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Rollable Non-NK Neutrals, Rollable Neutral Killers, and Kings crowned from Neutrals from Return of the BD

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The Alchemist

Neutral Support
Experimentation (Passive) - At the start of Day 1, you choose your win condition of 3 options. It will randomised if you do not pick a wincon by Day 2

Neutrality : Survive to the end of the game
The Evils : Ensure that the Unseen are defeated
The Town Ensure that the Blue Dragon or Hand of Byzantum is defeated.

Experimental Shield (Day) - You will be immune to death, occupation and redirection tonight. - 1 use
Concoct Potion (Night) - Choose from a variety of potions to use tonight. - Infinite uses

The Town:

Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 3 use
Tar Potion - Prevent all players from visiting your target. - 2 use

The Evils

Misty Potion - Frame target player to Investigators - 3 uses
Concrete Potion - Prevent all visits to target player other than Killing or Conversion abilities - 3 uses

Neutrality

Tar Potion - Prevent all players from visiting target player tonight. - 2 uses
Crimson Potion - Heal targeted player, you will gain another use of it if this successfully heals an attack. - 2 uses
Your objective fulfill the objective you have chosen.

Crowns into Cowardly King if chosen Neutrality or The Town
Crowns into Conservative King if chosen The Evils


The Begrudged King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Contraband (Night) - Send a guard to frame your target. They will appear as a member of the Blue Dragon tonight. - Infinite uses
You retain the objective you had before you became King.

Crowned From

  • Scorned
  • Devil

The Conservative King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
See the Unseen defeated at any cost.

Crowned From

  • Mage
  • Soldier
  • Alchemist (The Evils)

The Cowardly King :shield:

Neutral Special
Pass The Torch Sometimes (Passive) - If you die at night, there will be a vote held to crown the next King.
Spiteful (Passive) - Spiteful of your enemies, if you are executed there will be no more Kings this game. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cower (Night) - You will be death immune tonight. - 2 uses
Your objective is to survive.

Crowned From

  • Alchemist (The Town)
  • Alchemist (Neutrality)

The Demon :shield:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing.
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon or Hand of Byzantum, and any neutrals that dare stand in your way.


The Devil :shield:

Neutral Social
Second Chance (Passive) - Immune to death at night, once.
Informant (Day) - You learn the faction of your target at the end of the day. - 1 use
Frame (Night) - Make a target appear to be a member of the Blue Dragon to investigations tonight. - Infinite uses
Trickery (Night) - If the target player is executed tomorrow, they will appear to be a chosen class. - 2 uses
See three Unseen players executed, or survive to see the Unseen defeated.


The Electromancer :shield:

Neutral Killer
Static Shield (Passive) - You are immune to death at night.
Discharge (Day) - If you are still alive at the end of the night, all charged players will be killed (Bypasses death immunity). - Infinite uses, 2 day cooldown
Charge (Night) - Apply a static charge to a player. Anyone they visit tonight will also become charged, and you will know who they are. You cannot charge yourself. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon or Hand of Byzantum, and any neutrals that dare stand in your way.


The Fool

Neutral Social
Mask of Many Faces (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Trickery (Passive) - Immune to being occupied at night. Additionally, the night after your execution, all players who voted to execute you will be redirected to visit themselves.
Hide (Day) - You will be immune to death tonight. - 2 uses
Costume Examination (Day) - Learn the faction of the player you Masquerade as at the end of the night, if you use it. This ability is affected by framing, unlike Masquerade. - 2 uses
Masquerade (Night) - Appear as the class, faction and type of your target to investigations tonight. Abilities that change the apparent class of your target will not affect Masquerade. Additionally, if you die tonight you will also appear as the class. You will not know the class of your target. - Infinite uses
Your objective is to be executed for treason.


The Inquisitive King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two when putting people on trial.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Ruthless Guards (Night) - Check if target player is a Heathen and kill them if they are. The attack will bypass healing. - 2 uses
Your objective is to live to see all Heathens die.

Credit to Moleland for FoL adaptation.

Crowned From

  • Inquisitor

The Inquisitor :shield:

Neutral Investigative
Holy Blessing (Passive) - You are immune to death at night once. Your actions do not count as visits.
Nobody Expects the Spanish Inquisition (Passive) At the start of the game, 3 random players will be assigned as ‘Heathens’ - They will never be other Neutrals, Unique Unseen classes or the Insurgent. Once the final Heathen dies, you will leave Court that night and never return. Each Heathen is informed they are a Heathen, but not the identities of the others. You will know the class of each Heathen.
Interrogate (Night) Find out if the Target Player is a Heathen, and their Class if they are - Infinite uses
Ruthless Efficiency (Night) Kill target player if they are a Heathen. The target cannot be healed. - 3 uses
Your objective is to live to see all Heathens die.


The Lich :shield:

Neutral Killer
Phylactery (Passive) - During Day One, the Lich specifies two players to be their Phylactery Holders. If they fail to do so before the end of the day, they are randomized. They can not choose The King to be their holder, nor can The King be a randomized Holder. The Lich will know their starting classes, and will be night immune while at least one of them lives. If both of them die, the Lich will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night the Lich will automatically revive themselves if they are dead, regardless of how they died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Unseen, Blue Dragon or Hand of Byzantum, and any neutrals that dare stand in your way.


The Mad King

Neutral Special
Trickery (Passive) - Immune to being occupied at night.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone. Your initial accuser will die at the end of the night tonight. You also choose an heir to succeed you as King. The player you choose will immediately become The King. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Hide (Night) - No-one will be able to visit you tonight. - 2 uses
Your objective is to be executed for treason.


The Mage :shield:

Neutral Offensive
Reality Warp (Passive) - As long as you remain alive, Unseen classes that are passively immune to occupation are not.
Light Magics (Passive) - You appear as a member of the Blue Dragon to investigations.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action to you. - 4 uses
Dancing Lights (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - 1 use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. - 3 uses
Minor Illusion (Night) - Make yourself and one other person of your choice appear as members of the Unseen to investigations. - 2 uses
Your objective is to see the Unseen defeated at any cost.

Credit to Plex
This was just a minor theme change.


The Mercenary

Neutral Support
Looking for Work (Passive) - If your original target dies, you have 3 days to find another or you will die.
Failure (Passive) - If your original target and your new target die, you will commit suicide.
Offer Contract (Day) - You may form a contract with another player during the day (they will not be notified). You must do this for your first contract on day 1, or it will be randomised. - Infinite uses
Stand Guard (Night) - Protect your target from visits, and grant yourself immunity to death tonight. - 4 uses
Rebound (Night) - Kill a player who accused your target of treason earlier in the day. - 1 use
Your objective is to ensure that your target remains alive until the end of the game, your target is [x].


The Plutocratic King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Failure (Passive) - If your target dies, you will become the Cowardly King. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Protect (Night) - Your target will be death immune tonight. - Infinite uses
Your objective is to ensure that your target remains alive until the end of the game.

Crowned From

  • Mercenary

The Possessor :shield:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night.
Puppet Strings (Night) - Control a player and force them to kill someone. They will not be notified that they were controlled, unless you caused them to target themself.
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses
Your objective is to defeat the Unseen, Blue Dragon or Hand of Byzantum, and any neutrals that dare stand in your way.


The Pretender :shield:

Neutral Special
Royal Blood (Passive) - Votes to become king count as two for you.
No Allegiance (Passive) Immune to death at night once.
Silence (Day) - Prevent Target player from using Day abilities if Royal, or the King - 3 uses
Blood Test (Night) Find out if the Target Player has Royal Blood, and their Class Type if they are - Infinite uses
Kinslayer (Night) Kill target player if they are Royal, or the King - 2 uses
Your objective is to Survive, ensuring there is no King except you when the Game ends.

Credit to Moleland for FoL adaptation.


The Psychopathic King (Unofficial Class) :shield:

Neutral Special
Insanity (Passive) - You are immune to death at night. Additionally, your vote counts as two.
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to ensure that your target remains alive until the end of the game.

Crowned From

  • Demon
  • Electrocutioner
  • Lich
  • Possessor
  • Reaper

The Reaper :shield:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night.
Puppet Strings (Night) - Control a player and force them to kill someone. They will not be notified that they were controlled, unless you caused them to target themself.
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses
Your objective is to defeat the Unseen, Blue Dragon or Hand of Byzantum, and any neutrals that dare stand in your way.


The Scorned :shield:

Neutral Social
Resolve (Passive) - Immune to occupation and target changing. Additionally, you are immune to death at night until you complete your objective.
Frame (Night) - Frame one of your targets. They will appear as a member of the Blue Dragon to investigations tonight. - 2 uses
Bait and Switch (Night) - Swap a player with one of your targets, redirecting all actions on one to the other. - 3 uses
Your objective is to survive to see one your targets executed, they are [X] and [Y].

The Scorned’s targets will always be members of the Unseen (at the start of the game). However, they can not have any Unique Unseen Classes as targets.


The Soldier :shield:

Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by an Unseen player, however.
Contracted (Passive) - Immune to occupation and target changing.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses
Intimidate (Night) - Occupy a player. - Infinite uses
Your objective is to see the Unseen defeated at any cost.


The Usurper King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two when putting people on trial.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard? (Night) - Prevent all visits to you tonight - 1 use
Disinherit (Night) - Permanently remove a player’s royal blood. If this is successful, you will gain two uses of Guard?. - Infinite uses
Your objective is to survive until the end of the Game

Credit to Moleland for FoL adaptation.

Crowned From

  • Pretender

Kings from Neutrals from Hand of Byzantum:

The Decadent King :shield:

Neutral Special
End of a Dynasty (Passive) - Your vote for treason counts as two. If the Decadent King dies after the day he was crowned ended, then there will not be any King elections to replace him.
Inept Government (Passive) - In the night after the Viscount is crowned, if not executed, all faction checks will always return Hand of Byzantium and healing will always fail. After winning, the Decadent Emperor cannot accuse anyone of treason, loses his King abilities, vote in trials, and will not be factored in for the voting count required to put a player on trial.
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Live to become Emperor for at least a day.

Crowned from:

  • The Viscount

The Faithful King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Faithful Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Faithful Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
Your objective is to defeat the Blue Dragon or Hand of Byzantum.

Crowned from:

  • The Insurgent, providing the starting King was a Righteous King or a Purified King.

The Hunting King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. You are immune to death at night. If all players of your target class die at night or you miss using Imperial Ballista’s both shots, then you will commit suicide.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Imperial Ballista (Day) - Kills a player in broad daylight. - 2 uses
Royal Detectives (Night) - Learns your target’s class type and faction. You may use this on two players the same night. - Infinite uses
Royal Lookouts (Night) - Learns who visited your target and who they visited. You may use this on two players the same night. - Infinite uses
Use Imperial Ballista to kill a player whose class started out as your target.

Crowned from:

  • The Headhunter

The Pacifist King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor. You are immune to death at night for the first three nights.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. If a second Hand of Byzantium member is executed, you will commit suicide the following night.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Devotion (Day) - If your target hits majority and they are a member of the Hand of Byzantium then you will die in their stead. - Two uses
Transparency (Night) - All investigations will net accurate results for the night. - 2 uses
Imperial Pardon (Night) - Prevents your target from being voted tomorrow. - 3 uses
Make sure no more than one Hand of Byzantium member is wrongfully executed.

Crowned from:

  • The Obedient.

The Psychopathic King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Insanity (Passive) - You are immune to death at night. Additionally, your vote counts as two.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantum, and any neutrals that dare stand in your way.

Crowned from:

  • The Basilisk
  • The Berserker
  • The Doppelgänger
  • The Occultist
  • The Ifrit
  • The Lich
  • The Succubus
  • The Werewolf

The Revolutionary King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. You are immune to death at night.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Embargo (Night) - Occupies a player and prevents all non-killing or conversion actions against them. - 2 uses
Stigmatize (Night) - Permanently frames the player, making them show up as Unseen or Cult to faction checks or Killer to class type checks. - One use
See the Unseen defeated at any cost.

Crowned from:

  • The Begrudged
  • The Necromancer
  • The Insurgent, providing the starting King was a Corrupted King.
  • The Senex, providing they are aligned against the Unseen.

The Tyrannous King :shield:

Neutral Special
Reign of Terror (Passive) - Your guards will bypass both night immunity and healing if your target did not vote for you during the election phase. If you die, there will be a vote held to crown the next Emperor.
L’etat, C’est Moi (Passive) - You are immune to death at night and bleeding. Additionally, your vote counts as two. For the first time you are executed for treason, you will instantly pardon yourself when on trial and kill your first accuser in broad daylight. You cannot use Sadistic Guards the night after this passive activates.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Sadistic Guards (Night) - Allows the Tyrannous King to select two players who will then be attacked and killed by his guards. - Infinite uses
Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

Crowned from:

  • The Archduke.

The Vengeful King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next Emperor. Upon fulfilling your win condition, you will leave the match.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. You are immune to death at night.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Karma (Night) - Marks a player as a target, permanently frames them, and learns their class type. Does not work if the target is not aligned with the Hand of Byzantium. - Infinite uses
Draconian Law (Night) - Marks a player as a target if they are aligned with the Hand of Byzantium. They will silently require two less votes to be executed for the coming day. - 2 uses
See two of your marked targets publicly executed.

Crowned from:

  • The Crone

The Vampiric King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. If you are using Vampiric Envoy then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. Per night you may also infect an additional player in your Imperial Chat with Vampirism. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Vampiric Envoy (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

Crowned from:

  • The Strigoi

Randable kings from Hand of Byzantum are above

Senex will become a corrupted king (classcard from Pug’s RotBD) if they are alligned with the unseen.

Also going to change the name of Spiteful King to Loyal King when I can edit again

Randable Neutral Killers from Hand of Byzantum

The Archduke :shield:

Neutral Killer
Megalomaniac (Passive) - Your votes for Emperor will count three times. Becomes the Tyrannous Emperor instead of the Psychopathic Emperor.
Paranoia (Passive) - Grants immunity against death at night and bleeding. The first player to accuse you of treason during the day will have their class revealed to the Archduke during the night.
Tyrant’s Orders (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - 2 uses
Tyrant’s Decree (Day) - To hit majority all players need one less vote. - One use
Political Murder (Night) - Kills a player without counting as a visit, but has a one-day cooldown period after every two uses and cannot target the King. - Infinite uses
Coup d’Etat (Night) - Kills the Emperor while bypassing healing and immunity. Can only be used in the third night or later. - One use

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Basilisk :shield:

Neutral Killer
Scaled Armor (Passive) - You are immune to death at night, immune to occupation or redirection, nor can you be bled.
Drake’s Senses (Passive) - You will be alerted of every player who visited you during the night and will learn of their classes.
Petrifying Glare (Day) - Once the next day begins you will stone a player temporarily for the remainder of that day, in the next day they will recover from being stoned. - 3 uses.
Gargoyle Form (Day) - Stones yourself in the beginning of the next day. - Infinite uses
Stone Gaze (Night) - Turns a player to stone. Does not bypass death immunity but bypasses healing. Players who are turned to stone will be announced at the start of the day and they will be dead, but can still be targeted or voted up. Stoned players are not counted when factoring in the amount of votes to put a player on trial. - Infinite uses
Gorgon Stance (Night) - Uses Stone Gaze on every player that visits you at night while also bypassing their immunities. - 3 uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Berserker :shield:

Neutral Killer
Untamed (Passive) - You are immune to occupation, target changing, and death at night, including against attacks that normally bypass death immunity. If you are attacked , then you will automatically use Bloody Swings on your attackers. If you are attacked, you will gain two charges of Rampage and empowers Bloody Swings for the next night.
Unchained (Passive) - If a player attempts and fails to occupy or redirect you or tries to bleed you, then you will gain a charge of Rampage.
Quarrelsome Banter (Day) - In the coming night, you will redirect any night actions used by the target onto yourself. - 3 uses
Wild Leeches (Day) - If you are bleeding then you can transfer the condition to another player during the day. - 3 uses
Bloody Swings (Night) - Kills a player. If Bloody Swings is empowered then it bypasses Night Immunity and healing. - Infinite uses
Rampage (Night) - Kills the target. If another player visited the target and you have more than one charge, then Rampage will chain to the next player until a player has not been visited or the Berserker runs out of Rampage charges. - 0 uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Doppelgänger :shield:

Neutral Killer
Sadism (Passive) - You are immune to occupation, target changing, and have self-healing for the first two nights. You will gain an additional three nights of self-healing for every Hand of Byzantium-aligned player executed during the day.
Sociopathy (Day) - Adds two silent votes towards a player’s lynch during the first three days and one for the remainder. - Infinite uses
Scapegoat (Day) - If a player is voted to be executed in the day, including you, then they will swap their position with another chosen player. The Emperor cannot be the target and this ability is locked if there are 5 or less players remaining. - 1 use
Impersonate (Night) - Takes the form of one player and kills another one. Any investigative results a player will have on you will instead reflect on the player they impersonated. If the impersonated target has Royal Blood, then you shall also have Royal Blood for the next day. If you attack a player who is being followed, then the feedback will show the impersonated player being the visitor. The impersonated player will be framed for the night. - Infinite uses
Crushing Guilt (Night) - If a Hand of Byzantium-aligned player was executed the previous day, then you can select two players who’ve voted to execute and cause them to commit suicide by guilt, bypassing healing, night immunity, and not counting as visits. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Ifrit :shield:

Neutral Killer
Djinn Form (Passive) - Grants you immunity to occupation, redirection, bleeding, and death at night.
Burning Transformation (Day) - Upon killing a target, you will cause them to flip a class of your choice. If you successfully kills a player this night, you will be able to see their true class. - 2 uses
Heat Wave (Day) - Occupies all targets who try to visit you the coming night. Bypasses immunity to occupation. - 3 uses
Incinerate (Night) - Kills a player by burning them alive. Players that have been incinerated will have their logs erased. Only you will see the player’s original logs. - Infinite uses
Fires of Jahannam (Night) - Prevents all visits to the target player and attacks them, erasing their logs if they die. - 3 uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Lich :shield:

Neutral Killer
Phylactery (Passive) - During Day One, you shall specify two players to be our Phylactery Holders. If you fail to do so before the end of the day, they are randomized. They can not choose The Emperor to be their holder, nor can The Emperor be a randomized Holder. You will know their starting classes, and will be night immune while at least one of them lives. If both of them die, you will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night you will automatically revive yourself if you are dead, regardless of how you died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Occultist :shield:

Neutral Killer
Corrupting Energy (Passive) - Any player that visits you will be corrupted. For each player that is alive and corrupted, your Corruption Rating increases by 3.5% per night and caps at 100%. You will known your corruption rating at the start of each night and your gains at the end of it.
Shield of Corruption (Passive) - Provides you with defensive bonuses depending on your Corruption Rating.

  • 5%+: You will be immune to death at night.
  • 15%+: You will be immune to occupation and target changing.
  • 25%+: You will be immune to Bleeding.
  • 65%+: You will automatically kill all incoming attackers.
  • 90%+: You will be immune to attacks bypassing death immunity.

Mental Corruption (Day) - If the target uses an ability the coming night, they will receive incorrect feedback. Only usable if your Corruption Rating is at 40% or higher. Able to use it against two players at once if your Corruption Rating is at 75% or higher. Gains an additional charge per 30% corruption. - 1 use
Dreadful Omen (Day) - Skips the day and goes straight into the night. Can only be used when the Occultist’s Corruption Rating is at 90% or higher. - One use
Burst of Corruption (Night) - Only usable your Corruption Rating is at 5% rating or higher. Kills a player. Gains the following bonuses depending on your Corruption Rating: -

  • 20%+: The first attack does not count as a visit.
  • 35%+: The first attack bypasses night immunity and healing.
  • 55%+: The Occultist is able to select a second target.
  • 65%+: The second attack does not count as a visit.
  • 70%+: The second attack bypasses night immunity and healing.
  • 75%+: The first attack kills all players who visits the first target.
  • 85%+: The second attack kills all players who visit the second target.
  • Infinite uses

Beacon of Corruption (Night) - Increases your Corruption Rating by 5% and causes Corrupting Energy to trigger against anyone visiting the your target along with the target themselves. Allows selecting two targets if your Corruption Rating is at 50% or higher. - Infinite uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Succubus :shield:

Neutral Killer
Dependency (Passive) - If you die during the night or you are executed, all drained players will also die with you the following night.
Transfer Life (Day) - Allows you to kill a drained player overnight, provided they are not healed or night immune, during the coming night and transfer their remaining life in turns to another drained player. This will also heal the latter player. If you transfers to yourself, then you will gain a charge of Love’s Malady instead. If the first player is healed then the ability will still function but without the first player dying. - Infinite uses
Infatuation (Day) - When this ability is activated, all drained players will have their votes locked to a target for the remainder of the day. - 2 uses
Vital Drain (Night) - Learns the target player’s class type and will drain them to death over the next two nights. While there is at least one player being drained then you will heal yourself if you are attacked or bleeding. If a drained player is healed then their timer until they are drained to death will not lower for the night but neither the healer nor the player will be notified. Does not count as an attack. - Infinite uses
Love’s Malady (Night) - Makes the user immune to occupation and redirection for the night and instantly kills a player while bypassing Night Immunity, healing, and does not count as visiting. - 0 uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

The Werewolf :shield:

Neutral Killer
Lycanthropy (Passive) - You are also randomly assigned a Hand of Byzantium-aligned pseudo-class at the start of the game. The pseudo-class must be able to exist on its own, such as you cannot have a Surgeon pseudo-class if three Surgeons already exist or a Magistrate pseudo-class when a Magistrate is already in the match. This pseudo-class decides your first day and first night ability along with giving you all of the pseudo-class’ passives and having bonus attributes depending on the current day or night.

~Attributes until the fourth day.

  • You will be seen as your pseudo-class to investigative abilities.
  • If you are executed or die in any way, you will flip as your pseudo-class.

~Attributes from the fourth day onwards.

  • You are immune to Poison and Bleeding.
  • You are immune to redirection and occupation.

Lunacy (Passive) - You are immune to death at night and also can use both night abilities starting the fourth night.
??? (Day) - The same primary day ability as of your pseudo-class. - ? uses
Eclipse (Day) - Allows you to switch back to the attribute set for the first three nights for this night and the following day, but you can still use Maul and Chow. - 1 use
??? (Night) - The same primary night ability as of your pseudo-class. - ? uses
Maul and Chow (Night) - Kills the target player, but this ability cannot be used in the first or second nights. Can be used alongside your pseudo-class primary ability. - Infinite uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

HoB King is below:

The Purified King :shield:

Hand of Byzantium Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote for treason counts as two.
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Champion’s Council (Night) - Sends a champion (An assistant champion, different than the real champion, does not affect the current champion’s actions) to a player. This attack does not count as a visit and cannot be stopped. Can only be used on the second night or after that you are crowned. - One use
Hero’s Immunity (Night) - Permanently makes a player be seen as a member of the Unseen to faction checks. - 2 uses
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Hand of Byzantum.

I’ve decided to guarantee 1 neutral non-killer like FoL, so setup is now:

Game Setup: 16 players
King (60% Corrupted, 40% Righteous or Purified)
Visionary or Arbiter
Heroine or Champion
Duke (Unique, only unique unseen class)
Marshal
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen / Random Neutral Non-Killer
Random Neutral Non-Killer
Neutral Killer

That should be every class. Let me know if you have any ideas for balance purposes. It seems I’m not allowed to edit any posts for about 22 hours since I edited too much today.

iirc i saw that the insurgent was bd now and not neut. Whys that

The insurgent is the BD killer from return of the BD. i like that name so i’m keeping it for the BD assassin equivalent.
I changed the name of the HoB neutral Insurgent to Defier.

I disagree completely cause insurgent is like my fave neut, but i cant change your mind

if you can think of a better name for the bd killer, i’d consider it

can you link me the card real quick so i understand what he does

I agree with you the insurgent fits better for an anti king person

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I’m going to change the name of the BD killer to Heroine

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will change the anti king neut name back to insurgent

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once i can edit again
@anon97870008 @eevee it would really help if I could get more edits for working on my setup here. I promise i will not use the edits outside of this thread

but yeah here’s that bd killer @DatBird