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The Alcoholic
Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Get in a player’s way, causing them to target you. You will be immune to any attacks you redirect. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s immunities for the night. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Drunk or The Overseer
The Aristocrat
Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Order (Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. The target still counts towards the voting majority. - Infinite uses
Bounty (Night) - If target player is executed tomorrow and is Unseen then there will be an additional trial and execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Noble or The Magistrate
The Corrupted King
Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason, all players will lose their Royal Blood passive.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Permanent Scheme (Night) - Target player will be immune to conversion for the rest of the game - 1 use (Starting King Only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Crowned from:
- Any member of the unseen.
Convert Immune
The Duchess
Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Check to see what class type the selected player is. You will receive two results, one of which will be their real type, and one won’t be. - Infinite uses.
Dark Wisp (Night) - Uncage a Dark Wisp, making any attack attempts your target makes fail. If they try to kill somebody, you will know. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Princess or The Arcihivist
The Enforcer
Unseen Killer
Armored (Passive) - Your first successful use of Protect will not kill you.
Protect (Night) - Protect a player, giving your life to kill their attackers. - Infinite Uses
Cold Steel (Night) - Kill a target player. If they are a member of the Unseen, you will die. - Unlimited uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Knight or The Crusader
The Handmaiden
Unseen Investigative
Matchmake (Night) - Test of target player is compatible with your previous target. - Infinite Uses
Prying Servants (Night) - Target a living player and dead player. You will learn if the living player visited the dead player on the night they died. Does not count as visiting. Will not see non-visiting abilities. - 3 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Compatibility:
- Members of opposing Factions are not compatible
- Members of Neutral Factions are compatible with every Neutral Faction that they can win with
- Royals are not compatible with each other that would be weird
- The King, Fool, Scorned and Devil are not compatible with anyone
- The Mercenary is compatible with her target no matter the faction
Converts into The Maid or The Socialite
Credit to Boopydoop
The Herbalist
Unseen Support
Remedy Studies (Passive) - Immune to bleeding.
Inoculate (Day) - Target player will be immune to bleeding - 1 use
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. - Infinite uses.
Self-Care (Night) - Heal yourself tonight. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Physician or The Surgeon
The Illusionist
Unseen Social
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses.
Link Destinies (Night) - Two target players will benefit from the same positive and negative effects other than killing and conversion tonight, like healing or occupation. - Infinite uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Mystic or The Cabalist
The Duke
Unseen Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Kidnap (Day) - Choose a player to kidnap at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses. - Infinite uses.
Execute (Night) - Kill the kidnapped player bypassing immunites. If you execute a member of the Unseen, you lose all your remaining executions. - 3 uses, available starting Night 2
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Prince or The Warden
The Nightwatch
Unseen Investigative
Angry Bird (Day) - See if target player leaves their room tonight at the end of tonight. - Infinite uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Observer or The Watchman
The Page (FoL)
Unseen Support
Unskilled (Passive) - You are immune to death at night once.
Train (Night) - Become the non-unique class of a deceased Unseen player. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Squire or The Squire
Credit to Boopydoop
The Poacher
Unseen Killer
Retribution (Passive) - If found guilty of treason, you will kill your initial accuser before your execution.
Isolation (Passive) - Immune to occupation and redirection.
Rabid Wolf (Day) - Summon a wolf companion to maul a target player, making them bleed and die in two nights unless healed. - 2 uses.
Spike Traps (Night) - Put spike traps outside your room, granting you death and conversion immunity for the night. You will kill any attackers who attempt to kill you, bypassing night immunity - 3 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Hunter or The Duelist
The Sage
Unseen Support
Shock (Day) - Shock the target player, causing them to target themselves if they use their day ability today. - 2 uses.
Dark Rune (Night) - Prevent any negative affects from affecting the player tonight. - Infinite uses
Wall of Fire (Night) - Summon a wall of fire at a player’s door, preventing everyone from visiting them. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Court Wizardress or The Druid
The Servant
Unseen Offensive
Dutiful (Passive) - Immune to occupation and redirection. You will keep this passive on class change.
Chaotic Wine (Day) - After 3 days you can poison the The King, causing him to die in two nights if not healed by a Herbalist/Physician. If the King is a member of the Unseen, you will take your own life. - 1 use.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses.
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Butler or The Sentinel
The Soulcatcher
Unseen Support
Cries of the Dead (Passive) - You may communicate with the dead at night. Additionally you know the amount of Souls you have at the start of each day.
Bind Soul (Day) - Make target player and you immune to death tonight. - 1 use.
Collect Soul (Night) - If your target dies tonight, you will obtain their soul. - Infinite uses - You start with 2 souls
Reanimate (Night) - Bring a dead Unseen player back to life. Each night they remain alive, a soul will be consumed. If you have no souls, or are converted, the player dies. You can target all players, but will only successfully revive Unseen members. They will be convert immune. - 1 use
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Priest or The Saint
The Timesnatcher
Unseen Support
Time Snatch (Day) - If you were to die tonight by a healable cause. Redirect tonight’s death to targeted player as a healable attack. - 2 uses
No Time to Waste (Day) - Target player will become immune to occupation and redirection for the rest of the game. You may not target yourself. - 1 use
Alternate Realities (Night) - Guarantee that target player will visit their target and make them immune to occupation and redirection tonight. - Infinite uses
Dark Dimension (Night) - Guarantee that all feedback regarding target player is accurate. - 3 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.
Converts into The Chronomancer or The Bard
Credit to Icibalus for Original Classes.
Show
The Butler
Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and redirection.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Intoxicated Wine (Call to Arms | Night) - Occupy a player for two nights in a row. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.
The Chronomancer
Blue Dragon Support
Pocket Dimension (Day) - If target member ot the Blue Dragon would die tonight, delay it for 2 nights. This will delay bleeding in addition to attacks. - 3 uses
Time Warp (Night) - Abilities targeting targeted non Blue Dragon player will take affect the night after tonight. Conversions interrupted with this ability will not work. This doesn’t affect Killing abilities, Investigative abilities, Enforcer’s Protect and Guards - Infinite uses
Distort Reality (Night) - Redirect all abilities stopped by Time Warp from the previous night to target player - 2 uses
Paradox (Call to Arms | Night) - Abilities on target player will take effect the night after tonight. This doesnt affect Killing abilities, Conversion abilities or Investigative abilities - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.
The Court Wizardress
Blue Dragon Offensive
Earthquake (Day) - Cast an earthquake under the targeted player, causing them to target themselves today if they use their day ability. - 2 uses.
Tornado (Night) - Target two players, they will be redirected to each other for the night. - 3 uses
Ice Ward (Night) - Freeze a player’s room preventing anyone from visiting them. - 2 uses
Frozen Door (Call to Arms | Night) - Freeze a player’s room, only Blue Dragon players may visit your targeted player tonight. - Shared uses with Ice Ward.
Defeat the Unseen and any neutrals that seek to do you harm.
The Drunk
Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Get in a player’s way, causing them to target you. You will be immune to any attacks you redirect. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s immunities for the night. - 2 uses.
Hangover (Call to Arms | Night) - If targeted player tries to use a day ability tomorrow, it will fail. - 2 uses.
Defeat the Unseen and any neutrals that seek to do you harm.
The Hunter
Blue Dragon Killer
Isolation (Passive) - Immune to occupation and redirection.
Wolf Companion (Day) - Summon a wolf to attack someone. They will die tonight, but if they are death immune they will instead bleed and die in two nights unless healed. - Can only be used if you are the oldest Blue Dragon Killer. Infinite uses.
Spike Trap (Night) - Set spiked traps in your home to hurt all intruders. If trapped, one random visitor will die. You will be alerted if you snagged anyone in your trap. - 3 uses
Bear Trap (Call to Arms | Night) - Set up a protective bear in your home to hurt all intruders. All players visiting you will die, bypassing night immunity. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.
The Knight
Blue Dragon Killer
Defend (Night) - Prevent all visits to targeted Blue Dragon player. - 3 uses
Coldsteel (Night) - Kill a target player. - Can only be used if you are the oldest Blue Dragon Killer - Infinite uses.
Justice (Call to Arms | Night) - Kill target player bypassing everything that could stop you. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.
The Maid
Blue Dragon Investigative
Matchmake (Night) - Check 2 players to see if they’re the same class type. - Infinite uses
Nosy Servants (Night) - See the ability feedback of targeted player tonight. The feedback received is structured like Pre-EFoL. However, you will not know who they visited. - 2 uses
Housekeeping (Call to Arms | Night) - See the Pre-EFoL feedback of target player tonight as well as who they targeted. - Shared uses with Nosy Servants
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.
The Mystic
Blue Dragon Social
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses.
Link Fates (Night) - Two target players will suffer the same negative effects tonight, except killing and conversion. - Infinite uses
Accurate Fates (Call to Arms | Night) - Two target players will suffer the same negative effects tonight, except conversion. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.
The Noble
Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Dynasty’s Documents (Day) - Target player will appear to be the member of the Blue Dragon tonight. - Infinite uses.
Order (Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow.
Rig Ballots (Night) - If target is voted up for trial tomorrow, automatically resolve it in an execution. The only thing that can prevent this is if the King uses “Decide Fate Pardon” in the next 12 hours. - 0 uses
Forceful Order (Call to Arms | Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. You will gain a use of Rig Ballots on a successful use of this ability if you have successfully used this ability less than 3 times.
The Observer
Blue Dragon Investigative
Blue Bird (Day) - You will be told the name of the next player to use a day ability - Infinite uses
Little Bird (Day) - See if target player leaves their room tonight at the end of tonight. - Infinite uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Stare Down (Call to Arms | Night) - Reveal a player’s exact class. - Shared with Window Peek
Defeat the Unseen and any neutrals that seek to do you harm.
The Physician
Blue Dragon Support
Remedy Studies (Passive) - Immune to bleeding.
Dishonor (Day) - If the target player dies tonight, they will appear as a class of your choice. - 3 uses
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 3 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures bleeding. - Infinite uses.
Concentrated Nightshade (Call to Arms | Night) - Poison the target player with a concentrated dose of nightshade, causing them to die instantly. - 1 uses.
Defeat the Unseen and any neutrals that seek to do you harm.
The Princess
Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Counterfeit Wisp (Night) - The Blue Dragon will appear as normal Unseen members tonight - 2 uses
Flirt (Night) - Get a players class type. - Infinite uses
Date (Call to Arms | Night) Get your target’s exact class. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.
The Prince
Blue Dragon Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to imprison at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses. - Infinite uses.
Interrogate (Night) - Interrogate your imprisoned player, finding out their class type. - 2 uses.
Execute (Call to Arms | Night) - Execute your imprisoned player, bypassing night immunity. - 2 uses (Not limited to the oldest killer rule.)
Defeat the Unseen and any neutrals that seek to do you harm.
The Priest (Unique)
Blue Dragon Support
Consume Soul (Passive) - You cannot be killed at night while you have at least one soul. You lose a soul upon being attacked.
Bind Soul (Day) - Make target Blue Dragon member immune to death tonight. - Costs 1 soul
Purify Soul (Night) Remove target player’s night immunities from them tonight. - Costs 2 souls.
Soul Trap (Night) - If the target player dies at any point after using this ability on them, you will collect their soul. - Infinite uses.
Revive (Call to Arms | Night) - Target dead player will be “Reanimated”, but becomes a Blue Dragon class with no abilities that meets with the Blue Dragon at night and shares the Blue Dragon win condition. If you die at any time, they will cease to exist too. The dead player may also be attacked as normal by other means. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.
The Righteous King
Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Swear Fealty (Night) - All Blue Dragon players will appear to be a member of the Unseen tonight. - 1 use
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.
Crowned From:
- Any member of the Blue Dragon.
The Sheriff
Blue Dragon Investigative
Scout (Day) - Have a scout to follow the target player. The next morning you will discover their faction. - 2 uses.
Stakeout (Night) - You will stakeout a target player’s room, finding out any visitors’ factions. - Infinite uses
Hideout (Call to Arms | Night) - You will hide outside a target player’s room, finding any visitors’ classes. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.
The Squire
Blue Dragon Support
Train (Night) - Become the non-unique Blue Dragon equivalent of a class of a deceased player, if they have one. - Infinite uses
Other Means (Call to Arms | Night) - Become the non-unique Blue Dragon equivalent class of any living or deceased player, if they have one. - Infinite uses
Your objective is to defeat the Unseen, and any neutrals that seek to do you harm.