those who dare to stay in your way.
Converts into the NK-Immune Miller Vigilante , the NK-Friendly Miller NK-Inquisitor, Libitina or the Acolyte. Is able to be converted into the Fool, Celeste_Ludenburg, the Exponent, Romeu, Juliet, a Furry, the Moot or the Litizen if necessary.

Libitina

Literature Club Killer
Open Your Third Eye (Passive) - While you are alive, the Literature Club will have a day and night chat.
Portrait of Markov (Day) - You will know all night actions being made this night. - 1 use.
DIE DIE DIE (Night) - Kill a player - 1 use.
Converts into the NK-Immune Miller Vigilante , the NK-Friendly Miller NK-Inquisitor, the NK-Immune Miller Neutral Killer or the Acolyte. Is able to be converted into the Fool, Celeste_Ludenburg, the Exponent, Romeu, Juliet, a Furry, the Moot or the Litizen if necessary.

427

The BroughtSword

Neutral Offensive
Passives(1): Sniff my Sword, Immune to occupation and Redirection
Day Ability(1): Sworded Wine, Put a Sword in the kings wine killing him, Bypasses everything.(1 Use)
Nigh Ability(1): Intimidate, Occupy a Player (Infinite Uses)
Night Ability(2): Glass Wall, Prevent Non-Blue Dragon players from visiting (3 uses)
Your Goal is to See any evil Factions defeted [Wins with Nk and bd]

1 Like

428

The Comitatus (Immune to Evil Converts)

Blue Dragon Social
Night Ability(1): posse comitatus, Convert somone Into a Knight, Butler or Physician of your choosing (2 uses) [Only works on blue Dragons that are non-royal]
Night Ability(2): Royal Findings, Give someone Royal Blood (1 Use)

429

The SoldoutDrunk

Neutral Offensive
Passive(1): Evil heart, Becomes a Evil king if upped as king.
Passive(2): I’m the vodka, Immune to occupation and redirection
Night Ability(1): Debauchery, Debauch a player forcing them to target another (Infinite)
Night Ability(2): Unhappy Hour, Occupy a player preventing protective classes (2 Uses)
Goal Defeat the Blue Dragon

430

Meathead

Neutral Killer
Rules Are Meant To Be Broken (Passive) - All negative effects have no effect on you, including prevention. Additionally, you do not need to follow the rules that other classes impose on you
Pure Luck (Passive) - You have a 50% chance of being seen as BD and having your visits hidden every night. You will know if you are hidden or not at the beginning of every night.
Stop Talk. (Day) - Prevent a person from saying anything for 12 hours. If they do, they will be mod killed. If you use it on the same player 2+ days in a row, then the duration will be increased to 16 hours. [Infinite]
Flag Post (Day) - Flag a person’s post, making the next attack on them bypass everything [3 Uses]
Ban (Night) - Ban(kill) a player. If you successfully kill them, then they are unable to be targeted for the rest of the game(exhume, revive, necromancer etc). [Infinite]
Oh Look, A Gun (Night) - Give yourself a silent dayvig to use, it will not count as a day ability. You may use both day abilities tomorrow. You may save the dayvig and use multiple all at once, if you choose to. [3 Uses, 1 night cooldown]
Generic NK wincon

9 Likes

431

The Noble Chatter Blue Dragon Support
Passive(1): My Friend! you’ll randomly be able to talk to someone Privately they will know your the Noble Chatter and Name, but you will not know there class just name, they can be anyone even king.
Passive(2): Royal Blood.
Day Ability(1): Pull Rank, your votes will count twice.
Night Ability(1): Order, Prevent someone from voting.
Night Ability(2): Gossip, Learn someones Feedback. (Aka TOL Noble)

Coverts Into a Normal Aristocrat/Apostle with the My Friend! passive

432 Almost A Neutral Neutral Offensive

Cult Slayer (Passive) Any night ability targeting a member of the cult will kill them instead
Strong Will (Passive) Occupy and Rederection immune.
Alchemist Book (Day Ability) Replace your night abilities with the alchemist night abilities tonight -2 uses
Private Talk (Night) Target a player you will be able to talk to him privately tonight anything that targets your target will target you also and all visits against you will be prevented. -3 uses
Flawed Ivestigation (Night) target a player you will have a 50% chance to get there class if u fail u will get a random class instead- infinite uses 1 day cooldown.

wincondition: Survive with all cult members dead

For SFOL41, cutoff for potential classes is here


  1. The Servant

This post was made by Ralsei Gang

$!$? Squad Support
Pls Marcus (Passive) - Please make one exception and include this class in the SFoL 41 potential classes. Kthxbye
Wholesome (Passive) - You are occupy immune but you will show up as not occupy immune if you are targeted with any abilities that can investigate that. Additionally you will commit suicide upon achieving your goal and you may flip as anything you want.
Defend (Day) - If targeted player is attacked, you will save their live. Will stay on targeted player until you put it off targeted player. This will be disabled once you have saved a player from a nightkill. - Infinite uses
Fluffy Boi (Night) - Block visitors from target player. - 3 uses
Lecture (Night) - Occupy targeted player making them fall asleep. - Infinite uses
Your objective is to prevent 3 kills throughout the game.

1 Like

Post 435

The Meme Litizen :speech_balloon: :ok_hand: :fire:

Neutral Social
Lit (Passive) - You’re lit as fuck as usual.
No u (Passive) - You have to act like @Memesky or you will be modkilled.
Survive until the end of the game.

436.

The Fortnite Default Dance

Blue Dragon Support epic style :sunglasses:
Okay now this is epic. (Day) - You may out yourself as the Fortnite Default Dance through the host. - 1 use
Hit or Miss? (Night) - I guess they never miss huh? Guarantee everybody’s ability will work on targeted player tonight. This does not include Killing. - Infinite uses
Your objective is to get the #1 victory royale for the Blue Dragon.

Converts to the The Poison or The Ritualist
Cult Points: 1 - Each ability costs: 1

The Poison

Unseen Support epic style :sunglasses:
Orange Justic (Day) - You may out yourself as the Fortnite Default Dance through the host. - 1 use
Hit the floss (Night) - Guarantee the Unseen’s abilities will work on targeted player and that anyone else’s will fail. - 1 use
Your objective is to get the #1 victory royale for Unseen.

437

The Mercenary

Neutral Support
Looking for Work (Passive) - If your original target dies, you have 3 days to find another or you will die.
Failure (Passive) - If your original target and your new target die, you will commit suicide.
Offer Contract (Day) - You may form a contract with another player during the day (they will not be notified). You must do this for your first contract on day 1, or it will be randomised. - Infinite uses
Stand Guard (Night) - Protect your target from visits, and grant yourself immunity to death tonight. - 4 uses
Rebound (Night) - Kill a player who accused your target of treason earlier in the day. - 1 use
Your objective is to ensure that your target remains alive until the end of the game, your target is [x].

Converts into the Buysword (543), the Ritualist, Natuski and the Sellsword (544). Is able to be converted into the Fool, Celeste_Ludenburg, the Exponent, Romeu, Juliet, a Furry, the Moot or the Litizen if necessary.

1 Like

Just to fill some blank slots:

412 - Fool with a dayvig but at D5 his class will be revealed to be Court Wizard (and lose the dayvig), when they were a Litizen all along. If you are attempted to be converted somehow, become instead a Chillizen (423).

Class cards for reference:

The Fool

Neutral Social
Mask of Many Faces (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Trickery (Passive) - Immune to being occupied at night. Additionally, the night after your execution, all players who voted to execute you will be redirected to visit themselves.
Hide (Day) - You will be immune to death tonight. - 2 uses
Dayvig (Day) - Kill a player in plain daylight - Infinite uses
Costume Examination (Day) - Learn the faction of the player you Masquerade as at the end of the night, if you use it. This ability is affected by framing, unlike Masquerade. - 2 uses
Masquerade (Night) - Appear as the class, faction and type of your target to investigations tonight. Abilities that change the apparent class of your target will not affect Masquerade. Additionally, if you die tonight you will also appear as the class. You will not know the class of your target. - Infinite uses
Your objective is to be executed for treason.

The Court Wizard

Blue Dragon Support
Pants on Fire (Day) - The target player will target themselves if they attempt to use a day ability today. - 2 uses
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Litizen

Neutral Social
It’s Lit Fam (Passive) - You have no abilities other than being lit :ok_hand: :fire:
Your objective is to survive.

Chillizen :snowflake:

Neutral Social
Chill (Day) - Chill. - Unlimited uses.
Chill (Night) - Chill. - Unlimited uses.
You win no matter what. So just lay back and chill.

413 -

The Witch

Neutral Offensive
Determined (Passive) - You are immune to most occupation and redirection abilities.
Innocent Hag (Passive) - You wll appear as a Court Wizard to all checks.
Witchcraft (Night) - Control someone each night. - Infinite uses
Survive to see the Town lose the game. If no Town members spawned, survive to see the Green Kraken lose instead. If no Green Kraken members spawned, survive to see the Blue Dragon lose.
Can be converted into the Drunk, the Invoker, Sayori (73) or the Alcoholic. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.

414 -

The Lost Assassin :crossed_swords: :shield:

Unseen Killer
Lost Wolf (Passive) - You do not know who your scummates are. You are not in the factional chat.
Guiding Star (Passive) - You can send an anonymous message up to 1000 characters to your Mastermind every 6 hours, bypassing jail. They can send one back.
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Can be converted into the Good Rogue, the Acolyte, Libitina or the Ethereal Mage. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.

415 -

The Mustardmind :crossed_swords: :shield:

Unseen Special
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. You will know if someone tries to occupy you or change your target.
Lurking Presence (Passive) - If you are killed within the first 3 nights your next in line will take your place as Mastermind, and you do not appear as Unseen to all investigations for those nights.
Dirty Work (Day) If there are no more Unseen members left, you can become The Assassin at the beginning of the night. - 1 use
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Foresight (Night) - Determine a player’s converted class type, or if they cannot be converted. - 4 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Can be converted into the BD Mastermind, the Cult Leader, Monika or the Litizen Cultist. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.

416 -

The Circus Leader :crossed_swords: :shield:

Cult Special
Train (Passive) - At any point before the start of the first night, you may message the GM and choose the Cult alts that the Cult class that spawned with you will receive, based on a non-unique class they can be converted from. If you do not choose the Cult alts, they will receive a random valid set.
Disguise (Day) - If the target player dies tonight, they will appear as a class of your choice. - 3 uses
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared)
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Blood of Mithras (Night) - Kill a Cult player and a non-Cult player. The first use of this will not kill the cult player. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Can be converted into the BD Mastermind, the Mustardmind, Monika or the Litizen Cultist. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.

417 -

The Good Rogue

Blue Dragon Killer
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared with the Unseen Assassin)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared with the Unseen Assassin
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

418 - All dayvigs will be disabled. Reroll this slot.

419 -

The Regretful Assassin :crossed_swords: :shield:

Unseen Killer
A Journey for Pardon (Passive) - If someone says in the chat that they have hope on you or that they pardon your deeds (not /pardon), you will convert into The Good Rogue
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Can be converted into the Rogue, the Acolyte, Libitina or the Anihilator. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.

420 - All scum are now lone wolves. Reroll this slot.

Lost Wolf (Passive) - You do not know who your scummates are. You are not in the factional chat.

421 -

The Demon (Unofficial Class) :shield:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing.
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

438 - The Mystic but their telepathy is infinite use and must be used every day that they are alive, which is only allowed to contain an Alex Jones InfoWars rant. All converts have the same limitation.

3 Likes

439

The Devil :shield:

Neutral Social
Second Chance (Passive) - Immune to death at night, once.
Informant (Day) - You learn the faction of your target at the end of the day. - 1 use
Frame (Night) - Make a target appear to be a member of the scum faction (Unseen or Cult) to investigations tonight. - Infinite uses
Trickery (Night) - If the target player is executed tomorrow, they will appear to be a chosen class. - 2 uses
See three Blue Dragon players executed, or survive to see the Blue Dragon defeated.

440

The Electromancer (Unofficial Class) :shield:

Neutral Killer
Static Shield (Passive) - You are immune to death at night.
Discharge (Day) - If you are still alive at the end of the night, all charged players will be killed (Bypasses death immunity). - Infinite uses, 2 day cooldown
Charge (Night) - Apply a static charge to a player. Anyone they visit tonight will also become charged, and you will know who they are. You cannot charge yourself. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

441

The Fanatic :shield:

Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by a Blue Dragon player, however.
Contracted (Passive) - Immune to occupation and target changing.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses
Intimidate (Night) - Occupy a player. - Infinite uses
See the blue dragon defeated at any cost.