All of these suggestions go together:
- Make crimson potion 5 use
- Replace nightshade with hidden blade (3 use bleed day ability)
- Make Rupture 3 uses
- Make healers not guaranteed and not as common
Discuss
All of these suggestions go together:
Discuss
and change crimson potion into 5 use (Heal a player) can target yourself
and remove SS
That might be too much. We aren’t trying to make alchemist bad. Just different from physician
fair enough
Honestly still unsure why Hidden Blade isn’t in the game yet lol
Because I have tons of stuff I constantly need to do.
Okay this was a hilarious response thank you
I was not expecting such a deadpan answer, much less so quickly from you lol
And I don’t mean to sound like I’m writing you off here, it’s just that the fact that my half-joke was met with such a blunt and truthful response is quite funny.
Anti humor is the best.
What is the point of changing poison to bleed, apart from making it slightly more difficult to tell what the evil faction is?
I would be more interested in some ability that led an evil bleed a player at night, so wolfing would stop being instant confirmation of the Hunter claim.
Making it identical to healing wolf for a physician/alchemist thus making it easier to survive a wolf as scum
But because wolf kills one night faster than hidden blade, an easy test would be to put off healing him one night and if he’s telling the truth, he will survive.
Which could then be used offensively if exploited by Unseen to either maintain a physician claim, put sus on a physician claim or buy time for converting a Sage/The Healer. Or even just lets you kill them directly with a Hunter DN to fake hunter. Especially if combined with an herbalist
But you can do the same thing already. Poison them and claim you wolfed them. Even if you had “hidden blade bled” them, they will still vote you up because they know you don’t have an arrow.
And thus a Hunter can be misslynched this way as well
Regardless hiding the faction is the main use
Oh another thing I wanted was to make bleed always kill in one night. That might be too much however
Seems like an ability for a future NK.
To be honest, more FoL changes in general should be implemented on ToL.
Well, except the Revenant. Fuck that class.
The people playing FoL and the general populace playing ToL are extremely different, so you gotta take that into account.
FoL and ToL also play very differently.
I mean the less radical changes.
The average ToL player would probably just quit if the near-zero feedback change was added to the game, but other changes such as merging bleeding+poison would not affect much barring granting evils more claim-space.